The Great Earth Prison Technique is an advanced variant of the Earth Prison technique. Unlike its predecessor, this technique traps all targets in the up to 8 tile radius encompassing its caster. Compared to its parent technique, it requires more chakra and has a smaller area of effect. However, it makes up for its shortcomings as it has a slightly shorter cooldown time and ensnares its targets for up to 5 seconds. These factors, along with its mass snaring attribute, make it exceptional for group combat.
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