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Showing results for tags 'qol'.
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This is an awesome update, Im really glad the new hair dye system is finally implemented. I know its still fairly new but I think these could add some QoL to the system. A way to introduce the values manually for more precision. A way to save our favorite colors to have easy access to them. Here's a little mockup of what I mean:
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Hello everyone, I have a suggestion to make the leveling experience better for everyone. Make monsters spawn locations static. I feel like having RNG in the spawn location of the mobs makes for an inconsistent leveling experience by running around an area and then running out of mobs having to change your route because they are all spawning in a different part of the map (One example being bees in front of Tanzaku). Another issue that this would fix is the issue with the snake cave, where after killing the Venomous Snakes on the first floor they end up respawning in the second floor. I really see no point in it working that way, it empties the first floor while crowding the second floor. The changes I feel would be necessary to fix this are: 1- Make the monster spawn locations static 2- Increase the amount of monsters in a map section to offset the fact that they'll be spawning on all parts of the map 3- (Optional but still a QOL improvement) Make the monsters spawn stunned for a second to give us time to react when running around an area Thanks for reading all the way, let me read your thoughts in the comments!
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Repost from my Original Post. Please create a small icon to sit next to our hotbar that’s transparent that represents a ninja running or walking so we are able to know if we are in either mode. Considering theres so many new updates being pushed with the new client I figured this would be a good addition to it. Many of times I’ve went semi-afk and come back mid regen not remembering if I’m in run mode or walking. Just don’t move and wait you say? Not always optimal when you’re in a DZ or trying to find cover. Please @Ueda consider this QoL idea!