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Showing results for tags 'leveling'.
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The Suna Medical Corps would like to announce our first Lowbie Leveling Event. "The Beginners Fiasco!" This Saturday, June 18th between 1:00 pm - 4:00 pm EST, the Suna Med Corps will be assisting anyone wanting to make a new character in the Sand Village in leveling for as long as they would like during that period. If anyone is interested in making a Sand Village character, we hope you take advantage of this event and if it goes well, we would be happy to make it a continuous event! We hope to see you guys soon!
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Hello everyone, I have a suggestion to make the leveling experience better for everyone. Make monsters spawn locations static. I feel like having RNG in the spawn location of the mobs makes for an inconsistent leveling experience by running around an area and then running out of mobs having to change your route because they are all spawning in a different part of the map (One example being bees in front of Tanzaku). Another issue that this would fix is the issue with the snake cave, where after killing the Venomous Snakes on the first floor they end up respawning in the second floor. I really see no point in it working that way, it empties the first floor while crowding the second floor. The changes I feel would be necessary to fix this are: 1- Make the monster spawn locations static 2- Increase the amount of monsters in a map section to offset the fact that they'll be spawning on all parts of the map 3- (Optional but still a QOL improvement) Make the monsters spawn stunned for a second to give us time to react when running around an area Thanks for reading all the way, let me read your thoughts in the comments!
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Hello. I’ve been leveling my character and I notice that there isn’t much of an incentive to be into squads other than communication and sharing mob kills. I remember watching the show that this game draws inspiration from and squads were a huge system that allowed Genin “lowbies” to be grouped with Chuunin/Jounin and have higher mission success rates. Also kept in mind Shinobi strengths and weaknesses and allowed them to work together in balance. I feel that this would be a nice add-on to make the game more new-player friendly. I felt I went through a personal journey when leveling my character (only level 36 now) which is nice & I’m sure every village is different but in the Leaf Village it feels very empty most of the time I play... aside from the regulars. So as a lower level and even now I find myself asking for help in missions a lot. Waging War... Bounty Hunt...Spy Mission...Recover Documents these missions require going out and battling PVP which you would get lucky and find someone around your level. Most of the time it was a level 50+ roaming looking for kills or by the luck just run into you. This forces people, especially new players to abandon the mission or just get tired of the game. If I wasn’t a big Naruto fan, I probably wouldn’t continue either. I know it draws inspiration so it’s not meant to be exactly like the anime- but Genin just out of the academy need some help with missions like that. Most of the time, villagers would be too busy, relaxing or sparring. No problem with that because it is an RP game. But for those that aren’t high level and need some assistance I believe there should be some way to make higher levels want to help lower levels and get more rewarded other than just a “Thank You.” Ideas: • Squad EXP should increase your experience rather than decrease. (I understand the idea of splitting the workload therefore you should split the experience.) But again, its just a way to get people to squad up more efficiently than sharing kills. Speaking from an RP sense- even if the Jounin was in a squad with Genin, they would learn substantially more about battle tactics than if they were Genin by themselves. So maybe only limiting the increased EXP to CHUUNIN, SJ & JOUNIN that are on squads with Genin. • When selecting a mission in a squad, if you are too high of a level the mission does not activate for others. When you are in a squad, completing the mission does not share experience. I feel that if someone in the group has Waging War and someone else has Bounty Hunting you all work together to get the team’s mission done- because you all put in the effort to help each other complete missions, you should be rewarded at least in a percentage of their mission experience. • If a Chuunin or higher rank (Or even Genin) is a higher level and is in a squad with lower levels. If they select a mission, they can actually select to use their mission experience on themselves and a percentage to their squad. Or it is split among the group. So say if they are maxed level 60 with no more experience left to gain. They can still do missions to help lower levels and build another status in the village known as “Prestige”. Something that shows your helpfulness to OTHERS in the village. Things to avoid: People exploiting the system so that they can just relax in the village and get power leveled by people completing their missions. ————— I understand some of my ideas may overlap or contradict one another. Some of my ideas may not even work with the system. But it’s just to get the idea out there- I’m not doubting it hasn’t been talked about. The community is very enjoyable and I like the friendly trash talk with other villages / organization. I also enjoy the content being put out even this NEW SNAKE SUMMON. Nice! But I think it’s a nice way to keep higher levels to help the lowbies and help new players feel like they have a chance. The amount of times I’ve seen people abandon danger dango mission because of higher levels is high & that’s a very low level mission. ps. This is meant for discussion please bring fire to this topic. Thanks a lot. See you in game! Will edit if I think of anything else.