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Rory's Development Log #7 Chunin Exam Arena, Ino's Flower Shop, Konoha buildings & more! Dear Ninja, This is going to be a pretty long, detailed development log, I'd like if everyone take their time to enjoy each picture and sentence, because It's a whole lot to take in! First of all, I'd like to apologize for the lack of development logs, and the scarcity of live streams recently. I've been making good progress, however, a lot of this is hard to show in pictures, so I've kept them to myself. Some of these things include GUI pieces like the new shop window, buff display, team/party menus etc. These things are usually not much work on my part, and thus I don't enjoy showing them off, so I wait for Whack to code them in and let him show them off. I've been concentrating on maps for the first demo release, a lot of which has been rebuilt since the previews which were shown. Konoha is about 1/2 done at the moment. I took a short break on that to touch up on certain other important visual aspects, and interior maps. Here are some previews of the Konoha map in action, along with some new buildings & locations! I'd like to stress that this is not everything, and I'm showing things selectively! Random Building/Shop Ino's Flower Shop Besides this, I've also spent some time to improve the previously one colored, boring water sprite into this! It's a small addition, but it really gives the village much more life! This is a big thing I took a really long while to do, it's only the exterior of the Chunin Exam Finals arena! This is a screenshot of a playground in Konoha. It is based off (but not copied exactly from) some scenes of Konoha from the latest Naruto movie. I've also spent some time on some really juicy looking interiors. These are iconic places that every Naruto fan should recognize in an instant! Chunin Exam Finals Arena Chunin Arena within the forest of death, where the preliminaries are held! The hands took almost two days to complete because of all the detailed shading it required, but it's finally done. The rest of the arena still needs touch up, but I'm glad the hardest part is done. I spent some time working on jutsu scrolls. This pales in comparison to the other work above. But I'd like to show it off anyway. Some of you were complaining of me being "lazy" and not posting dev logs, so I decided to get this one out. So you can rest assure that progress is coming along smoothly on my side as well as Whack's! For some bad news. First early Alpha release delayed! Don't panic! It's only delayed till the 1st of August. We initially wanted to do it on the 31st of July.. so the delay is of one whole day! That's all for now! Regards, Rory
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Whack's Development Log #3 New Features! Welcome to my third development log! I am writing to you all at 1:30 AM, because I am proud of how much work I have got done in the past few days! We have added many new features, let me start by listing them, and then I'll talk about each. Death SystemNew Item/Equipment Types Running Animations Convenient PM and slash command system Ryo System Online Player Editor Dynamic Item Drop locationsYes, all of these systems have been done in the past 2 days! Believe it or not, that is a lot of work - over 20 hours - and the community has motivated me to work hard. Honestly, I owe it to you guys that I got this much done Death & Revival System Before, when a player died he would be sent to a hospital or another designated spot. Now, when a player reaches zero health, they will turn into a dead body, dynamically renderred based on your players hair, sex, skin color, and other items you are wearing. You will then be given an option to wait 30 seconds to be revived by a medical ninja, or go straight to a hospital. Upon the 30 seconds running out, you will be send to the hospital, and you may return to your body to retrieve any items that MAY have been lost. It will be easy to see where you died, because there will be a body where you died at for 5 minutes! 'New Equipment Types After about three hours, I finished the rest of the equipment types, so that each player may now have a Hat, Mask, Weapon, Shirt, Vest, Pant, Shoe, and Accessory all equipped and visible at the same time! Can you picture the possibilities?! 'Running Animations When a ninja starts to run, you will now see them running with a brand new running animation! 'PM Slash Command Convenience System There is now two textareas below the chatbox, one is a small box where you may type a players name, or a slash command, for example "/g". Now when you type your message and press enter, the system will detect what you have typed in the first box, and send a PM to the players name entered, or send a global message, or any other command you can think of. The convenient part is that the text stays in the first box until you remove it, so you can keep PMing the same player without having to type /p playername message OVER and OVER! 'Ryo System The Ryo system is now completely implemented, which means now you don't need to trade that old smelly shoe for that nice studded vest. You can just buy it with Ryo, duh. 'Online Player Editor A fully functional player editor, incase something is to go wrong when the game releases. We admins can easily fix your problem if one may arise, by editing any variable of your player all while ingame. 'Dynamic Drop Locations When items were dropped before, they would just be dropped in the exact same spot. Now when items drop, they will be scattered around a bit, to make items on the floor seem much more realistic and beautiful. Sometimes, untidyness can be a good thing I hope this made you guys more excited for the release, and if you have any suggestions on what you want to see, post them in the suggestions forum. I love to read them, even if I'm not replying I still am! Thanks for reading! Regards, Whack
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Whack's Development Log #2 Ninja Creation! Hi everyone, I'm glad to see the community growing rapidly! This is my second development log, and as you may of noticed Rory has four already! How am I supposed to keep up with that guy? Haha, just kidding, anyways I'm doing this fast because I have to go out to a graduation party tonight, and I just got something done that made me want to tell all of you about our progress. Hair Color Selection Your ninja will be customizable in many different ways, one being hair color. So far there are 14 different hair types, seven for male and seven for female. For each hair, there is 27 different colors. Thats over 300 different combinations from hair alone! Here is a sneak peak of the ninja customization screen! As you can see, there will also be 27 different eye colors to choose from, as well as your starting shirt and pant color. All players will start out as an Academy Student, and progress from there. I am extremely impressed by the amount of work Rory has put in, and I am definitely feeling confident that we will meet our schedule for Nin. The two of us work fantastic together, and I can't stress that enough. Our chemistry as high as it can get! Thanks for reading, and hopefully this makes you more excited for the July release of Nin Online! Regards, Whack