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Found 2 results

  1. So when bubble was first added it had some flaws and majority of them were fixed and a couple weren't. One of them is with bubble clone; which should be a simple fix if Rory doesn't mind doing it in the next patch simply because there is like 20 new bubble users also because its a bug I think Lol The Bug: During Missions that require you to kill a set amount of creatures {Ie. You need to kill 70 Bears (0/70) } When you use bubble clone and it strikes to final blow to the creature the kill(s) don't count toward the mission. This goes for any mission that requires you to kill creatures making the PVE with bubble that more annoying/frustrating to do simply because that means you have to shoot 40-60 dmg jutsus to try to kill stronger creatures for the kills to count. I have yet to test this with missions like Waging War to see if the kills count when you kill a player. I will update this post when I find out Update: This bug is also present with every summoning you can get in the game.
  2. Ninja back again with another bubble glitch/bug that I'm pretty sure is already known by the GMs but I'm here to re-iterate it. The Bug: A Bubble user places a bubble on the ground then after placing it he stands behind it charging chakra waiting for the player/creature to walk into it and get snared. Once that person/creature walks into it the player that was standing behind it charging chakra gets halted. When its halted your player is still in the animation as if he was charging but in reality he isn't. This bug causes bubble users or anyone that uses a pipe to constantly have to mash the chakra charging key to get it to charge or you have to try to find the sweet spot to charge right after they run into the bubble. The Fix: Just let the bubble caster chakra charging not get interrupted when a creature/enemy player runs into the caster's bubble.