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Just thought I'd explain the game design reason why most gear don't increase stat points in Nin Online. Introduction In a typical MMORPG, every few levels you are able to wear new clothes/armor that increase your stats. Normally it's a defense stat coupled with a few additional stat points that give you more power (eg. more damage, more mana, more attack speed). So why does Nin not follow this proven formula? To explain this, I need to explain why Nin Online is not a typical MMORPG. While a lot of the focus of the game is PvP combat, there is a huge focus on role-play as well. There doesn't have to be modifiers in clothing to make combat more engaging. Stat modifiers in these items would actually play a role to imbalance PvP in a way that doesn't feel right to the universe we're inspired by - Naruto. In the series, there is almost never a mention of what people are wearing, and every ninja looks kinda awesome. How would stat modifiers in clothings affect gameplay negatively? Players will have to choose their look based on their stat build, limiting their options for clothings heavily. Every level up would make the clothes the player is wearing increasingly weaker than the next tier of gear. Meaning every player at level 20 will be pressured to discard the level 10 clothing for the new ones for the additional stat benefits, making every level 20 player look alike and limiting their options for viable looks. The focus of gameplay will shift heavily to grinding to get rare gear as opposed to interacting with and engaging other players in combat which is the focus of game play in Nin Online. What would NOT having stats in clothings do for gameplay? Players can look almost however they like, dress their character up to their desired ninja look or OC's look without worrying about being less powerful or giving another play with "better gear" the edge against them. So why do some items have small stat modifiers? I give certain items bonus stats to give that small incentive to having the item equipped when doing a specific task. Flak Jackets and Forehead protectors add some bonus fortitude so players will be inclined to put them on before going into a fight. Certain masks add some bonus Intellect which allow players to use conceal identity and cloak of invisibility more effectively. So wearing a mask makes you better at hiding, so if you're planning on hiding or sneaking around, get a mask. What about players who do like chasing after and grinding rare items? Weapon Ninjas. If you love to find rare and legendary equipment and tools, we've designed the Weapon Ninja specifically for you! Swords, knuckles, rare shurikens, spears, fans, these are all coming your way. These will not only have stat modifiers, but each kind will have slightly different game play.