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Found 3 results

  1. Whack's Development Log #3 New Features! Welcome to my third development log! I am writing to you all at 1:30 AM, because I am proud of how much work I have got done in the past few days! We have added many new features, let me start by listing them, and then I'll talk about each. Death SystemNew Item/Equipment Types Running Animations Convenient PM and slash command system Ryo System Online Player Editor Dynamic Item Drop locationsYes, all of these systems have been done in the past 2 days! Believe it or not, that is a lot of work - over 20 hours - and the community has motivated me to work hard. Honestly, I owe it to you guys that I got this much done Death & Revival System Before, when a player died he would be sent to a hospital or another designated spot. Now, when a player reaches zero health, they will turn into a dead body, dynamically renderred based on your players hair, sex, skin color, and other items you are wearing. You will then be given an option to wait 30 seconds to be revived by a medical ninja, or go straight to a hospital. Upon the 30 seconds running out, you will be send to the hospital, and you may return to your body to retrieve any items that MAY have been lost. It will be easy to see where you died, because there will be a body where you died at for 5 minutes! 'New Equipment Types After about three hours, I finished the rest of the equipment types, so that each player may now have a Hat, Mask, Weapon, Shirt, Vest, Pant, Shoe, and Accessory all equipped and visible at the same time! Can you picture the possibilities?! 'Running Animations When a ninja starts to run, you will now see them running with a brand new running animation! 'PM Slash Command Convenience System There is now two textareas below the chatbox, one is a small box where you may type a players name, or a slash command, for example "/g". Now when you type your message and press enter, the system will detect what you have typed in the first box, and send a PM to the players name entered, or send a global message, or any other command you can think of. The convenient part is that the text stays in the first box until you remove it, so you can keep PMing the same player without having to type /p playername message OVER and OVER! 'Ryo System The Ryo system is now completely implemented, which means now you don't need to trade that old smelly shoe for that nice studded vest. You can just buy it with Ryo, duh. 'Online Player Editor A fully functional player editor, incase something is to go wrong when the game releases. We admins can easily fix your problem if one may arise, by editing any variable of your player all while ingame. 'Dynamic Drop Locations When items were dropped before, they would just be dropped in the exact same spot. Now when items drop, they will be scattered around a bit, to make items on the floor seem much more realistic and beautiful. Sometimes, untidyness can be a good thing I hope this made you guys more excited for the release, and if you have any suggestions on what you want to see, post them in the suggestions forum. I love to read them, even if I'm not replying I still am! Thanks for reading! Regards, Whack
  2. Rory's Development Log #5 Hokage Building / Office Hey everybody! For the past two days, I've been live streaming my progress on Join.me, it's been pretty fun, having company while I do my work. It's always been my goal to have an open development process, for everyone to watch as we create the game, and this is just one way I can think of that will accomplish that. The link to my Join.me is.. https://join.me/ninonline But I might move to a Twitch.tv Livestream soon, because it's free, and I can have audio on it. It took two days to finish this, but I'm finally done with the biggest building so far, which is the Hokage Office/building. As promised, I'm going to work on the Konoha Hot Springs next. This will be a fun add, especially when we release the game late this month. Note about the "Release" The release we talk about late/end July will be a very basic demo/alpha version with little content to keep you playing. But for the hardcore fans who are staying around watching the development. You'll have a nice little place to chill and hang about rather than the forum Shoutbox! The releases will also be prone to wipes. Without further ado, here are some screenshots of a test map with the Hokage building in it. Once again, thank you for all the members who were with me while I worked on this! If I do choose to live stream what I do next, I'll post the link in the Shoutbox. So stay alert for that!
  3. Whack's Development Log #2 Ninja Creation! Hi everyone, I'm glad to see the community growing rapidly! This is my second development log, and as you may of noticed Rory has four already! How am I supposed to keep up with that guy? Haha, just kidding, anyways I'm doing this fast because I have to go out to a graduation party tonight, and I just got something done that made me want to tell all of you about our progress. Hair Color Selection Your ninja will be customizable in many different ways, one being hair color. So far there are 14 different hair types, seven for male and seven for female. For each hair, there is 27 different colors. Thats over 300 different combinations from hair alone! Here is a sneak peak of the ninja customization screen! As you can see, there will also be 27 different eye colors to choose from, as well as your starting shirt and pant color. All players will start out as an Academy Student, and progress from there. I am extremely impressed by the amount of work Rory has put in, and I am definitely feeling confident that we will meet our schedule for Nin. The two of us work fantastic together, and I can't stress that enough. Our chemistry as high as it can get! Thanks for reading, and hopefully this makes you more excited for the July release of Nin Online! Regards, Whack