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Everything posted by Indra
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ok.
- 12 replies
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- leadership
- sand village
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(and 1 more)
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Proving the inting would be that someone talks during the figth while the teammates fight alone. Also the fact that the enemy team doesnt attack the afk one.
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Inting in events should be bannable. Its personally the third time in a row people watch me fight 2v1 a 2v2 match during an event and im tired of it. Its intentionally losing an event so I cant participate it and it should not be allowed.
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All of this is just the truth everyone doesnt seem to want to admit. FAN/PIPE 20 strenght to knockback/snare each melee? Completly broken. The adamantite staff really should have less attack speed. The poison kunai shouldnt exist at all. I wont explain why because you said it all. I dont think that reducing the dot but buffing the flat damage is the solution. 28 base damage for 10 int is just very broken. 70 STR swords do 45-47.
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Here are both blood enchanted items. They both have this red aura but the Katana's aura is so much weaker that it doesnt seem like it is. Can it be as bright as the blood tonfas?
- 1 reply
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i see this post as a overall buff and not a rebalance.
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I think that its very in a fine spot. It has a great base damage for the very low requ it has.
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You require the lightning chakra release to do lightning cutter. You required fire release to do fire balls. You require 7 additional points in STR to wield a sword and thats already you being lucky. Because for me swords would be kenjutsu locked. Why? Because solo GF weilding swords just doesnt make sense. You want the bread and butter
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But whats the point in being weapon master if everyone carries a weapon like a weapon master?
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It looks somehow unfinished but still is way better than the real one. Good job man.
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I see that everyone really focus on this jutsu. Everyone wants this jutsu buffed..why not focus on somehting that doesnt make the game even more boring? Homings are too vital. They make the plays...its annoying. Its the reason why ligthning is such a boring mastery. You rely on cutter because the whole mastery just suck. Cutter currently suck hard. You buff cutter and the mastery is now broken. Lightning is not in a healthy position because its design and idea behind it is too hard to balance. Youre a kind of solo target assassin who was previously too effective at killing so you were nerfed into a solo target assassin who wont land his only viable jutsu or else it would be op. The reason behind why lightning is such a bad mastery is because its core jutsu is a homings and homings are easily OP. So its purposely nerfed so it doesnt break the bounderies of the balance....So it suck. The other jutsus in the kit are purposely weak because the main gameplay on lightning are the homings. But they cant be too strong because that would be OP. Its a toxic cycle and it is why in my humble opinion, lightning suck badly.
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In my opinion fire was the most balanced mastery in game since the start of the beta until right now. There isnt much people who said it needed a buff OR anyone who whinned about a nerf for all those years. Its probably also the mastery that was changed the less. Theres a reason behind that. The mastery has no extra sub, no homing, no instant cc, no heal. In counter part it has an incredible damage (dot included), and a good AOE.
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The pvp aspect of the game is already rewarding enoug.
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At what point should GM's intervene in the player experience?
Indra replied to topic's Accelerator in Discussion
The jail jutsu is literally a 30 minutes ban. It is a privilege to be able to use this jutsu and abuses of this said jutsu should be fixed by a GM. This jutsu holds the same weight as the privilege to give rp missions. It should not be abused as its stricly used for RP purpose rather than malicious intent. Which this mass jailfest was. The player who did this should also be banned. -
Petition to Get Malina Statue Removed from Leaf Village
Indra replied to question's TKO in Suggestions (Old)
This would get out of hand quickly. Trust me. -
Petition to Get Malina Statue Removed from Leaf Village
Indra replied to question's TKO in Suggestions (Old)
I think that a dude creating a girl catfish account is already weird enough. Faking your girl catfich character death so ppl mourne her is just another day into nin online's community. I think that the story is more of a funny story than a frustrating story. You simps were fooled and were actually sad that a fat dude with a girl account faked his death. We should keep this statue as a reminder. A reminder not to simp over girls on the internet because they are fully grown man with a huge and hairy...head. History here even showed us that girls talking into the voice chats are still males. -
We would se everyone with a sword on their back and thats a bad thing in my opinion
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I like the idea of giving missing ninja's more credit but the ''passive'' sounds like an over kill.
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Hello guys, its me Indra for yet another whinning topic! Today im talking about buffs and why they are a bad thing for the game. First : What are the player buffs? The player buffs are unbalances created by organisation items that adds lots of stats to your character and for 7 out of the 66ish of them, attacks. Why is it unbalanced? : Player buffs are not accessible to everyone. There are limited numbers of people able to join orgs and those are friends chosing friends for most of the times. They increase stats which gives an advantage to the boosted players over their enemies. Why having them makes no sense? : Player buffs are made from strong organisations from the anime/manga. Being in one of those org wasnt what made them strong. But them being strong made those join the orgs. Their skills and own abilites got them a place into the anbu's and akatsuki for an exemple. In naruto, genins killed akatsuki members more than an anbu could ever dream of. The reason being anbu's were not anbus because they were stronger than others. Gai was denied from the anbu org because he didnt have what it take. That same dude was named the strongest by a legendary rinnegan user who had become the 10 tailed jinchuriki. Anbu's are diciplined, cold and docile soldiers. They are not warriors. Akatsuki members are elite selfish genius gone mad. Most of them were killed by genins/chunins because they are not the strongest. the daimo's guardian were not the strongest either. You get the point. Those were jobs/teams. Why are they toxic for the game? : Imagine you change map and instantly get flicker comboed by a 7sm. You are now locked down in a map with him. The chances you win the fight or escape are far bellow the average chances of an normal non-buffed player encounter. This person is stronger than you mathematically. Is it fair? totally not. Boosted players can kill bosses easier than non-buffed players. Making them loot items more often. This directly impacts the in-game economy AND BALANCE since drops are sometimes really good weapons. Is it fair? Totally not. Buffs are given to the players who hunts the most. Making those very noticable and impactfull in a bad ways. They are acting like the rogues in world of warcraft that goes into lvl 1 zones and spam kill them for ''fun''. They kill lowbies because the buff gives them content. The more they use that content, the more the game dies. The more the game dies, the more they rely on that content to make sure their amusement survives. The more they do it, the more the game dies. Rince and repeat.
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Comeback to leaf!
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This is a subject since 2015 (that I know of) Rory wants it this way and he said so since the 7 years iv been here.
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I dont feel like there are HUGE gaps between every masteries. Lightning suck and is really unfun, linear and have a one sided gameplay based around lightning cutter which also suck. Nerf flicker.
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Basically, I think that the game got to a point where locking people in maps isnt healthy anymore. It used to be a good fix when the client was limited to this methode, but the client isnt what he was anymore and the whole balance also isnt the same anymore. An example of my point of view is that there were no buffs back then. Locking a player who had the same lvl as you was somewhat okay. But now there are buffed steroid swords (7), buffed rings (9?), buffed sash item (10), buffed puppets (10), buffed anbu swords (10), buffed sanbu (10),buffed mistbu (10) If the number of buffs are right, there are about 66 possible buffed players online and they have a blatant advantage over the other players. If you are a WM and meet one of the seven swordmans...who wins? Sometimes retreat is the best option but you cannot because your are locked into a map with someone who is mathematically stronger than you. Now that everything dots, being map locked also is way more toxic that when fire and medics had the only dots. My opinion about it is that it just should be removed and once you change map, theres a mini timer until you can go back into the previous map. Anyone has idea's? Please write them here!
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I just think that there are way too many dots in game. Fire users, WMs, Int WMs, Wind users, Medics, EVERY INT users with the poison kunai, and i think theres a pipe. More than half the content of the game dots and its just wrong in my opinion. Im against this idea.
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Earth really is fine. There may be only one thing that could change for the best. Earth prison shouldnt damage targets. The jutsu literally are walls surrounding the enemy target. Walls never hurted anybody. In group fights, rooting anyone in this VERY long range already is fantastic. It having damage just makes it the very best team fight cc, but also team fight DPS. Its situational, but when you have 100 int and land earth prison on 10 targets, you do about 650 damage in a single jutsu that required no aim. It could also do 6500000 if the number of players was high enough. My point is, Its already a super useful as a mass homing root. Why does it damage the target. There are no spikes, no projectiles. These really are just walls.