Pogofishmage

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Pogofishmage last won the day on October 31 2023

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  1. Thank you @external for restoring my message in dirscord! (I saw it a few days ago, but didn't get to login into the forum ) @Ueda Well, that is inconvenient though. Even moreso since it was not the first time when it deleted my message after I did spend a while writing a message... In my opinion, this bot is too unnecessarily high oversensitive and could need some adjusting. While I understand that removing it completely is not the best solution, I would still like if it could get toggled down a noth Expecially when it comes down to have multiple times the name of one of the three villages inside a post... This game is after all about ninja villages and the ninja world around. Cheers ~
  2. So, today I opened a question topic in discord that instantly got censored and deleted automatically by bot. In my text, I made sure to use polite language, ask in a respectful manner and dont be pushy or herassing in any way. However, my message was still instantly deleted by an oversensitive bot and this was not the first time that a post of mine was deleted without needing it to. I would kindly ask you to adjust the censoring bot to only delete what actually needs censoring and not shoot first and ask later. Here is what I wrote: Coincidally I had saved my message this time via Ctrl+C. If the deletion of this text is actually legit, then I would like to have an explanation of why, because I do not see anything that would make deleting this text necessary.
  3. I reported this quite a while ago, too:
  4. Ever since the update with alternate control options for movement, it is no longer possible to navigate through multiple choice option while talking to NPCs by using custum set movement controls.
  5. When standing on a Capture Point area, attempting to summon an Earth Puppet does malfunction. You can stll pres the hotkey, the execution bar does still fill and you still lose chakra in the process. But no Summon will appear. It is simply a waste of time and chakra. This said, it does not matter if the Capture Point area is friendly or hostile. attempting to summon does not work on any.
  6. Update: I was able to consistently reproduce the same glitched behaviour in the Fortune Teller house in Takumi. NinBugline.mp4 Steps to reproduce issue: 1. Enter the house ,,Fortune Teller", which is located in Takumi 2. While inside, move to the exit tile that teleports you outside (to Takumi Village) 3. While loading, keep holding the buttons to move down-left 4. Observe how instead of getting teleported to the door, you will now end up 1 tile diagonally to the up-right from the intended location (it visually teleported you in the opposide direction of what buttons where held down during the map transit) 5. Since in this case you are still inside the map, you can re-enter the Fortune Teller from inside the wall and repeat it without having to relog. At least in this specific case...
  7. Name: Pogofishmage Title: Champion Join Date: 25th October, 2015 Fame: 28 (I did reset about 1 month ago)
  8. So I learned from other players that it is apparently intended for ,,Poision Senbon Technique" and ,,Treat Wounds Technique" to share a cool down. If this is true, it is a very unique way and very specific function. But the ingame description for both jutsus do nowhere mention that cool downs between those 2 jutsus are shared. None of the scroll descriptions for treat wounds or poision senbon mention a shared cool down none of the respective level 1 skill descriptions mention a shared cool down none of the respective level 2 skill descriptions mention a shared cool down none of the respective max level skill descriptions mention a shared cool down So it is either the case that the description is incomplete or it is the case that those 2 jutsus do unintentionally share cool downs.
  9. When I walked outside of Sand Village through the north gate, I ended up finding myself south of the accessible map. A place that should be impossible to reach. Unfortunally I can not reproduce this bug exactly, but it did indeed happen twice already, so I will write down additional info of what I figured out and what exactly I did on my end: This missposition does only happen on the client-side. Other players will still see you at the correct tile inside the map. Trying to use Body Flicker to a nearby player will instantly crash the game without warning, without report, it just closes the game, trying to kill it before it lays eggs. I am completely unable to move at all while visually being outside of the map. The only way that seems to free myself is to relog or restart the game. So what I did before getting into that situation was walking from Sand's central main building towards North gate in a left-right zig-zag. So i basically entered the map-teleportation-tiles diagonally. If I find more infos, I will add onto this topic. If someone else has more to add on, feel free to post here.
  10. This type of bug did exist since alpha days and to my knowledge applies to all projectile types of damage sources. So what happens here is the possibility of a hit check to bypass a target because of the way how this game checks if a projectile (or in this case earth spikes) do hit something. If you are familar with RPG-Maker games, then this issue should be quite familar to you. In Detail: The whole game of NinOnline is played on a grid. You can imagine this as a coulorfully painted chess board. Any mob and any player are always placed on one specific square tile while standing. You are never able to stop ,,between" two tiles. Now, while you are moving, you visually walk from one tile to the other, but on the technical side you are always bound on either the first or the 2nd square tile that you move between. Now... a projectile (lets say a shuriken e.g.) that gets shot to the right does do the following: 1. check if the upcoming tile has something to interact with, 2. move to the right, 3. repeat until max range is hit or it collides with something. In other words: only in step 1 it checks if it can collide with something and while the moving from one tile to the other happens, it does not check for collisions at all. So technically, it is possible to pass through any projectile when moving straight into and through it. Since earth spikes move rather slow, it seems to be more of an issue. I assume that the frames in which a collision is checked for are too short in comparison to the spike-moving-time. In alpha, a suggested fix was brought forward, that suggests projectiles to check multiple tiles (like the tile behind). It might be also an idea to have a check happen on the player til when walking into stuff, if that is not the case already. This said... it is a glitch that can never completely be squished if the checks happen only on the projectile side. I guess if the checks happened two-times, on the player side and also on the projectile side, then it could work. So what i am imagine is: always have at least 2 tiles be danger tiles: The first is the tile where a projectile comes from and the second is the tile where the projectile is moving towards to. So when the projectile moves, it will check those 2 tiles for a collision. Additionally, those 2 tiles should be considered to be hazard tiles, that will damage the player, if the player walks onto them. This would walk with the same logic as an explosive tag that a player steps on. So the 2 hazard tiles will be again the tile where the projectile comes from and also again the tile where the projectile is moving towards to. TL;DR: Projectiles suck.
  11. I also started fishing today and also was unable to fish. In detail: when I used the Fishing Rod, it made the casting bar appear and told me to press the Space Bar key. But pressing Space Bar did simply cancel it, giving the message ,,cast failed". Now, I also had Space Bar set for one of my Jutsus. But it kept failing the cast, no matter if the jutsu was on cool down or not. Solution: I did set the fishing to another hotkey (R) and fishing works normally. For testing purpose, i also set space bar for fishing while having my jutsu use another hotkey. This also let it work normally. Suggestion: Have an ingame warning appear while fishing, if a hotkey is used for another function, too.
  12. I just noticed that there are multiple pages of bug reports in a different place than what the main page of the issue tracker shows. So I am not sure what exactly to do with my current post; for now, I shall just link those two: So this issue about NPCs causing the player to stuck appears practically everywhere. Ikayasu is just one of the NPCs that can get you stuck. The Seal mission itself seems to be finished at one point. So it is technically finished, despite forcing the player to relog. So the title ,,Can't finish Mist Seals mission" is technically incorrect. Although there is still the issue of getting stuck when talking to Ikayasu. So I will keep my issue up unless the title of this issue is changed.
  13. Poision Senbon Teqchnique and Treat Wounds Technique share their cool downs. When one of them is successfully used, the other goes into cool down, too. But ,,successfully" is the keyword here. If a technique fails in its execution, the other skill does not correctly show beeing on cool down. It appears that it can be used despite the fact that it is secretly on cool down, too.
  14. There are many NPCs in the game that will leave the player stuck and forcing them to close the client in order to be able to continue playing. One of them is the Dojo teacher frog Taitomo in the arc 30 Toad Village. However, different to other NPCs that get you stuck, this here will happen only once upon completing his quest (spike pit training).