Joker1480

Members
  • Posts

    58
  • Joined

  • Last visited

Everything posted by Joker1480

  1. Only issue I can see with Gold Name is Gm impersonation, and Noobs asking questions (down the road). On the other hand, give them credit. They helped a lot with donations I bet.
  2. I agree with Photon, on how 'X lvl up!' or w/e does seem unnecessary, but not that much of an issue. This Font sizes are just emphasized in my post (Figure a better visual, or something : P) and don't necessarily have to be changed from what they are now. The Font type however doesn't seem that bold. This is just to make it easier on people that might be having trouble with eye strain, or catching messages in Chat from others (friends, Gm's+, and so on). Also, I never noticed others numbers. Guess I was enjoying it too much. >: D Kill all the Scorpions! Edit: How do you like the new and improved Leslie Nielsen? :lol:
  3. Let me know how I did (1st time base icon)! Edit: Added water to his shadow by Screen Shotting my char on water, and cropping the feet. I will keep on adding bases as I make them. I figure I can just fill up this one post with a bunch of them to see how it will all look. I am mostly doing this for fun, (kinda enjoy iconning) but hey if it can be used great !
  4. Seen-Fisher how did you present the Icons like you did?
  5. Don't give up Ju-Hee ;-; *Insert motivational speech here* And that's why it's important to put effort into everything you do.
  6. The text in game is hopefully easy to change, as it is kinda hard to read (also, straining) hit numbers and what people are saying in Chat Box. As it is I like the speech bubbles, great idea I honestly never would have thought of it myself. For hits it is usually good to have multiple colors (ex: Green = healing, red = enemy damage taken, blue-white(?) = Your damage taken) Maybe adding Blue to white for harder hits? Hell go crazy throw some Yellow in there I've seen a 'PARRY' hit show a few times as Violet (good color) Maybe making numbers a bit bigger too? Right now it's pretty clear, so not sure if size change is necessary. Chat text White is OK, but maybe test out different colors to see if less straining to read? Idk, it really just needs a Size/Font change* to be able to clearly make out letters while in combat or moving. I hope it's easy to change. Maybe it can be implemented soon for more appeal? (game is still great, best free game I've played in a while, even if it's only Scorpions and Wolves xD) * Examples of Fonts sizes that might be good: Arial: Aa Bb Cc Dd Georgia: Aa Bb Cc Dd Not many choices for this post, but bigger, bolder text like the above might be good, :unsure: Idk.
  7. That steam ;-; Relaxing just to look at.
  8. Very cool thanks! What else can be done, and how would you do it? Is this not allowed or cool with just music?
  9. Forgot to mention; randomly your character will get the red icons of a target on them. (thought it was a warning at first like I was being targeted, but it happens outta no where... unless <.<= am I being watched?) Edit: If you walk away from a target then walk towards it as it goes towards you, you end up inside the target (didn't even have to buy 'em dinner first :/) and are unable to attack or get hit. This can be abused to regen health when fighting in the future I guess, but can be fixed simply by walking out of the target.
  10. "You are not a beautiful or unique snowflake. You're the same decaying organic matter as everything else." -Tyler Durden, Fight Club

  11. I thought pretty much everything in Suggestions Forum was going to be added/denied once the coders got what they wanted out of the way. Pretty much everything I suggest is long term I always say.
  12. I would think all open doors will have something eventually, give it time I guess. Running on shift is always bad for me, then again I should just figure out how to stop sticky keys popup if that's possible. These are good suggestions though. ( a few I already made on a very simplified topic of mine)
  13. Bigger Chat Box Running is togglerabblele ( I think that's the right word) and not Shift. The keys ;-; so sticky! And not through the usual way...
  14. Stairs? D: *Mind Blown* Edit: I just remembered, i have a VGA cable and Monitor I think, if I use those with laptop, will it fix the Window size?
  15. Yea I was throwing question marks all over hoping someone would give me some feedback on those specific ideas. They are there to point out something that I'm not sure about. I agee the Raiton only move could be a big advantage. I just read it changes chakra into an electric state to shock nervous system and screw the nerves.
  16. Ok so far I found that if you walk into a corner (specifically a corner, but any corner it will happen) you teleport back to that corner at a seemingly random time in game. This can be fixed by relog, and I have actually seen this before I think. Must be a minor bug that a bunch of games experience. It would be good to fix though. The walking through Kage Houses map is already discussed but you can go pretty far if you go right and end up on top of houses right of the Kage House.
  17. I normally go with the medic, support/tank, types of characters with weak (but fast) offensive moves. I figure there will be medical jutsus added in, (as they are very important in the manga and every other game like this) but I figure some suggestions for moves, old and NEW would be good. Only things to keep in mind: Medic are mid-close ranged primarily, close to combat but not leading attacks, and have advanced chakra understanding without massive amounts of it utilizing every bit to the extreme. I played (for about 10 seconds HELL YEA! ) so I did not see how anything works, but I did see Nariko (fellow Nin Online forum user) post an idea about weapons and misc. items including Nara Clan Medical Encyclopedia. This would be a great idea for medics to have to 'study' to learn the jutsus (not literally this isn't med school, I hope!) and maybe find the books in the world (for example: Chiyo was in Sunagakure her books could be found by anyone, maybe) since these are very advanced and useful techniques. This is just an idea, feel free to suggest anything you want. List of techniques seen in Naruto (source: Narutopedia): Mystical Palm Technique: The basic medic move every medic should have (also what makes them a medic) where the user, AND the target both stay still while the user heals at a constant rate. (not sure how stats of players works so rates would be on the makers I guess) This can of course be stopepd at any time to avoid attacks, but will take some time to activate giving an opening. I would say conversion of users chakra would be good at 1 chakra per 1 health point, but again I do not know how stats work. This can be used to repair tendons or whatever type of wounds (>> feel free to add your own ideas for wound types since this is kind of related <<) with ease, but only if the user understands how scalpels work. (not too sure on that, but hey...)* Chakra Scalpels: This is the primary combat jutsu of Medical nins. It covers the users hands in chakra in such a way to be as sharp as a real scalpel. This can be used to cut through flesh, or if mastered(?) through flesh and armour for precision hits on tendons, arteries, etc. The amount of chakra and contro over said chakra would be stressful on the user and would be very difficult to be used succesfully, making the medic almost always need a bind or ally's assistance to successfully use. Even then the chances of it working would be low to make the game fair. (not sure if this is too much of a limit on scalpels effectiveness, it is a very powerful technique and the ability to sever important organs and tissue shouldn't be so easy as standing next to the target like in some games, IMO) The Strength of this technique should only vary on where you use it. This jutsu should probably not be just a blade you can slash the opponent up with, but if you prefer it that way, it wouldn't be all that strong, just very fast. Healing Resuscitation Regeneration Technique: A VERY advanced jutsu seen in Naruto manga needing 4 trained medics to use and needed reserve medics to swap out due to the massive chakra useage. This jutsu would be very impractical in a fight requiring set-up and a lot of concentration. However, in a Role Playing screnario (Akatsuki(?), Bijuu attacks, Assassinations, Rouge ninjas, etc.) you could have a group resusitate someone. This would be only for players, or if you think using it on important parts of an Rp event (bad guy reviving or w/e) then go for it, could make it more intense if you have to focus on the bad guy and the medics healing him using this technique (I'm thinking an 8th Gate Event, maybe?). In PvP, however, I am not sure maybe after a fight villagers can revive someone on the spot instead of having them wait for respawn and be far away? Seems ok, especially if there is a large drain and amount of time to prepare the move with 2-4 people(?). Chakra Rebirth Technique: This move basically causes the user to regen all health instantly after storing enough in a gem (Not sure if it should be on the forehead, but it should be visible to anyone so they know to dispatch of you quickly) of pure chakra. This will take time to make and requires complete understanding of all medic jutsu to learn, but can be brought anywhere once made (maybe having to make it everytime you use it or relog, not sure). This move should NOT make you invincible, from what I've gathered so far there seems to be no Over Powered moves in this game planned unless for Rp (hopefully) it can only be used the one time with a long delay (although I doubt anyone will try to charge a gem mid fight). Due to the fact that this move rapidly grows new cells in such a short time (almost instant) it should have repercussions such as: Slower Movement (short time after use then normal speed, and maybe faster?), Health Drain (very slow but enough to matter eventually stopping at 10% Health maybe and due to the fact that this move would be Op without it), and Weakeness (same as Slower Movement, maybe slowly getting stronger as if there were new muscles?). Maybe more, but these side effects would cause for a chance of beating the user back down before they can get to regular strength again, or possibly stronger. Strength of a Hundred Technique: Lolololololol, no way this is Op no matter what. Maybe for Rp bosses (return of Kabuto :blink: DUN DUN DUUUUUN)? If the Chakra Rebirth Technique slowly increases the users strength from a weakened state, then there would be no need for this jutsu (the player gaining new muscle cells would cause this). This jutsu causes the user to basically tank everything and walk away clean at the cost of their life when they run out of the chakra that was used in Chakra Rebirth. It would require the use of Chakra Rebirth first, making it a time consuming process for the near invincibility. I just want to say again; Rp only, this would be crazy in someones hands. Body Pathway Derangement: This move utilizes chakra in an electric state (so Raiton users only?) transfered from the user into the spine of the target. This causes a loss of contol (and I imagine hurts like crazy) of movement, possibly reversed arrow keys or mixed up randomly (whichever is easier, both seem fine) Ex: Up = Right, Down = Up, Left = Down, Right = Left. This should also cause weapons to be used on opposite hands (assuming we can dual wield?) and two handed weapons slower swing than usual. This move shouldn't be as simple as a tap like in Manga, it should be a process where you bind the target, allowing them to break free (not easy to do) and making you an easy target. One vs. one it would be a great technique to use, meaing not easy to master. Kabuto was able to figure this move out very quick (too qucik :huh:) so it should be a timed effect lasting only for a while, maybe shorter with more understanding of Medic/Taijutsu(?). Yin Healing Wound Destruction: This technique allows the user to prepare chakra in specific areas before an attack hits. This cuses the wound to heal faster and take less damage(?), This move would be hard to make, I would think, so maybe just allow the user to change chakra into health over time. This would be more powerful than Mystical Palm Tehcnique, as it allows you to charge chakra into any body part (Ladies.... ) draining more chakra. Maybe this can be used to reduce damage of impact moves, and not Katon/AoE moves? Cherry Blosom Violent Impact: This technique requires the user to charge chakra into their hand(s?), then slamming the chakra infused fist into the target/ground. This causes massive damage on impact, or moderate damage from shrapnel if used on the gound. Not much to explain here; Basically Sakura's Rasengan <_< ... Too long; Didn't Read >>> READ: I'm probably missing something, but that's where the readers come in! Add anything you think is good. Add some twists like I did to make the jutsu balanced, or comment on my own tweaks to the jutsus above. I will check on this forum to add anything that doesn't exist in Naruto world, but probably should in this game as I play it. I hope this gets serious thought put into it Medics are pro and fun. In closing, Genjutsu and Taijutsu medical jutsu. Who says it has to be just ninjutsu? Not me, that's for sure. Sadly I lack creativity for this (good ideas will probably hit me 3 years from now :lol:). So I look to the fellow.... forumers? Yea, forumers, sounds good. What do you think about this idea? *I would like to think that this should be available to any player, but it should have limits to how much you can focus on Elemental/Genjutsu/Taijutsu and Medic, unless you guys decide anyone can be anything no limts (not a bad idea, most people stick with a few moves from what I have seen in Naruto games on BYOND, no matter how many they know) @Rory. Only issue here is; People can heal themselves with this technique (y/n) it would make sense,, but at the same time can give huge advanages in fights over people who don't have it. Solution: HUGE Chakra drains that will obviously be lower for players more focused in Medical jutsus than anything else.
  18. Bit of an issue, the game is bigger than my screen. I kinda feel dumb here, and I don't like that too much(q.q)), but what do I do to make the bottom part of the game window fit the screen?
  19. Everyone is talking about the game, but I still get server down message. Did it just go down again?
  20. The clock of timekeeping is gone! D: How will we know? HOW!?!
  21. Would it be a good idea to have the 9 bijuu (Idk about 10, seems to be too much, maybe Joint Shinobi Alliance kinda event down the road?) sort of, random in appearance? Then somehow the villagers capture one for their own village and have to maintain it like this topic says with the sort of raid boss style fights and bonuses of having the bijuu? Not that haveing more tails gives you more power, but different beats provided different challenges with unique moves? Maybe Kage can negotiate for bijuu trades, (risky for everyone handling the bijuu while trade is happening) or capture of another villages bijuu would be possible, giving you control, (definitely more difficult than trading) but at reduced bonuses, that you will have to work to increase just like everyone else, for being a no good theif. ):< Hopefully Bijuu won't be power ranked by tail #, just so no one can hog the best one and have the lowest chance of losing it. Edit: My bad if anyone posted this kind of idea already. D:
  22. Memory is a bit fuzzy on Sasuke vs. Itachi full fight scenes except for crazy op lighting hell storm ending, but if you are getting at Genjutsu users being able to send a Gen-clone to attack using all your own moves, that would be interesting as a more advanced genjutsu. It could be a clone that everyone can see but can only be stopped through some form of genjutsu counter or clashing of two Gen-clones. There could be a delay from using the jutsu to the Gen-clone using it, and higher chakra amounts per use of jutsus. It could have lowered damage since it isn't real, all in your head, maybe? Again, just ideas, spin these off of anything you can think of, but make sure to add balance. (I tried to for this)
  23. This is, of course, something that won't happen for a while. Still, with Gen being one of the three main types of jutsu, I would just like to get ideas for it flowing early. My suggestion was pretty simple, but only because I don't really have the mind for this kind of thing (not sure how much a game like this can handle code wise, or time it can take) I figured, since i didn't see anything much on it, might as well start it up. So, feel free to label a bunch of ideas, maybe some will be used or help others think of good ways to handle Genjutsu.
  24. From what I've seen in Naruto games/Manga, Genjutsu is a lazy man's game. From what I've read in questions it seems things like handseals and grinding won't be looked into, and the result being more intense gameplay. If you had some kind of button combination or something (not really creative for this kinda thing) that makes both the user and the target have to actually 'fight' even while in Genjutsu. This will cause the target to be preoccupied, and the user would be too. I don't see why it has to follow Naruto guidelines to the letter where you just use Genjutsu and tell your comrades to beat down the target, while the target struggles through it all. Genjutsu should be difficult, but at the same time people who want it as a main form of fighting can grow accustomed to. The user would have the advantage knowing the Genjutsu was going to hit and prepare for the mini-event while the target is caught off-guard, retaining the Genjutsu way.