TKO

Members
  • Posts

    59
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by TKO

  1. Did they at least nerf the speed for the triple pheonix? Because if they nerfed the speed for the triple pheonix they can give the speed back to the great fireball. That was slow as it is.
  2. The Problem When making a post like this it's important to remember that leveling on mobs compared to daily missions in any MMO is going to naturally give you less EXP. It's also important to remember that all mobs are different depending on the level that they are. However, a lot of MMORPGs understand that players just want to play the game instead of dealing with the game's community sometimes and the only ways to do this are solo missions and grinding. M The problem here is that the gap between the Mob EXP and the Grinding EXP is that even though there should be a difference it's too different depending on the level and masteries. For example, an agi tai, a str wm, an int wm, a lightning, and a chakra medic, at level 25 is not going to farm snake venoms for Medicine Supplies 2, they will instead grind another mob to buy them. A tai, weapon master, lightning or chakra med will not farm Cursed Hosts, or Bears for Medicine Supplies 3. I have a really simple solution here and the items are already added into the game and have no use other than roleplay. Event coupons are cool but lowbies leveling can not always participate in an event to win a coupon (which is why it was almost pointless to get rid of the participation event ticket, if the autos are only 6 hours the only people you're screwing are the lowbies because most level 60s are going to beat a level 20 simply trying to farm tournaments and besides if its free they can only farm 1 every 6 hours but I understand why it's not added in) Farming is also hard for those who are authentically new. When I was new to the game, I didn't know you were supposed to gather them up and mow them down. I think this is called kiting? I was killing tigers 1 by 1. The chakra charge thing is cool and all but you don't always have time to stop because either an enemy is around or there is a big group of mobs about to kill you. Plus, tools cost an insane amount of ryo already in village, especially chakra barrier tag (nobody uses this because of the cost and the fact there is none in takumi but its a pretty damn useful item) The Solution The items that we don't use for anything other than roleplay and making a poison kunai is obviously food. Mobs should drop healing items, which most MMOs have as a feature and those healing items should be food (ramen, sushi, etc) and the drop rate should be slightly less than any regular mob's actual drop rate for their unique item. (i.e cocoons for larvae) so that way it keeps up the consistency, and it shouldn't heal for a lot. It may sound broken at first but if implemented it's not my responsibility or care whether or not it gets nerfed or removed, but at least I tried right? OR Mobs start dropping level 1 blood and chakra pills depending on the level, increasing even as far as level 2, 3, and 4 as the time goes on. The drop rate would be slightly better than blanks and slightly worse than the regular drop. OR New Item Idea: Med Pac/Tourniquet Yes the concept is still the same of mobs dropping them. Drop med pacs for healing, and the super rare drop for every single mobs in order to balance Mystical Palm would be Tourniquet, it should auto revive you when you die to a mob, (some mmos have every player allowed to revive others btw but thats another topic for another time) and give you five seconds to run away. In order to stop the opinionated "Nos" from random players, I made this into a petition. If you have to make one small post saying "no", just vote. Doubt the admins would punish it, but you're still breaking forum rules by doing so. I also challenge you that if you say no, provide a logical reason and actual argument as to why my idea is bad without being toxic.
  3. Sure, but I also think it would depend on the person with 25% health. For example, if someone is running a meme build at 2k HP lmaoooo To be honest bro I'm just trying to throw ideas out there to end all the nerf spam posts.
  4. Maybe 8 or 9 people tops actually know what they are doing in this community when it comes to pixel art in the player base. A lot of the older ones that knew left, but as far as qualification goes it is currently free to learn how to draw pixel art. Also worth noting that Rory used to talk about how complicated it was to make jutsu and he said it was maybe 400-500 frames per animation or something? I'm almost definitely wrong my memory is terrible but I've tried working on game projects before and dude, it's really not as easy as people make it out to be. It requires work, attention to detail, focus, dedication and PATIENCE
  5. The fight I was talking about was explaining how Naruto basically got WoF.
  6. Sand gets a passive where they get free invisibility. Mist gets a passive where they get to fight on water. Leaf is getting a lot of hate. No flak jacket for Genin, no Utility Pouches, no unique weapon to the village..... at least change our passive. Why? Imagine getting murked to five people at once, you get revived through WoF and protected a bit but you're just going to be killed by those five people again. It makes the passive useless. Every other village gets something op, so let us have something for a change. Keep the rate of WoF, all I ask is that you actually give us a fighting chance and let us go back to full health, full chakra and invincibility for 8 seconds, that way we can at least defend ourselves and if we get WoF once we can't get it again. Otherwise, it obviously makes the WoF very weak. Even in most 1v1s where you get WoF, at the end of the day you still lost the fight so you can't even the odds that are against you even though the passive wanted you to if you've got 5 seconds of invincibility w/ maplock. Hear me out. This is my logic behind this. Naruto vs Sasuke. Naruto gets his art handed to him, and is on the ground. Gets up, all the sudden he's 10x stronger than he already is, (Will of Fire being full health and full chakra), gets knocked around a bit without getting hurt and super healing (invincibility but from Kurama, but we cant add the tailed beasts in game so who cares). On the chance that you end up 1v1ing... I mean oh well because the other two villages get something OP, we should too.
  7. If the sword eats at the opponent's chakra every time it rips into them, I feel like that would be a much better feature for the game and people would be more inclined to desire Samehada. +50 chakra and then providing chakra regeneration on top of that? Wouldn't need this if it was just shredding into people and stealing a percentage of chakra every time. It should absorb chakra up to 100% and every 20% it should grow just a little bit bigger and deal more damage and absorb more chakra with each swing. At 100% it should be able to cut through jutsu. With water users it should glow. Example of shinobi wielding Samehada to cut through fire style. Every time someone picks up Samehada from a fallen 7SM they should be getting hurt until they can sell it to the shop by a percentage. The Samehada spikes people it doesn't like, recognize or choose to wield it. I'm not going to sit here and say that Samehada should be buffed any further than this, but it would be nice to at least have weapons that are canon work like they did in the anime. To anyone who wants to say "no" because of "balance" GIVE UP ON THE BALANCE ARGUMENT. Should be a discussion for admins writing code not players who think they know everything because they play a bit with a 144hz monitor. #BuffMistBecauseItsDead #BuffWoF
  8. OR 1. You shouldn't be able to cast a str jutsu if you are the int path. There should be a choice when you choose your mastery such as WM, Wind, Medic, Water or Taijutsu that you either choose the STR, AGI, INT or CHK path. This should change whenever we buy a stat reset. In fact, get rid of hybrids entirely before I make a 20 man org in Leaf and abuse a meta you people haven't even thought about yet. 2. Leaf needs a unique weapon just like Sand has Fan and Mist has Pipe. Lock Poison Kunai to Leaf. Other than that, I've never wielded an Adamantine Staff and never will. Leave the poison kunai alone. First people try to get it nerfed because veteran players were using it at level 4 to farm blanks (which we were perfectly entitled to do given the fact that a new player wouldn't have the ryo to make these items and neither did we when we started, so if we have them now they should have just waited too. Like the fact that that was the entire argument for nerfing it was so dumb but anyway) now it deals almost little to no damage and you're trying to nerf it again because the **POISON** is too long? DUDE. ITS TIME TO STOP WITH THE NERF REQUESTS
  9. This is Lightning Blade: (Advanced Cutter); Twin Lightning Shiver. This is chain lightning from WoW. IN TEAM FIGHTS BINDING PILLARS IS ALMOST NEXT TO USELESS (looks very cool though) THIS IS A TEAM FIGHT GAME 1V1S ARE GARBAGE PLEASE PLEASE PLEASE PLEASE get rid of binding pillars and replace Pillars with a move based off of Twin Lightning Shiver that I call Chain Cutter. Chain Cutter will act the same as the level 23 move Advanced Cutter at first, but instead has a 3.5 sec run warp cast within a 3 tile radius (otherwise it won't land) and will make you instant chidori flicker to the next 4 ninja within a 5 tile radius of each other. Each ninja touched with Chain Cutter will snare for 1.5 seconds. In other words lets look at picture 2. Imagine you are the guy casting the spell. Let's imagine that the guy casting the spell is a Nin Character and is casting Chain Cutter. He runs up to the mobs for 3.5 seconds mid cast, gets close enough to land the first one and chidoris mob one, then teleports to mob two and chidoris, then teleports to mob 3 and chidoris, thus creating a chain effect.
  10. and so begins the 8 year argument once again
  11. TKO

    Ignore

    Umm..... I haven't logged on since Saturday... Also your post violates the Nin Online Terms of Service. @Naer
  12. HAHAHA bro! I was only saying that so people couldn't argue "no they're trash and useless"
  13. Chakra barrier tags are very useful for those who actually see a use for them. Also, why do they cost MORE than regular tools which are 2 ryo each all around? This is a reason why nobody uses them.
  14. They already do that. The strong players stick out to the community, so we all know who is actually gaining 2,000 bounty and who isn't. Not saying that negates it, but I mean cheaters will always be a thing. Also, ninjas are encouraged to cheat in Naruto (anime) I'm pretty sure so I don't see why that shouldn't be a thing here. World isn't fair after all.
  15. And this is actually a statement I can get behind. We as players should be honored and recognized for our RP and PvP skill. I 100% agree with this. 20,000 kills in the bingo book and you get a statue or something.
  16. I'm just trying to reduce my lag bro XD we should remove the weather too
  17. This post is not intended to break any forum rules, nor is the intention to call out the individual involved. It is simply a suggestive pole intended to aid the process of the game mechanics by removing unnecessary space. So, anyone who knows about Melina knows that he is obviously still alive and is Deepu's alt, and about how he basically lied to the entire community about his own death. Because of this, this statue is a waste of space and doesn't need to be here anymore. This is a scandal and effects the reputation of Nin Online negatively. Lying about being dead to an entire community proves that this individual is not kind. In fact, this ruins the chances for statues of any other players to be added in if they actually died. Also, it is essentially a slap in the face to anyone who really is dead.