While I agree nin could use more activity's to do id prefer them to be similar to raid points or random bosses out in the world or even final fantasy's fate system where theirs a group of mobs in an area for a limited time that drop an item with drop on death and you have to deliver it within a set time to a location so it becomes a game of tag something that can make an encounter between players out in the world with them dictating the outcome.
See my draw to nin in the first place is that it is not like standard mmo games now days that use pressure tactics of compounding weekly bonus, loot boxes, season pass login bonus weekly bonus monthly bonus etc all in attempt to squeeze your time and puppet string you along and you will be asking yourself did I play the game or did the game play me.
Now nin does have exp bonuses but its global based so it promotes player interaction it has dailies but theres only 3 which more often than not require team work then you have room to play how you see fit now nin has some red flags buying inventory space which can lead into a starwars scenario where you buy skill bars which is just ridiculous I also ain't a fan of the charm system which I've already made a post about prio
Great mmos have fallen into the scheme of this make as much money as possible rather than make a long lasting immersive enjoyable world for its player base I hope it in its development process this does not come to pass.