Gallighanmaker

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Everything posted by Gallighanmaker

  1. @Ueda Yes, nice to hear that, keep the amazing job guys.
  2. You're using Lidgren?. I'm using mirror/apathy on my unity game and works like a charm, awesome lib take a look just in case. Mirror/Apathy Dotsnet Nice progress and its awesome to read this topic. It's a pain in the a** change server/client for another "language".
  3. It's been a long time since I've been here to take a look at the project and it has evolved a lot, congratulations to everyone. The new updates will be awesome, continue this fantastic work.
  4. I am thinking of my ambitions!.

  5. I never expected turn nothing here but follow strictly the game, brought the community into nin, I am of the Ragezone Brazil Staff with about 66,000 members and over a 600~1200 online p/day , the only thing I asked Seth was to have early access to help find errors. I have great experience in games, patronicios and community management, and always tell the guys here, I am very happy to know how the project goes. keep work.
  6. good job to everyone!, more and more I see evolve and it should be very rewarding.
  7. It is very nice to hear this news, I look forward to the new update and try out the new improvements on the server. Good job guys!
  8. It took a while but improved over time, a lot of people trying to access the game and it was certainly a great test for the team members. It was great to see many people playing
  9. guys, bugs/errors are common, especially in the early access, be patient like rafay115 say... enjoy the game
  10. My friend who played with me today had problems with the screen, especially with the icons below, so he kept asking me if I had full screen but I know it was disabled by some problems, but certainly over time you will be able to fix it, many play on screens smaller than 768 and this visual problem.
  11. awesome, I hope to see in action soon.
  12. Brazil ! YAY. I'm from Brazil as well, but it sure has a large number of players wanting to play. already managed to involve several friends.
  13. Here in Brazil will be in a good time. 10pm for me. @Kirin, ok! see you there.
  14. I can eat my ramen in the sauna? kkkkk
  15. YAAAAAAAAAAAAY! ninonline is the best, I am happy to see the announcement for all people to participate in the game.
  16. I can finally try NinOnline again. I hope to help in any way possible.
  17. Good news dude!, nice to see you back.
  18. I like this change, changes are important. this style became more modern.
  19. great job, was anxious to see the progress this new update.
  20. This concept can be very well used for ninonline. many players seek this kind of game, I always say that the more immersive better. Nowadays great games have the freedom of the player and try to make these players feel satisfied with their achievements in games. PVP is essential for this project but something like RPvP is even better. In particular, ninonline is overcoming my expectations, I am experienced in saying how much already witnessed in game development, I know it takes time, but even if it takes, but remember that the quality of server and client, design, gameplay is excellent and it is rare to see it. I repeat, it is a pleasure to help with whatever, even with ideas and opinions. You guys, built a good community.
  21. Great job to everyone who participated, the video is well done and shows various aspects of the game. I am happy to participate in the test group and already realized the great evolution of this wonderful project.
  22. I liked the "bed system", it reminds me of the game tibia, when u exit the game with your character in your home by clicking on the bed, it is with a similar appearance to what they did. Ex: I was missing different servers and was pretty much the arts. The more optimization on the server and ease of access to players better the quality of the game, congratulations !, I liked this update.
  23. As already mentioned before, already worked with 2D engines but I know how difficult it is to add these new things and just see these developments both in graphics quality for the server and client in dealing with various animations of both the map as the character to walk, give punching and kicking, it is very nice to see how much the team is struggling. now have a new town on the way and not only the hidden Leaf village. Congratulations to all who participated in this new update.
  24. really do everything yourself is complicated, there is much to be done both part of server and client and graphics and even the website, I imagine it all upon a single person, it is very complicated and you end up overloading and work that way not yield expected. I believe you'll get over it soon and get to continue the project after so many years and now I see that the game is magnificent in every way is not possible that the team will not have more or even time to continue . All though all work, we have to deal with things and not 24 hours on a project but hindsight has a great future and I hope they get an income from it because it is not easy, and support $ to participate in alpha etc is very necessary to give that encouragement to developers.