Lightheory

Members
  • Posts

    11
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by Lightheory

  1. It doesnt look as good for Elo to be based on masteries used since they can be changed at any time to not be meta as they are now. If tai/med suddenly gets changed into being teamfight mastery are you gonna be rebalancing "elo" gains when every small balance update comes out and suddenly its busted 1v1, who decides these things? Sounds stupid in bigger picture. - I feel like world is very small overall and feels closed. It's really easy to block maps without there being any other way even if it would be longer one. You are Leafie and some group camps mini with people in your village being offline? Good luck playing, theres no way around mini, other than just wait. - Mentioned character progression is another thing, we hit 60 and now what? You finally got out of 3 daily mission hell cycle and now you can... Okay you can go out and pvp, farm bandit drops or try gaining some rank in village (if you didn't already pre 60). Achievements would be nice, with some rewards from different chakra charging color, titles, some cosmetic items to changing visuals of your summon. - Might be just me, but I found bandits Bandits, Manda or even Spider boss discouraging to do. Farming for hours without any drop makes me want to stop and do something that makes me go forward in any way over killing bandit with no mechanics whatsoever that doesnt drop anything for hours. Giving them (not only bandits but bosses overall) at least 100 ryo on death would be step in good direction in making player feel he gains at least something over just losing time. Tldr.: World is very small closed, no character progression (other than village ranks), doing "endgame" content aka farming bandits or tower in LoI feels discouraging
  2. Samurai mission is biggest joke in the game. It's basically same as docs on level 30+, but on low level almost everyone sees you because you lack int + drink drops on death. If no one in mist provides you with drink, you can run 10-15 min to sand just to see that there are many people on guard duty map and because you lack intellect to pass through them there is just no way you can do it as two villages are hostile to each other. + mission gives absolute JOKE xp for how difficult it is Poorly designed!
  3. Didn't see land of iron bosses yet, but from my experience with nin "boss" npcs is that they just lack in creativity apart from great looks. Almost every npc in game that is being count as boss has exact same "mechanics " and stuff Flicker Use 1 or 2 jutsus that deal ton of dmg - or their melees cuz their jutsus are just stuns that mostly hit everywhere on map Have ton of hp Have very low drop rate Hitbox bugs, targeting bugs Feel very very unrewarding 99,9% of time you are killing it with feeling you might as well throw pc out of window after dying to jutsu that is bugged and hits everywhere on map or you died to mob flicking to you, actually managing to hit you even though you run diagonally to save yourself from being hit - hitting you through sub and killing you. Would be nice to see boss type of NPCs that don't act like summons do (aka stupid chasers with million hp dealing insane dmg) and as Black Rain suggested having bosses that have some stages with actual "mechanics" that are way harder to kill over monsters with lot of hp that have jutsus dealing insane dmg while you have to run diagonal to abuse "feature" that gives you chance to not get hit by flicker. - Manda looks like starting step in good direction.
  4. This suggestion would lock lowbie missing ninjas at takumi/tanzaku villages only, not good idea. Bi that reduces stats more after continuous dying but is lessen by 1-2 minutes overall as compensation sounds fine.
  5. Cool video! Maybe would be cooler if there were more fights that were not only mapswitch camps next time! Keep up good work.