Imhotep
Silver Ninja-
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Everything posted by Imhotep
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I agree that the Str requirement should be lowered to 40. What lvl 20 WM has 70 str anyway? It's supposed to be a lvl 20 quest arc.
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The difference between playability and fluidity from when I started playing over a year ago to now, is night and day. The future's looking good, I'm glad I found Nin when I did.
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Poison Kunai does almost the same for 0 Str.
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Agreed. The 4 tile gap with cyclone seems unnecessary but if it's going to stay then another option is reducing cast time to 1 sec. Otherwise the jutsu is absurdly hard to land.
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This kind of argument is a non-starter. Maintaining strict RP guidelines requires constant moderation, locked accounts and vetting for entry. If the staff is unable or unwilling to do this, saying things are meant to be RP driven is useless; players will not do it. Nin staff don't have the time or willingness to enforce RP 24/7, so there is no use in saying these things should be player driven. You're better off making systems that work independently of player sentiment. I'm a Chuunin in Sand, this means nothing except I can jail, because Genins don't care and I cannot force them to RP. Functionally, this means getting a rank is an empty exercise and saying just RP more will not fix that issue.
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Agreed. Naruto-inspired game aside, MMOs are all about character progression and Nin has a limited set of ways to diversify/progress your character. Getting a rank is one of the few goals you can shoot for and it's largely just added responsibility once you get it. Things like charms, discounts, spawn points, ranked Ninja chat, etc. are easy ways to give the rank more value. Other games double down on PvP advantage for ranked ninjas but Nin would have to have much more frequent promotions for that to be viable here. In general, Nin could benefit a lot from an expansion of almost every village mechanic. But that's a topic for another post and shouldn't come before new jutsu/quest lines anyway.
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Great suggestion, especially when paired with the once a day daily suggestion by Tormenta. I hope this is considered.
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I will also be running an initiative to collect all your unwanted black and blue fans, free of charge. You're welcome Suna.
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Jinsain's been here all of 2 months and he's already learned to belittle lowbies like a true Nin autist.
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I haven't seen a new Sandie this dedicated since young Brocoli. Welcome to the game champ, feel free to ask if you need anything and remember to join the village Discord if you haven't already.
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Well played my boy.
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Logged out on the 7th November but the character stayed logged into the server, even with my PC switched off. 24 hours later, the character is still logged in and I cannot log into the game. For the first 16 hours it was stuck in Sand Guard Duty map, now it's disappeared from the map but is still visible on the bingo book. I assume someone kicking the character offline with fix the issue. Please do so. If I knew how to replicate it I would submit a bug report, but unfortunately all I did was log off.
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No. Nin is simply not built for it. There's bosses that have been out for months if not more than a year that have only dropped their item once, if at all. People farm months to get 1 or 2 drops of an item, level for months just to hit 60, grind for hours on end to amass wealth. Games with server wipes don't do that, they make it easy for people to acquire power and try new things because it'll be gone soon. Getting hit with a reset in Nin is a slap in the face. If my main is ever reset, I will not be playing this game anymore.
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The legendary BI Warrior Tekkey Hinode will never be off BI ever again.
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Idk if you know this but technically we got 10 hotbars. If you press Ctrl + 0-9 keys you can switch between them. The default hotbar is Ctrl + 0. I use Ctrl 1 as my jutsu bar, Ctrl 2 for Pills, hairstyles, etc.
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I really don't know whether this is a buff or a nerf.
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Diversity in builds should come from clan/special/universal justus (and hopefully one day combined jutsus). Trying to squeeze all the diversity you can from the base classes in a game is a balancing nightmare. Solid, balanced base first, and build from there.
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Agreed with everything, except I know of only 3 people using fan without wind and theyre all rogues. That's only because most people don't know how strong the Fan is though. Lock everything. Especially if advanced isn't coming or it's very far away. It just leads to more headache than it's worth. It's not really a coincidence that the double path masteries seem to be the source of most of the imbalance. Except for Bubble of course. Also fully agree that WMs and, to a lesser degree, Tai are the only ones with end game content. Edit: To add to this, I don't take locking everything lightly. It'll require reworks for the masteries getting their kit cut in half, but I still think it should happen. For one, it's a faster change than creating entirely new jutsu and masteries, which we're unsure of happening in the near future at all. On top of that, creating separate lines will give a clear 2 mastery base from which to work from for future balance/mastery/jutsu implementation. As it stands, tool users/medics/hybrid wm/gf+tai are all playing 2 and a half masteries. To truly balance this stuff you're going to have to remove some of the variables.
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+1. It's all groups and armies anyway, what's the use of maplocking except screwing anyone who mapswitches first.
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Early morning shower thoughts about Wind
Imhotep replied to question's Desecration in Suggestions (Old)
Agreed on the wind Scythe change. For spheres, just move the stun to the first bullet. It will let the other bullets hit and you can use it as a cancel. Still hard to land without set-up but now actually usable. The idea is to make the jutsus usable. Nerf the base damage if you have to so people don't besty, but Wind is legit the only 2 button element in the game. -
We agree. The TL;DR is: Buff HP, make the different jutsu more viable (apart from water wave) and put the puppet on CD when killed. Plus a couple of behavior changes for the puppet. Hopefully Ueda gets the time to rework puppets soon, it seems like he's taken notice and made a few puppet changes. We all know he's a busy man though, so we'll have to wait and see.
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Actually a good suggestion. I'll advocate a Torando nerf if this is accepted. Implement this and give Nados a minor run-cast or something. Spamming flicker combos will be all but removed from the game.
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It's good to know that the issues are being uncovered and worked on. Whether it's lag or other forms of delay caused by server processes, the result is pretty much the same player-side. Pre-smooth projectiles I was in awe of how much smoother the game had become. Whatever coding magic you guys did, it finally felt like the ping disadvantage was bearable (with Exitlag of course, because local ISPs are garbage). Just hoping we can get back to that performance soon.
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This is something Nin definitely lacks, and I'll support it any time someone brings it up. It's by far the simplest way to pump content into the game without the struggles of making 'actual', full-fledged maps, abilities, mobs etc. Plus it's meaningful because the rewards are limited by the time investment, which brings exclusivity. It'll also create more attachment to people's mains beyond being whichever account you're best at PvP on. Alongside new jutsus (clan, masteries, etc.), I think this is the change that'll increase player interaction with the game the most post-50. The developer to-do list is long enough as it is, but I'm hoping this is up there for the next 'major gameplay' updates.
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It's "okay" as it is, it just needs more than 2 buttons. Watch most people play wind and it's 90% playing around claw and homing. It used to be that landing drilling consistently would separate the strong from the weak but that isn't the case anymore. A simple change like increasing the projectile speed on wind scythe by 20-30% would make it usable and be enough of a buff to wind, I think. It already has good base and a bleeding effect, it just isn't viable to use because it moves so slow.