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Everything posted by Black Rain
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Neo-Akatsuki recruitment is open. We're prioritising XXX/Medic and StrFan/XXXX builds at the moment however you may still be considered without these.
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New vid, enjoy !
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- hero forge
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Lowbie arc: - Grinded fast like some nerd - Challenged everyone to spars as a lowbie Genin arc: - Started beating level 50's in leaf - Hit 50 in 1.5 months Chunin arc: - Passed first chunin exam entered (2.5 months gametime at this point) - Known as the prodigy of leaf Rogue arc: - Joined akatsuki - Became a feared ninja (3.5 months gametime at this point) Rogue arc pt2: - Became akatsuki leader - Part of the best akatsuki generation yet (5 months gametime at this point) No regrets, welcome to the golden age.
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Just because your opinion is that it's abuse does not mean it is actually abuse. You can make the same argument starting with 'I think...' on many things like GF combo, sand entrance, mapswap, ping related advantages. From the point of a new/naïve player, they would see it as any other building in leaf and use it the same. I agree it's a bug but calling for punishment on 'abusers' is the most hilarious witch hunt yet.
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You cannot enter the CE arena while in combat. Also, no they are not abusing if there is a feature to allow people in or not, but they don't know if it's toggled.
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I agree, fix the bug, if the arena says closed it shouldn't be open to rogues. Thing is, there is no way for rogues to tell if the arena is closed or open, therefore your suggestion of punishing the 'abusers' as you so call them is laughable. Atrane made the post, hopefully it's fixed then I can make a post about hospitals in every village locking you from entering if you are in combat
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Get rid of 3 tile autos ! There is a thread here on this topic which some really good points were raised: https://www.ninonline.org/forum/forums/index/topic/29858-crystal-fan-is-too-powerful/?tab=comments#comment-133454
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Even though I'm very happy with the new content, the place becomes kinda empty 2-3 weeks after release. I think the only other thing I would like to suggest is making bosses extremely difficult in terms of mechanics but also locking the amount of players allowed in to 4 (one party, think of spider boss as an example). This would keep the integrity of the boss. Making a boss that is very hard mechanically to kill and requires tactics with a higher droprate will always be more engaging than just making a giant tank with a very very low droprate IMO tl;dr - i like big sword
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beautiful !!
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can we stay on topic and not turn this thread into a leaf vs sand thread like every other thread. The problems have been mentioned, react and upvote the solutions you think would be the best fix. Yes bigger DZ and more maps is a good idea, but this will take time to implement. We need a quicker solution
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if you want to play the game on hard mode with much higher potential, play elements if you want to play the game on slightly easy mode with medium potential, play weaponmaster or strength fan if you want to be a braindead dog, play GF or tai
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I'm gonna bump this and keep bumping it so it gains traction. This weapon is frustrating as hell to play against and offers little counterplay for the kit it has.
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ngl it's a bug but i'd be happy if this feature was implemented for rogues. It fits thematically especially since you're always fighting outnumbered as a rogue
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I think hospital is a bit too extreme since we don't want the lowbies not being able to play the game. They would still be able to train in safezones. Also village raids in safezone would still have that fun gameplay of constantly fighting
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I think currently fighting BI warriors is just frustrating, especially since the DZ is small enough that extended fights can easily be BI warriored even at maps quite far away from hospitals. I would like to suggest a rework on how BI works The problem: It is too easy to BI warrior maps far away from the hospital, fights automatically become unwinnable (unless your group is very large) My suggestion: Lock players inside safezones while on BI, i.e. they can only use safezone maps while they have BI Reasons for this: Village defence would remain unchanged. It allows players to still defend inside their village and close territory against large raids (GD, Maps where noobs train). Because of how maps link, players sitting in DZ would still have to pass through players Would make fights close to village more enjoyable, rather than relying solely on finding players deep in DZ Players abusing BI to claim bounty would be less prevelant (I know people like this but I think it takes away from the point of being high on the bounty book. That should be earned, not artificially preserved) Let me know what you guys think.
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what time on the 30-31
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when is this exactly ?
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Considering nuibari is meant to be one of the most powerful weapons in the game and this fan can be accessed by any ninja (Sand only btw) (eventually once enough drop into the game, and they are dropping fast) it will not only cause the problems mentioned in this thread above but also allow players to access nuibari level powers without any real requirement. I should also mention that there can only be 1 nuibari user at any given time. Meanwhile this fan can be scaled infinitely
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Disclaimer: I am absolute trash at online drawing, and have little experience editing. I did not draw anything for this picture, simply edited different photos together to resemble my nin online character. I used this random free online editor https://pixlr.com/x/ This is meant to resemble my nin character: End result: Images used: For clouds: For Headband: For Base (Removing the writing was the hardest part):
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Bumping this topic for the quality of life change that would really make our events better
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Summed it up perfectly. The fact that mirror matchups (Elemental vs Same Elemental with pipe/fan) has such a big difference with the hidden weapon alone is just crazy, especially considering stuff like pipe snare being so long. I agree with this post and think they need some kind of nerf, happy with all 3 points lumy suggested (although with points 1 and 3 more than 2 since a lot of players use it in their gameplay)
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We've done some test fights with the crystal and blood iron fan in spars These included 1v1, 2v2 and 3v3 From this, the fan basically fights like the Nuibari 7sm sword (which is an org exclusive item that's very strong) but way better, since it's a stun and the damage is higher. The projectiles also travel fast as hell but instead of cancelling with a snare, it's a whole stun. This is too strong of a weapon that comes with very little drawback to use.
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Disclaimer: This is my opinion which is biased towards rogues (and I'm not a big fan of how the system is implemented in takumi) I actually like current time. I think it could go a bit higher, but anything higher than 1.5 hours is not good in my opinion. Two reasons for this: If you increase the timer, it would encourage players who also want to farm to raid. I like the idea of smaller groups going out with constant pressure rather than one absolutely huge group raiding all points and getting it over and done with (which would basically just be gameplay between leaf and sand). Small fights that happen more frequently are better than large fights that happen once Villagers who's population logs on at later times would be at a disadvantage for 3 hours rather than 1
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100% agree. Stun is one of the strongest mechanics in the game as there is no way at all to break out of it (unlike snare which can be flickered or subbed). Giving stun to an AUTO attack with no chakra cost, on a 3 tile projectile is just...... way too overtuned