SDZ

Gold Ninja
  • Posts

    41
  • Joined

  • Last visited

Everything posted by SDZ

  1. Absolutely agree with your suggestion and definitely believe that big zergs should have drawbacks. the fact that one of the main tactics of zerg gameplay is "stack earth users and spam EP" already shows you the state of large-scale group fights anyway...
  2. Think of it as using stealth. Which maps can you cloak into and run out of before your timer runs out? I don't think that many so why would a 10s maplock allow abuse?
  3. The reason I suggest 5 seconds is because we already have a small invulnerability frame upon map switch. The problem is it is just not long enough so that has to be tweaked to find the sweet spot.
  4. Completely agree that this is a huge problem that if solved would drastically improve gameplay. Whilst many have suggested more maps, let’s be realistic here because I’m sure Rory already has his hands full with other updates and real life - there is a ton of work required to implement even just one map and you guys are asking for many. I believe a more feasible short term bandaid fix just to get rid of this gameplay would be something along the lines of what @Dona suggested; more invuln but lock on map. My suggestion would be: - 5-7 seconds of invulnerability on map swap - 10-15 seconds of map lock once you enter a map (automatic, regardless of combat) This may have some consequences on small groups but I do believe this would be a good temporary fix to prevent the gameplay we see in that video.
  5. SDZ

    Weekly Event-1

    SDZ (Akatsuki) 60 Wind / Lightning
  6. y'all better put some respecc on the name: Mamadou bah.