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Everything posted by SDZ
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Hey all, Quit for various reasons and I'm no fan of gatekeeping so here is the video I made for TA a while back, enjoy and feel free to comment below what you think
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I think you should clarify if the balance team as a concept should stay, but with different leader. EDIT: I am for a balance team but its always a problem when 1 person gets too much power which is why we tried to set up safeguards to prevent exactly this sort of thing happening (see below):
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amazing post, appreciate the number calculation and totally agree.
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bump, extremely relevant and requires attention
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Bro please read the actual post lmao. the issue is that the nin client inoichi refuses to go into full screen unless I manually change config and do that every time I start the client
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I have this same issue. It can be resolved if I open config and change resolution to 2 HOWEVER if the resolution is anything apart from 1920x1080 (my screen), then the mouse will desynch and will not click where I need - and I need to redo the config file every time I restart the client. Please fix! happy to help and give any info needed
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Who are u lol?
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yeah this is absolutely true, we cannot gauge your true potential as i've never personally played with you, but i wouldn't be able to know that unless we have played together unfortunately so this list will be biased - as hageshi said its mostly players i've been in close proximity with
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lol if that was the case i'd have put myself above vipe. Static is in my honest opinion better than sparkz in that i would prefer to have him in akat over sparkz therefore he makes the list. You've never heard of sage so how can you gauge his potential? I've played with both yamikami and rumaki extensively (vc included) and so I would make the argument that I am in a better position than you to say who is better overall. I think you are making some statements without thinking :x
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hi agni, whilst i do admit you are indeed top tier on fire med, the reason i have put myself above you is because again this is not a 1v1 list. its what a player brings to the table, and i would make the argument that my tactics input, comp set up, build crafting etc is what puts me above you IMO
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i thought about that but realised whilst agni is indeed a beast, i am better on fire med
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Updated of @Enver's original thread from last year. My spaces are blank if I don't know who or if you're so bad that you don't deserve a mention. This is an overall list, not just 1v1 FFS, IF I FORGOT YOU MB *I HAVE NOT MENTIONED PEOPLE WHO I HAVENT SEEN PLAY EVER - this is since I started playing Water/Earth - ? Water/Lightning - @Katara Water/Wind - @Ainz Ooal Gown Water/Fire - ? Water/WM - ? Water/Medic - @Boo Water/Tai - ? Bubble - ? Earth/Water - ? Earth/Lightning - @Rumaki Earth/Wind - @Sage Earth/Fire - @Zabu or @Mamba Earth/WM - @Hades Earth/Medic - @Lethal (worthy mention @Sinnerman) Earth/Tai - ? Lightning/Water - @Katara Lightning/Earth - @Rumaki Lightning/Wind - @Vipe or me obvs Lightning/Fire - @Chubstah lol Lightning/WM - @Enver Lightning/Medic - @Static, yes controversial since you all bumlick sparkz but I've fought both in multiple diff scenarios and this is my opinion. Lightning/Tai - ? Wind/Water - @Ainz Ooal Gown Wind/Lightning - @Vipe or me obvs Wind/Earth - @Sage Wind/Fire - ? Wind/WM - ? Wind/Medic - ? Wind/Tai - ? Fire/Water - ? Fire/Lightning - @Chubstah lol Fire/Earth - @Zabu or @Mamba Fire/Wind - ? Fire/WM - ? Fire/Medic - me 100% (worthy mention @Agni) Fire/Tai - ? WM/Water - ? WM/Earth - @Hades WM/Lightning - @Enver WM/Fire - ? WM/Wind - ? WM/Medic - @Black Rain WM/Tai - ? WM/Bubble - ? WM/Fan - @Alev WM/GF - lol kys IntWM/Med - idk tbh, so many of you dickheads IntWM/Earth - @Woo or @fox IntWM/Wind - @Maple IntWM/Water - @Vinsmoke IntWM/Fire - @Fire or @Kaigen IntWM/Lightning - ? WM - @RedRum Medic/Water - @Boo Medic/Earth - @Lethal (worthy mention @Sinnerman) Medic/Lightning - @Static Medic/Wind - ? Medic/Fire - me 100% (worthy mention @Agni) Medic/WM - @Black Rain Medic/Tai - @Sava Medic/Fan - @Lumy Medic/intWM - idk tbh ChkMedic - what lol Tai/Water - ? Tai/Earth - ? Tai/Lightning - ? Tai/Wind - ? Tai/Fire - ? Tai/WM - ? Tai/Medic- @Sava Tai - @Raitou GF - kys lol
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Either it’s triple auto with no cc or it’s not triple auto with cc. The combination of both triple auto (easy to land) AND cc on such a short cooldown with virtually no cost (cp or self stun) is what makes it so frustrating to play against. it’s literally a super charged nuibari
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Good suggestions, prob worth trying although I’d be slightly concerned at solo winds ability to cancel jutsu
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Another posts about instant cast cancels and crowd control.
SDZ replied to topic's Atrane in Discussion
QUOTING my post from the wind thread: I think the thing we have to remember is that each element has its own identity. Wind (by the nature of it's jutsus) is supposed to function like an oppressive 1v1 single target damage mastery as that is where it excels compared to other things like earth (aoe CC) or fire (aoe burst + DoT) or light (CC heavy). You want the mastery to have a distinct 'role' or feel to it otherwise we'd all just have different reskins of the same mastery. IMO the big wrench in the works is when you ADD a weapon to masteries to allow them to round off their weaknesses. For example a pipe to wind which means that landing skills that are supposed to be skillshots suddenly become target practise on a snared enemy for 2s. -
I think the thing we have to remember is that each element has its own identity. Wind (by the nature of it's jutsus) is supposed to function like an oppressive 1v1 single target damage mastery as that is where it excels compared to other things like earth (aoe CC) or fire (aoe burst + DoT) or light (CC heavy). You want the mastery to have a distinct 'role' or feel to it otherwise we'd all just have different reskins of the same mastery.
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Bumping this thread once again. Please if you could have another look at this weapon a lot of us would really appreciate it. The 3 tile auto is the problem; it is simply way too easy to cancel everything and that makes this weapon extremely irritating to play against @Ueda
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agree for the new fans.
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same, bumping yet again because as people get more used to this weapon they make the game more insufferable for the rest of us. I cant cast anything in spars, and it only gets worse the more people you add (2v2s+)
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very much in favour of either stacking BI debuff and/or increasing duration of bi for each consequent death. Either way tackling the issue of 'bi warrioring' would be a step in the right direction imo
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Ok so after sparring this weapon with a competent user (Lumy himself) I can confidently say this weapon is just ridiculous in terms of balance. It is very strong 1v1 but just begins to scale harder and harder the larger the group. It offers ridiculous zone control on a weapon auto and gives nuibari level power to the user. Gone are the days where you would have to manage cooldowns and skilfully time your cancels. I can no longer cast any high cast skills simply due to the ease of access of cancels this weapon offers. I think the main problem is that the auto attack is 3 tile. It is not that it stuns (because fan also knocks back which is similar-ish) but the fact that this weapon gives a very low cooldown, reliable CANCEL on demand is what makes this weapon overpowered and very unfun to play against. Suggestions: Remove 3 tile on auto attack, please. If you increase the cooldown between autos it needs to be either ridiculously high or it wont be effective enough as a nerf. Instead, maybe just make the cd of the auto lower and keep the stun (although I do think stuns should be on only the hardest to land jutsus as they were previously before these weapons were released). Add cast time to auto. I am personally against this option because it would just feel clunky and increase the discrepancy between high and low ping players. Tl;dr please remove 3 tile auto from crystal fan, it is basically nuibari with a stun instead of a snare with 3 hit capability
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nice idea, maybe swap ANBU and 7SM passives. Also the PB passive could be abused by farming the consumables beforehand, perhaps an internal cooldown on it? As for Akatsuki, being the most menacing org in the anime and usually fighting outnumbered in game as its the only rogue org, I also think some out numbered incentives would go far such as "every kill gives you a %/flat amount of HP"
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Before I say anything let me just be clear that I definitely believe this should be stronger than blue fan. Agree in general, weapons shouldn't stun but my issue is also that it is 3 tiles wide. Crystal fan and red fan are both 3 tiles wide on auto which I think is the main problem. Auto attacks in general are homing (via target system) and giving an auto attack with a relatively low cooldown and cancel ability on a 3 tile wide marker just makes the game so much easier to play. You dont need to manage cooldowns or save sub for skills like chidori, all you do is walk up and sloppily aim your 3 tile stunning auto now which just leads to easier and less skillful gameplay.
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I just think elemental combinations should be less reliant on weapons and more on their jutsu. Any step in making elemental user's builds more focused on jutsu rather than weapon makes for less frustrating gameplay for those who don't have, and fits thematically imo