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Everything posted by Raitou
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Metanin is run by @Deviax and I've been in contact with him to give him up to date jutsu information as I get it for use by the balance team to keep Metanin up to date
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Thanks I hate it
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I think you will like what is planned for the self stun that currently interrupts the flow of the fan wind kit the most. The power of the fan weapon and STR Wind's important jutsus should stay with players dedicated to the fan mastery and should not be easily accessible to every wind build.
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So essentially just a bigger hitbox binding pillars but instead of stunning its a snare
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would be interesting to see the 2 rare swords compared to an equally rare demon claws at 110 agi
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Great detailed post. Thank you for taking the time to write it. This gives me a lot of ideas.
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Rest in Peace Taijutsu 2013-2021
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Howdy Forums, While It's maybe possible that I'm extremely biased towards Taijutsu and exploring its mastery combination for reasons, I'm here to present some reasons and ideas for a Leaf corps to promote Tai and Gentlefist build creativity and game diversity. Unless you're decided on gentle fist, many will give the advice to make a taijutsu account in sand for the leveling experience and access to perfect cloak because Tai users often lack the built-in intellect for cloak of nearly every build but chakra med and pure str wm. The Idea for this org is to give Taijutsu Hybrids an albeit risky stat bump to allow for these masteries to be explored to greater success without losing too many stat points to a weakened agility stat. Leaf Village Corps Idea: Leaf Taijutsu Force or Konoha Taijutsu Dojo Since Leaf boasts the largest assortment of potential taijutsu combinations with taijutsu and its sub mastery gentlefist I thought it fitting there be a corps dedicated to honing the taijutsu mastery such as mists Seven Swordsmen Corps Details 8 Member Cap 1 Corps Slot per Taijutsu Mastery Combination: Pure, Tai Med, Tai WM, Tai Fire, Tai Wind, Tai Light, Tai Earth, Tai Water Taijutsu Mastery Requirement + 1 of every mastery No Art for Org item but if approved I was thinking of commissioning something along the lines of: Enhanced Leg Weights: Orange Leg weights similar to those worn by Rock Lee and Might Guy in Naruto Level 50 Taijutsu Leaf Description: Wearing these extremely heavy weights strain and strengthen your body over time allowing the wearer to hit move faster and attack harder. Use extreme Caution! Getting Knocked out with these weights equipped or in your inventory causes your Battle Injuries timer to double to 16 minutes. (Effect will happen regardless of Will of Fire or Revives when you are next sent to leaf hospital.) +15 Agility (for taijutsu) +15 Strength (for gentle fist) +15 Chakra Critical damage increased to 150% while Equipped (from 125%) Open Weekly challenges and lock outs for members so long as their challenger shares the same mastery combination as the corps member. Thanks for reading and please don't eat me alive in the replies!
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I agree my Zadymka friend, so long as the reduced experience would only effect daily missions, and NPC and quest line missions such as Land of Toads, Land of Iron, overworld, and tutorial quests remain unchanged. Perhaps making an extra daily mission available every 10 levels would make people feel like their Ninja is becoming higher rank and give a nice sense of progression. Level 1 cap ~3 dailies Level 10 cap ~4 dailies Level 20 cap ~5 dailies Level 30 cap ~6 dailies Level 40 cap ~7 dailies Level 50 cap ~8 dailies Level 60 cap ~9 dailies This way even if you can only play the game for an extended period of time one or two days a week, you can still feel your game time gives meaningful progress. Not to mention more chances at missions means after waiting the 1 hour abandonment timer you could skip an otherwise arduous mission and get a completable mission for that day.
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Flicker, Shadow Shuri, Triple Slashing Tornadoes >>>>>>>>>>>>>>>> fuuma
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He doesn't even want a shorter self stun, just let this man live
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Obligatory reply on a taijutsu thread
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What's wrong with alts...?
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This and make twin fangs not sound like opening a minecraft door when you attack with them.
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just bring twin blades down to 35% chance like blood tonfas and make fan 50% xd
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I think for certain classes, the inflated values of strength and agility on some mobs contributes to a frustrating amount of deflect and miss procs, Maybe a hard cap for mob dodge and deflect rates after a certain stat threshold? I could just be imagining things idk.
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Super hot fire
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Always been a supporter of make BI shorter but you're stuck in that hospital
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I'm a fan of the current trend in nin of making leveling and experience options more varied as time goes on, new one time missions, zones, and quest lines including Land of Iron which opened up options for a bulk of the leveling from 50 to 60. In the past you had things like pulling 3 guaranteed Village Most Wanted missions as a rogue for a villager when teaming with rogues was a thing, which was pretty goofy averaging a guaranteed 1 million exp per day. Regardless of the communities take on current account leveling, I think it strikes a good balance of being accessible enough to get in to, yet challenging enough to feel like you've accomplished something when you hit big milestones. Nothing is worse in MMO's than hitting what should be exciting levels / milestones and feeling nothing because it was piss easy to get there / you invested very little.
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chakra scalpel stacking with agi weapons go brr
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+5 chakra on a class that uses chakra pretty economically as it is and health regen plus it still chunks like a son of a gun. Great sword as it is, bandit blade's chad younger brother.
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Early morning shower thoughts about Wind
Raitou replied to question's Desecration in Suggestions (Old)
There isn't a world where wind scythe gets quality of life changes without its ugly cousin shockwave slash getting the love it needs. -
Are Agility weapons supposed to only hit once every other animation?
Raitou replied to question's Raitou in Suggestions (Old)
It's all good, Ueda saw it and told me to post it in issue tracker, so It's visible now. thanks though -
Are Agility weapons supposed to only hit once every other animation?
Raitou posted a question in Suggestions (Old)
Earlier this year when the new client was being worked on, a patch came out that fixed ghost hits and made most melee hits register near 100% of the time like this: Old Ghost Hit Fix.mp4 But sometime in the past few months led the current patch to look like this for agility weapons: Current Patch.mp4 The hits registering on only half the animations was a solved issued for all weapons: swords, fans, pipes, tonfas, demon claws But it seems that while the other weapons have retained this ghost hit fix, agility weapons have regressed to where they were on the old client. Please let me know if this is intended. -
Was the a dev post somewhere about the future of orgs or what that's going to look like?