Zeller

Gold Ninja
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Everything posted by Zeller

  1. It would allow people with high bounties to repeatedly sell their bounty and just kill an alt in between selling it/taking it themselves
  2. Ok imagine this: Leaf has 6 people in square chilling doing their sparring. The mist/sand/rogue org decides to show up with 15 ppl and cloak bombs everyone. They then proceed to take out all the raid points and camp the hospital. During this process the raiders do not risk losing their bounty/suffer consequences for being killed. Now the map turns into a danger zone. What about all the houses? Will the scroll shop be a danger zone? Clan houses? Guard Duty? Spa? Now secondly, who would log into the game at this point, just to be instantly killed? They won't be able to defend the village at all. Now let's say the leafs who have logged in to defend the village kill you guys on BI, while you fail to leave. They gain nothing by killing you while on BI. Again no consequences for the raiders. I find this to be extremely restrictive gameplay. I already think there is enough of an incentive to raid a village.
  3. Not long ago we were discussing how to bring more people to the game, and make it more new player friendly, and then this is suggested. Do you actually want people to log in or not? What about Takumi?
  4. The Raid system is working really well. It has brought somewhat of a goal, when establishing dominance over other villages. But since raiding is becoming more frequent, there is a group of people complaining about "zerging". I get it, it's not fun encountering a group of ten people, and feeling powerless to do anything. But I don't think we should regulate how people play the game by restricting them. An example of this is by making zones "war zone", and increasing the chance of friendly fire. I see this as negative. Instead I think we should encourage people to enter DZ more. How do we do this? Treasure Hunting and Counter Hunting! I propose a system which randomly spawns 10 "Mysterious Boxes" every 2 hours in 10 random Danger Zones. This box should have around 5-10k HP, and can be destroyed by damaging it. When it breaks, it will drop 500 ryo, which the treasure hunter can pick up. It might even contain a rare drop sometimes. Why do I think this is a good idea? People are encouraged to play for different reasons. I believe this suggestion would add an incentive for people to go into Danger Zones in hopes of finding some of these boxes. You might get lucky, and find a box somewhere isolated! Or so you think... Because it would also allow hunting groups to keep watch of some of these boxes as bait, and therefore also countering boring map switch camping. Avoiding abuse Commanding your summon to take out the box shouldn't be possible, else you would be able to just AFK in a corner and let your summon take it out, and log out if anyone enters the map. Therefore summons shouldn't be able to damage the box. The box should also never spawn in locked locations but randomly thoughout the game world. Won't this inflate the economy? Say a box spawns behind a tree in a random map. No one is going to find it. This will most likely limit the actual boxes that is found, and limit the amount of ryo that enters the economy.
  5. Makes sense. Why would the "kage" send ninjas to do a mission they aren't suited for?
  6. Samehada allows for a crazy OP hybrid already. It is not a weak sword at all. Why should the drain be flat, if the regen isn't flat? I like your idea of draining chakra on landed melees, like what GF does.
  7. Remove 2 of the Sea Zones, so the run across is easier. Makes the game world more connected, although it ruins immersion, it is the better gameplay mechanic.
  8. In the same style as the bingo book, there should be a leaderboard of which players has done most damage/taken most raid points during a 1 week/1 month period. The periods could be called seasons, and at the end of a season you could claim a reward, depending on where you rank on the leaderboard. I think this would incentivise more players to take part in the raid system. What does the community think of this idea?
  9. Water jutsu should get a damage boost while standing on water. It would make sense, and could be a cool game mechanic. It could be 5-10%, so that instead of Water Bullet dealing 26 base damage at max level, it would deal 29. I don't know if it would be possible to implement, but I think it seems like a good idea.