Not Luhan

Silver Ninja
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Everything posted by Not Luhan

  1. New Name (eg. Nin Offline) Name is fine. Features (Optional) N/A Changes (Optional) Villages Faction Overhaul / Change: Nin Online only needs 2 Factions. Good and Bad, - Leaf and Rogues. Why do this? 1) It will make adding new content that much easier and faster, since less playable villages will be in the game. 2) The playerbase will be more active if only 2 faction choices exist. Less splitting of players into groups, leads to better unity and collation. - That way players can choose between Leaf or Rogue based on their moral beliefs and playstyle and can change between Factions, without feeling "locked". It will be easily switchable , without major problems, if in the future they have a change in heart or their friends group is playing a certain faction etc etc. Implementation: How? "I'm Mist or I'm Sand? Famous examples of Non leaf affiliated ninja that work with Leaf- Mitsuki, Killer B, Gaara, Temari Make all ninja: Leaf ninja, and introduce a backstory system (players can choose Mist or Sand here, but ultimately the player will be Leaf. Different Backstories, will give variety in abilities or unique passives , usage of specific weapons' (fan, pipe ) etc. Rogue Ninja is a possibility and will be the only opposition for Leaf. "Edit": Side Note: This system of back story can fully replace clans. Ninja "Back Story or Origin" Will grant unique passives or Jutus: For Example; Make a Ninja - Choose Sand Backstory - (You are now a Sand villager residing in Leaf). - You are able to use fans. Make a Ninja - Choose Mist Backstory - You are able to use pipe. Make a Ninja - Choose Cloud Backstory - (You are now a Cloud villager residing in Leaf) - You can use STR based Lighting. This makes adding content easy without worrying about WHOLE village resources and art , quests, corps. Have other Villages / Zones be used for missions or campaign, and make them Level zones with NPC's and enemy mobs. Players will have general dailies given in either Takumi for Rogues and Leaf for others. Then have Level zone missions as well! - Quest and Level Zone Missions will be given in Level Zones - That way they player and quest giver and missions are all in the same zone). Leaf Zone (1-15) Dark Forest Zone (15-20) Train Arc (20-25) Sand Zone (25-30) Toad Arc (30-35) Asoki Zone + Bears + Ocean Zone (35-40) Bandit Arc (40-44) Mist Zone (44-50) Reworked LOI,(50-60)
  2. yeah I have this exact problem - game is unplayable sadly (ignore the quality, didn't change resolution settings on OBS but look at the random stutters in cha charging . player movements.) 2023-10-31 23-09-48.mp4
  3. Since the Version 4.6.5b Patch a number of players with higher ping, reported random stutters in game. @Ueda I'm not sure if this is something to do with the improved 1-25ms "Improved responsiveness to Chakra Charging, Movement and Attacking". It legit feels like fps lag but is definitely not performance issue but rather server side. Players TP around on my screen. Anyone else experienced this?
  4. thanks you for the post / mention Here are my ideas: I had this in mind: Since most recolors would be Red, White, Black Ragged Robe (White) Ragged Robe (Black) Ragged Poncho (Black) Ragged Poncho (White) Double Bandages (Black)
  5. Some say these 3 cursed pumpkins kill all in sight, leaving only but their eggy remains. . . These pumpkins plague the farmlands . . . or was it Luhan? ( ͡º ꒳ ͡º)
  6. Name: Luhan- Title: Ninja - Join Date: 2/16/2020- Current Fame: 123
  7. Way of the Dragon - aka the one.trick.flick. .
  8. The Crescent Moon Beheading Technique is a Sword Technique allowing a Swordsman to cut their target on the neck level to decapitate them from a range of within 2 Tiles, immobilizing the user for 1 second in the process. It has a cast time of 1 seconds and allows the caster to move during this period, though at a slow pace. Upon impact, it knocks back the target and inflicts bleeding in addition to damaging the target. This technique requires the user to: have the Weapon Mastery have a minimum of 50 strength have a level of 30 or above This technique scales with the Strength statistic.
  9. The Wild Slashes Technique is a Sword Technique, allowing a Swordsman to perform consecutive strikes around them, creating small projectiles which travel in all directions and move up to 4 tiles. These projectiles inflict damage and bleed on targets once hit. This technique has a cast time of 1 second and allows the caster to move during this period. This technique requires the user to: have the Weapon Mastery have a minimum of 40 strength have a level of 25 or above This technique scales with the Strength statistic.
  10. The Blade Piercing Technique is a Sword Technique, which immobilizes a Swordsman for 1 second, allowing them to lunge their weapon quickly, increasing its reach by 6 tiles, damaging all targets in its range, and inflicting bleed damage. This technique requires the user to: have the Weapon Mastery have a minimum of 35 strength have a level of 20 or above This technique scales with the Strength statistic.
  11. The Risky Blade Dance Technique is a Sword Technique, allowing a Swordsman to move almost instantaneously to their target over up to 6 tiles range before performing a quick upward slash inflicting damage on the target, immobilizing the swordsman for half a second. It has a cast time of 1 second, allowing the user to move during this period. This technique requires the user to: have the Weapon Mastery have a minimum of 25 strength have a level of 15 or above This technique scales with the Strength statistic.
  12. The Shockwave Slash Technique is a Sword Technique, allowing a Swordsman to strike their blade swiftly through the air creating a projectile, which travels up to 9 tiles damaging enemies on impact. It has a cast time of 1 second, allowing the caster to move during this period. This technique requires the user to: have the Weapon Mastery have a minimum of 15 strength have a level of 10 or above This technique scales with the Strength statistic
  13. Heya! Quick question, would like if staff / developer could answer this... Does investing points in Agility increase sword attack speed? or even Crit Chance? (saw Crystal sword has Agi stat which is interesting) anyway ty!
  14. only planned on doing that if it went unseen / un noticed - but you replying here means it has been seen. Arigato!
  15. for the next 100 days I will be posting this till its seen or heard - I will link this too.
  16. Welcome to today's daily proposal: to improve Beheading. DAY: 1 @Ueda @Erox @TheWolf Rework Hitbox. Remove slow cast. LOWER CHA COST! (how is using current version of beheading worth 50 cha points) Sync animation with player cast direction.
  17. - either give risky 1 more tile range or add selfstun to pillar / wind homing as well.
  18. great suggestion and a must to fix the jutsu! Here are some other suggestions:
  19. So today I wana talk about Crescent Beheading - first things first: @Ueda @Erox @TheWolf (thank you for reading this) Pros: The jutsu animation and sound is so amazing and satisfyingly to watch - props to Rory for implementing it. The jutsu is an AOE! THE MORE THE BETTER! KNOCK BACK BABY! That's about it xD Cons: The jutsu seems to be one of the most "unused" jutsus in the game, based on its very limited and negative effects on the user and in my opinion it has SO MUCH potential. For 1 - The animation does not match the hit box. 2 - The slow run cast makes hitting the jutsu very difficult with reason 1 in mind. 3 - The cooldown and cha cost are ridiculous considering the low impact this jutsu has, to add fire to the flame, the damage scaling is also terrible (but understandable since this is an AOE). Cast Direction bug in general. Possible fix: (Think of the lvl 30 Tai justu) Keep the end - selfstun (obviously) Remove the slow run cast. (increase to 1.5 cast time if needed to remove slow) Lower the CHA cost to 40-45 points. FIX the hitbox to match the animation so 3x3 infront of user. FIX the animation : enable the cast animation move the way the player is facing/looking. PLEASE comment if I missed something and thanks for reading!
  20. Hey Yall! Its your boy Voxa! coming with a concept for reworking the lvl 30 WM Strength jutsu: In the past few weeks that I've been playing - The one thing I've notice is that WM is firstly dope AF and that the lvl 30 WM strength jutsu is not used by WMasters! Here I present a possible rework: (Note I'm bad at editing and its the idea that counts ignore my bad paint skills and video editing skills ) Let me know what you think Cheeeeeers! 1) The jutsu Information: 2) The jutsu Hitbox: (green arrow is movement / red boxes are hit box) 3) The jutsu animation Idea: 2021-09-04 15-59-04.mp4