-
Posts
168 -
Joined
-
Last visited
-
Days Won
16
Content Type
Profiles
Wiki
Issue Tracker
Forums
Cash Shop
Gallery
Everything posted by Ainz Ooal Gown
-
Alright ninjas, I'm here today to suggest something that I believe will fix a couple of things in Nin, particularly the open world danger zone scene. Right now there are 2 issues with hunting in Nin: Mapswitch Camping Armies running around My suggestion to fix BOTH these issues with one stone is to change every single map in the game into a war zone except for the Village map AND the new lowbie maps that Erox created a while back. Changing these maps will force people to only hunt in a maximum group of 4 as any more will hinder them, this will inevitably change the Mapswitch camping and army meta and diminish it. Ninjas will have fun fighting small skirmishes across the Nin Online world. This also heavily suits RP, during the majority of Naruto it was always groups of 4 hunting and ONLY during war will a village mobilise it's army to fight. In turn this will also make the War Event something to look forward to and viable as the main forces will want to fight big upscale battles for glory and prizes since they wouldn't be able to do it on a normal hunting day. Some issues that people might have is "how about the safe zones that are made for lowbies". Well to answer this, right now those same lowbies still die in safe zone, so it's not really saving them from anything and with the addition of lowbie maps behind the Village maps, lowbies have never been more safe to farm and level up. I personally believe this change will fix the problem we're having in the danger zones, @Ueda I implore you to initiate this on a test run. For 1 month implement these changes and if there's a backlash or negative impact then simply change it back. Thanks for reading
- 14 replies
-
- 26
-
-
-
Let me start by saying, I'm not asking for any buffs or nerfs. I just want to ask Rory if he realises that there is no point in maxing Risky anymore. It's range is 5 tiles across all levels and at max level the base dmg is increased by 1. (It takes over 20 hours to go from lvl 1 risky to lvl 3 risky just for 1 base dmg increase) Just wondering if this is intentional because if jutsus start becoming obsolete in terms of levelling them then other jutsus will organically be stronger.
-
The issue with adding more fans to the game presents itself here, they all become copies of each other. What Lumy is saying is correct, these weapons need singularity or they're just not worth. (Same with poison pipe being 80 str, should be 60). I also agree that Tornadoes should be a tier 3 jutsu, it's just a FREE combo starter for int wind users, you can do 400+ dmg every 30 seconds. +1
-
That's actually not a bad shout, Tatori village spawn point instead of Asoki
-
With suggestions like these it isn't a priority for Rory as there's more important things + he would have to create and add these things. But with my suggestion, everything is already in the game so it wouldn't be complicated to add at all. But I would love to see these in the future
-
I've always felt becoming a Chuunin and Jonin was under-whelming. Nothing came with those ranks except a piece of clothing and the rank name itself. My suggestion today is to give more meaning to becoming a ranked ninja for your village. Blood and Chakra pills Tier 2/3- With the addition of tiers to pills, I suggest locking them to higher ranked ninja. It makes sense RP wise, for example the effects of these pills are too strong for a mere genin to use. Only a Chuunin ranked ninja who's faced adversary can handle it. So these should be locked to Chuunin ninjas. Blood and Chakra pills Tier 4 - You must be a Jonin to use these. Charms - I feel like charms are great for the game but really underrated / forgotten. When ninjas do know about them they often get a charm that doesn't work with their build / masteries. My suggestion is that once a ninja becomes a Chuunin (or Jonin) they can travel to the charm NPC and ask for their palm to be read again in an attempt to change their charm for a ryo amount (I suggest 1000 ryo) and they should be able to change it as many times as they want. Discounted items in the village - As a Jonin of the village, you build a rapport with the NPC's you've been serving throughout your ninja journey and they are extremely grateful for being protected by you so they want to show you their appreciation and give you a discount on what they are selling. - Option to buy 100 tools for 150 ryo - Option to buy 100 pills for 20% discount. Example, 100 tier 1 pills costs 2500 ryo, as a jonin you can buy them for 2000 ryo. - Option to buy clothes in the respected village for 20% discount. Example, Mist Pimp jacket is 40,000 ryo, as a jonin you pay 32,000 ryo. Unlock Spawn Points - This is a Jonin req benefit. Being able to spawn at a different area would be an awesome benefit to have because of your hard work of becoming a jonin ranked ninja. Mist Jonins - Unlock Spawn point at Tatori Village Leaf Jonins - Unlock Spawn point at Tanzaku Sand Jonins - Unlock Spawn point at Blood Puppet NPC These are just some that I have on my mind and I'm sure if @Ueda approves then as a community we can think of more. I hope you enjoyed reading these and I can count on your support!
- 18 replies
-
- 19
-
-
Wrong section to post a bug
-
I don't think you've ever beaten anyone up, in fact you are the one who is stepped on in takumi
-
also true xD
-
Hmm both rooms should have different spawns of snakes, not share the same spawn timer. The first mission is to unlock 2nd room (tele pad) with 100 venom. Possible add a 2nd quest in the 2nd room to kill x amount of snakes for 50k exp to unlock third room. Third room will have final quest to defeat manda (150k exp). Therefore, snake lair will have a cool quest line instead of locking Manda to lvl <30. @Ueda what do you think?
-
Can chakra also be halved when on bi, it doesn't make sense that chakra meds can just BI warrior and heal for the same amount because the chakra stat isn't affecting their heals whilst being HALVED.
-
Can we please get an arena? Thanks. currently this is our arena, like what is this? Can we have a normal sized arena that everyone can use because it's a joke that we don't have one. There is simply no negative to having one. And if someone says "it'll kill danger zone activity" there is currently 0 dz activity.
- 1 reply
-
- 3
-
-
-
My point is that it doesn't make sense to farm high level mobs.
-
So I figured out that it doesn't matter at all to farm lolipops. Just spam farm coyotes/larvae and dragonflies for normal candies, it doesn't affect the rarity. I farmed for 2 hours 25 lolipops and received 10 chakra pills. What a joke
-
yooooo SEED MAKE MORE PLS
-
Land of Iron questline is unfinishable
Ainz Ooal Gown replied to question's Strength in Suggestions (Old)
So change villages, or ask people to complete it with you. Why is your first choice of action is "Wah help Ueda wah, it's not fair" -
Land of Iron questline is unfinishable
Ainz Ooal Gown replied to question's Strength in Suggestions (Old)
I've killed it with a party of 5 after the changes, you shouldn't be able to solo bosses anyway. Stop complaining every time you hit a wall, use your brain and theory craft instead. Stop trying to make the game easier. Jesus always complaining. LOI doesn't need any changes, I've done it over 10 times. No problems here. -
Who uses a tai for PVE? Yes it's looked at in the balance changes when Rory decides to change things for a class but PVE on tai would be at the bottom of the priority list. Tai is great in 1v1's. Tai is great in small skirmishes up to 3v3s. It has great cancels and great pressure. It has AOE moves that carry fights (Whirlwind kick and peacock). Yet you don't see that, you look at the one thing tai was reduced in, it's melee DAMAGE not output. Why should it be GREAT at everything? Your argument for PVE aspect is also null and void as Pure Wm is shit at PVE too. Your point about gentle fist PP melee and any other melee isn't a great argument as tai's melee's are FASTER than any other melee/weapon. You want it to also rival the dmg too? You're out of your mind
-
Agility tai goes off on it's cancel abilities + quick combos + melee pressure in that downtime. The nerfs were a slap on the wrist, it still has everything above ^ just less dmg output. And not by a lot either lol
-
No it just means Kyu sword needs a reduction in str req to 110
-
This sword is very fast. Buffing the base dmg will just make it too strong. It's great where it's at.
-
HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHHAHAHAHAAHHAHA. Now that I've got that out of my system, risky is fine.