Raw

Silver Ninja
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Everything posted by Raw

  1. The Curse Seal Activation Technique is a Medical Mastery Technique, allowing the caster to release a curse seal on themselves, vastly increasing their strength by up to 20%. It has a cast time of 2 seconds and requires the caster to stay still during this period. This technique requires the user to: have the Medical Mastery have a minimum of 65 Intellect have a level of 35 or above This technique scales with the Chakra statistic. ______________________________________________________________________________________________________________________________ In-Game Look
  2. The Cell Regeneration Activation Technique is a Medical Mastery Technique, allowing its caster to increase the rate of cell division of themselves or an ally, thus healing them. It has a range of up to 11 tiles and a cast time of 2 seconds, requiring the caster to stay still during the cast period. The healing rate increases as the user becomes more proficient with the technique over time. This technique requires the user to: have the Medical Mastery have a minimum of 50 Chakra have a level of 30 or above This technique scales with the Chakra statistic. ____________________________________________________________________________________________________________________________ In-Game Look
  3. The Poison Cloud Technique is a Medical Mastery Technique, allowing the caster to spew poisonous gas from their mouth into the air in front of them, damaging all targets in its area of effect and poisoning them. It has a cast time of 1 second and allows the caster to move during this period. This technique requires the user to: have the Medical Mastery have a minimum of 40 Intellect have a level of 25 or above This technique scales with the Intellect statistic. ____________________________________________________________________________________________________________________________ In-Game Look
  4. The Antibodies Activation Technique is a Medical Mastery Technique, immobilizes the caster, allowing them to activate the antibodies of an ally, increasing their fortitude by a specified rate for up to 30 seconds. It has a range of up to 4 tiles and a cast time of 1 second, requiring the user to stay still during this period. This technique requires the user to: have the Medical Mastery have a minimum of 15 Intellect have a level of 20 or above This technique scales depending on the target's Fortitude statistic. ____________________________________________________________________________________________________________________________ In-Game Look
  5. The Chakra Scalpel Technique is a Medical Mastery Technique, allowing the caster to mold chakra around both their hands increasing their sharpness and precision for up to 60 seconds, increasing the user's base melee damage with chakra. It has a cast time of 1 second and requires the user to stay still during this period. This technique requires the user to: have the Medical Mastery have a minimum of 35 Chakra have a level of 15 or above This technique scales with the Chakra statistic. ______________________________________________________________________________________________________________________________ In-Game Looks
  6. The Mystical Palm Technique is a Medical Mastery Technique, allowing the caster to resuscitate a fainted ally, restoring some of their health and chakra in the process. This technique has a range of 1 tile and a cast time of 10 seconds. It requires a significant amount of focus, hence why the caster must stay still during the casting period. The revived ninja will be impervious to damage for 2 seconds. This technique requires the user to: have the Medical Mastery have a minimum of 35 Chakra have a level of 20 or above This techniques HP and Chakra restoration rates scale with the Chakra statistic. The restoration rate is 10% HP & 10% CP +0.2% per Chakra point. ____________________________________________________________________________________________________________________________ In-Game Looks
  7. The Poison Scalpel Technique is a Medical Mastery Technique, which allows the caster to mold chakra around their hand before performing a precisely targeted thrust on their target, damaging their vital organ while also stunning them for half a second and poisoning them. As the user gains proficiency with this technique, the potency of poison will increase. This technique requires the user to: the Medical Mastery have a minimum of 25 Intellect have a level of 15 or above This technique scales with the Intellect statistic. ____________________________________________________________________________________________________________________________ In-Game Looks
  8. The Poison Senbon Technique is a Medical Mastery Technique, allowing the caster to coat their Senbon with poison, after which they throw them up to 15 tiles stunning the target on impact for 2 seconds and poisoning them. It has a cast time of 1 second but allows the user to move during this period. This technique requires the user to: have the Medical Mastery have a minimum of 10 Intellect have Senbon have a level of 10 or above This technique scales with the Intellect statistic. ______________________________________________________________________________________________________________________________ In-Game Looks
  9. The Treat Wounds Technique is a Medical Mastery Technique, allowing the caster to patch the wounds of an ally, thus restoring their health once they are in a radius of 3 tiles. It has a cast time of 1 second and requires the caster to stay still during this period. The rate at which the technique heals will increase as the caster becomes more proficient. This technique requires the user to: have the Medical Mastery have a minimum of 10 Chakra have a level of 10 or above This technique scales with the Chakra statistic. ____________________________________________________________________________________________________________________________ In-Game Looks
  10. The Dragon Fire Technique is a Fire Mastery Technique that immobilizes the caster for 1 second then shoots a blazing projectile shaped like that of a dragon and spanning 3 tiles. If the technique hits a target the caster will instantly follow up with 3 fireballs similar to the Triple Phoenix Fireball Technique. This technique requires the user to: have the Fire Mastery have a minimum of 60 Intellect have a level of 35 or above This technique scales with the Intellect statistic. In-Game Looks
  11. The Great Fireball Technique is a Fire Mastery Technique, which allows its caster to expel a giant ball of fire from their mouth spanning 5 Tiles in width and traveling up to a distance of 15 tiles enveloping any target within its range, dealing damage along with burns. The technique has a cast time of 1 second and requires the user to stay still. However, its center proves to be its weakest point dissipating the technique if it encounters any obstacles in the surroundings. Nonetheless, it is an exceptional technique for starting an engagement from stealth, as it can decimate a large group of weaker players at once. This technique requires the user to: have the Fire Mastery have a minimum of 50 Intellect have a level of 30 or above This technique scales with the Intellect statistic. In-Game Look
  12. The Combusting Vortex Technique is a Fire Mastery Technique, which immobilizes its caster for up to 1.2 seconds, allowing them to coat themselves in a shroud of flames, damaging and burning any target within a 2 tile radius while also stunning them for 1 second. It has a cast time of 1 second and allows the caster to move during this period. This concept is said to have originated from Buddhist monks who meditate coated by flames. This technique requires the user to: have the Fire Mastery have a minimum of 40 intellect have a level of 25 or above This technique scales with the Intellect statistic. In-Game Look
  13. The Fire Wall Technique is a Technique of the Fire Mastery, which allows its caster to create a wall of fire in front of them spanning a width of 3 Tiles, dealing damage and burning any target unlucky enough to step into the searing flames. It can also be cast while the user is in motion, but only at a slow pace. This technique requires the user to : have the Fire Mastery have a minimum of 35 Intellect have a level of 20 or above This technique scales with the Intellect statistic. In-Game Look
  14. The Big Flame Bullet Technique is a Fire Mastery Technique, which enables its caster to expel a giant ball of fire from the mouth spanning a radius of 3 tiles in front of them, any target caught in the area of effect is damaged, burned, and stunned for 1 second. This technique has a cast time of 1 second and immobilizes its caster for 1 second when used. It also gives the caster freedom of movement while casting. This technique requires the user to : have the Fire Mastery have a minimum of 25 Intellect have a level of 15 or above This technique scales with the Intellect statistic In-Game Look
  15. The Triple Phoenix Fireball Technique is an evolved variant of the Phoenix Fireball Technique, but unlike its predecessor expels 3 fireballs from the caster's mouth instead of 1, which move up to a distance of 12 Tiles, inflicting damage and burning any targets on contact. Compared to its parent technique, it requires twice the amount of chakra to utilize. However, it has a shorter cooldown time, slightly higher base damage, stronger burn damage, a slight increase in range, and a wider area of effect, making it better for combat. This technique scales with the Intellect statistic. In-Game Look
  16. The Mud River Technique is an Earth Mastery Technique, which allows its caster to transform the surface before them into a river of mud 6 tiles long, damaging all targets in its path while also sweeping them back 2 tiles and slowing them for 4 seconds. It has a cast time of 1 second and allows the user to move during his period. This technique requires the user to: have the Earth Mastery have a minimum of 50 intellect have a level of 30 or above This technique scales with the Intellect statistic. ____________________________________________________________________________________________________________________________ In-Game Look
  17. The Ravaging Earth Spikes Technique is an Earth Mastery Technique, which immobilizes its caster for 1 second, allowing them to condense earth and stone into spikes that protrude from the ground traveling up to a distance of 20 tiles damaging and penetrating through targets on contact. This technique requires the user to: have the Earth Mastery have a minimum of 40 intellect have a level of 25 or above This technique scales with the Intellect statistic. ____________________________________________________________________________________________________________________________ In-Game Look
  18. The Earth Split Technique is an Earth Mastery Technique, which creates a fissure (Narrow opening in the earth) in front of the caster reaching up to a distance of 6 tiles, which damages any target in its path while stunning them for 1.5 seconds. It has a cast time of 1 second and allows the user to move during his period. This technique requires the user to: have the Earth Mastery have a minimum of 35 intellect have level of 20 or above This technique scales with the Intellect statistic ____________________________________________________________________________________________________________________________ In-Game Look
  19. The Great Earth Prison Technique is an advanced variant of the Earth Prison technique. Unlike its predecessor, this technique traps all targets in the up to 8 tile radius encompassing its caster. Compared to its parent technique, it requires more chakra and has a smaller area of effect. However, it makes up for its shortcomings as it has a slightly shorter cooldown time and ensnares its targets for up to 5 seconds. These factors, along with its mass snaring attribute, make it exceptional for group combat. ____________________________________________________________________________________________________________________________ In-Game Look
  20. The Earth Prison Technique is an Earth Mastery Technique, allowing the caster to create Pillars of Earth, which emerge beneath their target, damaging and trapping them for up to 4 seconds if they fall within a radius to 9 tiles. It has a cast time of 2 seconds and requires the caster to remain still during this period. This technique requires he user to: have the Earth Mastery have a minimum of 25 intellect have a level of 15 or above Upon completion of level 3, this technique will evolve into the Great Earth Prison Technique. This technique scales with the Intellect statistic ____________________________________________________________________________________________________________________________ In-Game Look
  21. The Earth Pillar Technique is an Earth Mastery Technique, allowing its caster to upraise the ground underneath any target, damaging them once they fall within a radius of 6 tiles. It has a cast time of 1 second and allows the user to move during his period. This technique requires the user to: have the Earth Mastery have a minimum of 15 intellect have a level of 10 above This technique scales with the Intellect statistic. In-Game Look
  22. The Bubble Clone Technique is a Soap Bubble Mastery Style Technique, allowing the caster to use their pipe to blow a bubble friend. It functions like a summon and can only be used interchangeably with others. It performs Basic taijutsu attacks dealing heavy damage and can create soap bubbles while also doubling as a distraction despite having low durability. It has a cast time of 2 seconds and requires the caster to stay still during this period. The clone's durability also increases as the caster becomes more proficient with the technique. This technique requires the user to: have the Water Master, have a Bubble-Utilizing Pipe have a minimum of 40 Strength be a native of the Mist Village have a level of 25 or above ____________________________________________________________________________________________________________________________ In-Game Look
  23. The Bubble Spray Technique is a Soap Bubble Mastery Style Technique, allowing the caster to use their pipe to unleash a barrage of bubbles traveling up to 1 tile and snaring any targets in its area of effect for 2 seconds on impact. It has a cast time of 1 second and allows the caster to move during this period. This technique requires the user to: have the Water Mastery have a Bubble-Utilizing Pipe have a minimum of 35 Strength be a native of the Mist Village have a level of 20 or above This technique scales with the Strength statistic. ______________________________________________________________________________________________________________________________ In-Game Look
  24. This Bubble Solution Spitting Technique is a Soap Bubble Mastery Style Technique, allowing its caster to use their pipe as a medium to fire 4 projectiles composed of soap bubble solution which travel in all directions around the caster each travelling 9 tiles and damaging the target on contact. This technique requires the user to: have the Water Mastery have a Bubble-Utilizing Pipe have a minimum of 25 Strength be a native of the Mist Village have a level of 15 or above This technique scales with the Strength statistic. ____________________________________________________________________________________________________________________________ In-Game Look
  25. The Great Soap Bubble Technique is an evolved variant of the Soap Bubble Technique. However, unlike its predecessor, the bubble produced travels up to 10 tiles, penetrating all targets in its path and snaring them for 2 seconds. Compared to its predecessor, it is an overall improvement as it deals more damage and covers more range while only using slightly more chakra than its parent. The penetration effect also makes it significantly better for group battles.