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Everything posted by Hao
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Yeah, happening to me and a few others. July 2, 2023. App is fully updated and all. Did it fix by itself, or did you do something and then it changed
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I can launch the fishing rod activation just fine, and then the casting bar appears, which I can also perform fine. I am successfully able to cast the rod, and it sits in the water doing its thing. When I hear the sound for the nibble, I don't get a "!" icon anywhere that I'm apparently supposed to get. Pressing the Fishing Key also does nothing.
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Yes, you can exclude flicker because you exclude common variables that don't affect one argument over the other. My statement was that wind claw/water slash are harder to land than this new suggestion for Feast. Including flicker doesn't change that. Flicker+Claw makes Wind Claw easier to land, but Flicker+Feast would then BE EVEN EASIER to land.
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This suggestion makes the ability too strong. Instant cast damage that's homing in an 8-tile radius? And the only downside is self-stun for 1 second? Let's look at like water slash. Or like wind claw. Instant damage, and then self-stun for 1 second. ... Except water slash and wind claw are way harder to land than some 8-tile wide AOE homing lightning bolt (excluding using Flicker because Flicker+Feast would still be easier to land than Flicker+Claw). So, no.
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Cool images to showcase why Cloud should be in Nin: Cool bridges Cool other buildings Cool village outfits Cool jutsu for Cloud Village's Hidden Mastery (Lightning STR build)
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Yes, agreed. And it doesn't even need to be announced on the village chat. And this is roleplay-wise correct, too. Imagine you want to quit your village, you just step out, scratch off your headband and go about doing rogue/illegal activities. Remember, Sasuke didn't have to talk to his kage, or kill 3 friends or escape jail to become a rogue. Gameplay-wise, you can do it so that one of the options when you right-click your headband is to "Abandon Village", which lets you go rogue. You can add 1 or 2 confirmation prompts to make sure the user knows what they're doing.
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This is really cool, and I'm sort of surprised something like this hasn't been done. For an RP game with bits of drama left and right, this is good. You should slightly reduce the coffee-burn tint, and also decrease the font size by a point or a half, so that you can fit more, and increase clarity. As for content ideas, Insidious read my mind. If this goes big, you can ask GM's to post the newspaper on Discord so that people can subscribe to it with a #role or something and be notified.
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I like the idea, but the actual colours for those upper tiers can be iffy. They're not all desirable, nor are they consistent across the items. I think instead of 3 higher tiers, there can just be 1, like Antar's idea of Shiny version of the item. This way, you can make the Shiny version just a super shinier/golden version of the default item, which is more indicative of its tier, and consistent across all Shiny drops.
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How anticlimactic.
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Good, I'll pretend that's what you meant
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- teamfight
- game master
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Why not just avoid paying out of pocket if you just use the entry fee proceeds to be the prize pool. This way, you distribute prize like this: 1st place team - 50% of the prize pool 2nd place team - 30% of the prize pool 3rd place - 20% of the prize pool I thought that was the whole reason you even had an entry fee. This way is better, because if a lot of people join, then prize pool will be naturally large, and if only a few join, then it'll be a small prize rightfully so, since it's easier to win a tourney if only a few participate.
- 3 replies
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- teamfight
- game master
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I'd say there's a difference between making something easier, and improving QOL/quality of gameplay fluidity. This, I'd say, counts as the latter. Other games have this feature as well.
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I was thinking of posting this a while ago, but yeah, I 100% agree with this. Need to also have a /playerfocus where your targeting puts NPC mobs at lowest priority and all players above. And to avoid the complexity of commands, it could instead be a toggle that cycles through all the priorities (like run, pvp, etc.) that is shown in a part of UI (if enabled in the Options menu, just like how you can see your Run/Walk toggle on the UI).
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Good luck. Take breaks, turn off phone, and don't pull all-nighters.
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Leaf Needs A Weapon Like Other Villages!
Hao replied to question's FireDuck6969 in Suggestions (Old)
@Fireduck6969, Suggest—or find a way—to somehow have GF make sense with a weapon, and only then does this suggestion apply. Because Sand ninja needed fans in the anime, Mist ninja needed a pipe for bubble, but Neji didn't need no weapon to pop foes. It's unlucky, but that's how it is. It worked off of pure hands/finger tips. -
And you just called them a noob right before, too. Extra points for them, even lower points for you.
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BI timer could be increased to a 600, and the trade-off being that the timer goes down twice as fast while you're in the hospital. So BI warrior'ing will take 10 full minutes to take off BI (as opposed to 8.33 minutes rn), and staying in hospital the whole time will mean you're off BI in 5 minutes.
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There is just absolutely nothing to say against this idea. Why not. ▲ +1
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The 'Damage given per STR required' table is only illustrating one factor, and there are other factors to read when determining swords balance. If you check my Shirokata post, I also have that same chart. Is that the only thing I used to convey my point? To check a sword's value in Nin, you'd look at 3 attributes (there might be more than 3, but we'll get there): - Damage given per STR required - Attack speed - Any other unique benefit You can't just compared the first attribute and conclude a sword is weak. Bone sword has drastically lower damage than Blood Katana (another sword in its tier) because of the difference in attack speed. With your approach, Blood Katana is the best sword in the game, and Dark Bandit Blade is also really good, right behind Bone, which we know isn't true... The low-STR swords have very little unique benefit (attribute #3) and poor attack speed (attribute #2). So you see their first attribute being their strongest. The high-STR swords (Blood, Bone, Kyuketsuki) have faster attack speed than the low-STR (except Blood), with Religious as an exception. They also have HP regen (aka, the unique benefit). Blood Katana doesn't have HP regen or fast attack, but its first attribute (Damage) is its best. So you notice how all 3 attributes are considered in a sword, not just the first attribute.
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Imagine someone finds a Shiny Bonesword or a Shiny Adamantine, and it goes around the market for like 1mill+
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Decrease cast time of pillars by 0.2 seconds.
Hao replied to question's Burnfinix in Suggestions (Old)
Out of all the ways to fix Lightning, this ain't it. Pillars is actually fine as a jutsu. It's not there to be freely attached to Chidori. -
Maybe Scarabs just have a lot of pride and won't let themselves die with their butt exposed! Also, this could be in another category; not suggestions.
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Clean pixel art
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What is this ridiculous take lmfao. "You made your own account before clans were made? Your fault! You should have known the future, and NOT made your account until clans were in!"
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See how easily things are handled when you sit down and talk to each other.