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Everything posted by Angelik Date
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Ninja wars online Addictive game where your Naruto dreams come true. Features I suggested this one in the past but give us the piggy bank where you can store your money. Also wardrobe furniture would be really great. Being able to store your clothing items there similar to the fridge with consumables. I think that a chest could look amazing too. (the art needs some serious work, but you get the idea) Changes: Connect all your accounts The idea is to be able to connect all your alts with your main account which would make couple of features possible: 1. Your alts spawning in your house. FROM ANY VILLAGE. Lets say you are leaf villager with 4 leaf alts which are connected all to your main account. They can without any problem spawn in your house. However you also have one rogue and one sand account which you would prefer to be able to spawn in leaf village too. For that you need Hokage/Council member permit. They would be able to to find your alt and grant it a permit to spawn in your Leaf village house. They can also remove the permit anytime they want, which would prevent stealing raid points and other kind of bad behaviour. It would probably make less sense to make it available in Takumi since its rogue village but there should be more housing areas for neutral zones where this would be possible. 2. Since you can connect all your accounts I believe you should also be able to trade your alts the "untradable" items. Imagine that you grinded for angel wings but only one of your accounts can wear them. It would be very convenient if my other alts could wear them too. Your accounts are connected that now makes it easier to punish bad behaviour which I believe is more convenient for the GMs. Boss drops: I would love to see the bosses being more rewarding. Lets say they drop something small like a shard which you can collect and later exchange for items. There could be shop with new clothes/furniture or just recoloured old items which you could trade these for. It would still be a grind but since you would drop them every time it would be more about patience and less about luck. Different mobs would also drop different shards. House market or market in general in game It would be great to have in game market system where you can send your items in the market and anyone could buy them. Anyone could access it anytime and it would make the trading very safe and easy.
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LMAO, Nagamushi's KOS list would be much scarier if he lasted in game for more than a week without getting banned.
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[HALLOWEEN EVENT] Spooky Furniture Pixel Art Submissions CLOSED
Angelik Date replied to topic's Tech Support in Discussion
Some nasty witch bussiness. Hope that some ninja will not get cursed. Fluffy werewolf carpet. Comfy armchair? Why not. Meow. Pumpkin furniture. Just dont eat it. -
With this lag farming is impossible aswell... I recently teleported between 4 bears who were more than 3 tiles away from me and the lag didnt allow me to escape .-. Love this.
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Hii everyone! Do you also struggle while transferring money from your alts? Because of the housing system I've got this cute problem solving idea how to make your life on Nin easier in the form of a Piggy Bank. You won't need any second person to transfer you Ryo and you will not have to face the risk of dropping it and losing it or getting robbed. How would it work? As an owner of a house you put your Ryo in the Piggy Bank, make your alts co-owner and, Tadaa! Easy transferred Ryo. Works great for friends and organizations, only owner and co-owners have access. Super simple and just great! ~Thanks for reading! P.S - Thank you @Kaenfor the little touchups!
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Hey everyone, Enjoying the new housing system? I am coming to bring some fresh ideas that I think might bring even more fresh air with this system. First, I am thinking of additional housing estates in neutral zones (no restriction as who can own those houses); Tanzaku Asoki port town A new map accessible through Dark Spiders acting as a lobby/no-zone for meetups Down of South Tigers I believe it'd be nice to finally have those areas for interactions, where it'd be No One's territory, and it will brew chaos and fun. Those maps will be between all main territories and be way easier for people to trade and meetup, instead of going to Land of Toads every time you want to trade something. As well as more free space for tournaments, duels and just friendly sparring. (example use of the current club system and having a "Weekend Fight Club" where weekly events can be announced) 2. Second, I am thinking in villages there should be houses sizeable enough to be fit for unofficial organizations and allow them to spar and host their own events. Villages nowadays don't support friendly interactions and sparring with alleged "enemies", and instead you have to go to Toads where a spar can be easily interrupted/ruined by a hostile group. Thanks for reading :3
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Hey community! Here I'd like to suggest a bit of an overhaul for the bounty system. One of the current cons of the system is - cheating kills, just on your alt, kill some of your other accounts and then kill that alt to claim the bounty. It's simple and doesn't take long at all. Second - people always try protecting their bounties by suiciding or going out on battle Injuries. That's why I've thought of a possible balance for the bounty system. In this change, you wouldn't have to be worried about losing your bounty and it wouldn't be "necessary" to suicide and it would stop the farming of bounty. I believe that the bounties should be based around kills, in my suggestion; The bounty on your head depends on how many ninjas of a certain level range you have killed lvl 10-19 = 1 bounty : lvl 20-29 = 2 bounty ... lvl 50-59 = 5 bounty : lvl 60 = 6 bounty etc. It would seperate people who only kill lowbies and their own alts and people who actually hunt high levels. The difference between a person with 100 kills and 100 bounty and someone with 100 kills and 500 bounty would be apparent. With these changes, also you won't lose any bounty when you're killed, but instead if you die 2 times without killing anyone in between, on the third death you'll lose 1% of your bounty, and that % will go up the more times you die without killing, with maximum of 20%. This will prevent people from farming bounty rewards. Instead it will just show off that the more dangerous and and deadly you are, the more wanted you are, and not how good you are at killing your alts. I also want this to stop things such as seeing a level 20 above you on the bingo book with a farmed bounty, and i also want people who are skilled and experience to not be on the last page because they just lost their bounty. So, tell me guys what you think - if you are happy with current bounty system and all your ideas how could we make nin online bounty system better. :3
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Hair salon for cash shop items! (In game)
Angelik Date replied to question's Colette in Suggestions (Old)
Love that idea. This is exactly what we need. -
Please buff the overall experience gain
Angelik Date replied to question's Kuroi Merlin in Suggestions (Old)
I agree. When I started to play nin I was mostly playing and leveling alone because my friends were just different lvls than me. And I have to say that it was pretty hard time and not everyone is probably patient enough to survive lvling to 60 in this harassing world. -
I am glad that you made this post but I am not sure how could we fight against this problem. Our only option is probably just thinking twice before acting and making sure that its actually the person we think it is... ;-;
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Leaf's Search and Riddle 2 (Orienteering)
Angelik Date replied to topic's Yamamoto Takeshi in Leaf Village
It was really beautiful event. I hope to see many more in future.- 6 replies
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I see your point Roei, but atm only mission what I do as a lvl 60 is cbk which I always do fair way. And on my villagers alts I afk when I have GD mission. And when I compare it - it just doesn't feel well balanced.
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Hey everyone! I thought about making this post because I've noticed something quite unfair when it comes to missions. On level 60 as a rogue it's not possible to make any passive money by doing missions. Only mission you're able to earn some money from is CBK (cold blooded killer) where you kill 14 ninjas and you are awarded only 140 Ryo. I honestly believe for killing 14 ninjas we should be awarded with way more Ryo. If the award was upwards to 500 Ryo it'd be way more worth doing as a high level. The main reason why I'm pointing this out is because villagers are able to afk for 30 minutes and get 300 ryo just like that, while CBK takes way longer and is least rewarding. We are rogues after all and part of our rp is being criminals and kill innocent villagers in danger zones.
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Imbalance of new content - Dark Weasel
Angelik Date replied to question's Black Rain in Suggestions (Old)
I agree that the boss should move a bit further from Sand village because from guard duty where are always people it takes only few seconds to get to war zone. Also I think that the spawning time should be shorter. 50 minutes are way too long. -