Kuroi Merlin

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Everything posted by Kuroi Merlin

  1. How can these weak/buggy summons still have the same issues since 5-6 months ago...why even implement them if they are going to be ignored :/
  2. I I really like your suggestion, and also I agree about the party system, even if I want to level up in party with my friends, it feels like I'm lvling slower than if I lvl alone, the penalty is also another thing that puts us off unfortunately I really don't understand why there's so many things declining a players lvling experience, especially when the lvl cap keeps increasing
  3. Thank you, I understand that Rory doesn't want people to just get things without any effort and I also agree with his reasoning but at the same time, some masteries are really a pain to level compared to others and the overall exp is a tad slow, for your normal gamer that only spends 1-2h playing a day this becomes a bit impossible to play when some of the missions can take 30min up to 1h if you're unlucky and keep getting killed and then you're rewarded with exp that is not even 20% of what you need to level up. Love the game but find it difficult to stick around, if maybe there were also other methods to level instead of just mission/grind maybe some dungeons to give chunky exp. Like the spider boss would be nice if that would provide us with chunky exp, wouldnt even need to be the same as a mission, could even be like 1/3 of a mission exp but at least that's fun, different, and can be used to also level up
  4. I have been playing Nin on and off and my struggle with it has always been how difficult it is to level at a steady pace. I enjoy the early game of nin, but it gets so tedious/repetitive at later stages and this is why I can't get my friends to stick around with it (They usually leave around lvl 20-30) It's such a great game, it's really well done and all, but maybe not now, but when more content comes out would be nice if the EXP of missions/mobs would go up in a healthy way. I know I will be bashed by most of the community that has stayed around for so long. I'm just trying to think of the big picture, it would attract more players if it wasn't so dificult to level up. x
  5. We all know the game is not very welcoming for new players and I don't think it will ever be, it's only the old community that sticks around because they are the only ones that can deal with the heavy grind/lvling system I have tried countless times to get friends over and they quit straight away, and they are used to byond games like goa or nff which are similar, even though Nin Online appears to be a superior Byond Naruto Fan game it unfortunately fails to cater new players and I guess in a way that's fine, it's not meant to be a huge populated game but it could be It's a great game nevertheless, but the grindiness/lack of events/missions/content is what makes people not stick around, but if you love PvP/Roleplay it's a great game, plus the artwork/sound of the villages is spot on and you can tell the developers love the game. It could also benefit from instanced dungeons similar to the spider boss, that's really fun to do but only for low lvls, really surprised not a lot more like that were made
  6. Still waiting for fan buff No point in going str fan atm when int wind does more dmg and has no self stuns/bigger range :/ Also str fan doesn't have many good mastery combinations..