Kuroi Yeldo

Members
  • Posts

    47
  • Joined

  • Last visited

  • Days Won

    1

Kuroi Yeldo last won the day on December 8 2021

Kuroi Yeldo had the most liked content!

Recent Profile Visitors

824 profile views

Kuroi Yeldo's Achievements

Newbie

Newbie (1/17)

  • Reacting Well Rare
  • Conversation Starter Rare
  • Week One Done
  • One Month Later
  • One Year In

Recent Badges

47

Reputation

  1. Hello everyone. I play nin-online on and off, it's a game that always draws me back. Whilst I play quite a few mmo's I always feel like Nin progression is a bit too centered in just obtaining jutsus or weapon if you're a WM/fan. I really think Nin could benefit from something like a skill tree to boost its versatility. Excuse my poor "Paint" skills but I just wanted to show an example of the idea I'm suggesting. For example we would have a skill tree symbol where when we'd click, we'd have a similar to what I've attached pop-up. By clicking on your own element, say fire, it would drag a bunch of passives that you could unlock by spending say for example skill points. These skills points could either be gained every 3 levels up to a cap of 10/15 skill points? or you could even have a mastery system where by just using your jutsus, you'd obtain "Fire Experience" and your fire would level up, giving you a mastery point to spend, again a maximum of something like 10/15/20. Depends how many passives you would like to add. (The paint example was a really rushed example of passives that i randomly came up). Instead of just thinking about "we need new jutsus" I think by just expanding what we currently have would really strengthen Nin Online as it's already such a fantastic game. Thanks for listening.