With all those cast times, melees are tremendously strong, it doesn’t “lose” to int masteries. Two run cast homings, WMs melee people after using it. You go tank or water and you’re a 1v1 machine. The mastery needs a rework because it’s boring to play with but doesn’t need any buffs on melees or such stuff.
This example isn’t right, yeah if an int user put 70str he’ll have the same melee attacks but not for the same cost. They’re sacrificing 650hp/40 damage.