Hello Hello, as you may have seem with the title , here is some problems that I would like to point out about fan. 1 - The Fans
There seems to be an odd problem with the current fans.
Blue Fan, Crystal Fan and Blood Iron Fan have all the same base damage
This might not seem like a problem but they're all on the same level now basically, there is no need for you to really had 20 points(80 strength requirement) to have access to the Crystal Fan/Blood Iron Fan if you already have a Blue Fan for 60 strength.
Blue Fan
-22 base damage - Pierces
-Knockbacks - 60 str requirement
-2.4 CD Crystal Fan
-22 base damage
- 0.5 second stun (knockback is basically a 0.5snare so same CC period time) - 80 str requirement
- 2.4 CD Blood Iron Fan
-22 base damage
- 0.5 second stun
-80 str requirement
-2.2 CD
By seeing these graphics, you can tell that having a Blue Fan and get 20 extra points to put in health or chakra is more worth than going for the higher level weapons. It's also the only fan that pierces. That's another advantage it got against other Fans. They're all basically the same weapon and not worth the extra stats.
2- Tornadoes
It has been a subject for a while, I think tornadoes should be a Tier III jutsus. That way hybrids would need alot more stats point to have access to one of the strongest jutsu of the kit.
Wind hybrids with only 20 str can land combos that can go til 350 damage with 80-90 intellect depending on their second masteries.
While a Pure Fan with 80 str won't go over 200 damage with a combo like this because his safest combo is Tornado + melee + kunai (Wind Barrage can be added and reach 200-250 damage but you're selfstun for 1sec which is not really safe).
What I'm saying is, without more stat sacrifice, an int wind gets more use of tornadoes than a pure fan. Higher stats sacrifice would make up for it since they would have to neglect their HP or Damage to land such combos. 3-Cyclone
That new cyclone change , makes it wonky to use. People that don't play the masteries might not see what's wrong with it, but by having an attack that doesn't reach people that are 4 tiles from you allow them to avoid your jutsus by just running towards you. Which makes no sense because you usually run away from someone if you want to avoid a jutsu. It’s way TOO EASY to avoid for the cast time it has.
On top of that, it has 2 second cast time, which gives them even more room to do so. I think the change should be reverted or something else should be changed about this jutsu because it's really tricky and wonky to use.
If those concerns could be looked at, it would be appreciated.