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Emiya last won the day on January 29 2021
Emiya had the most liked content!
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I think there should be an option to restore this title like Hero of the Toads. Especially considering that villagers can lose it and become titled as Criminals when they go rogue and respawn at Host caves to grab a snake contract summon for example. Wondering why it's a one time only title when you lose it upon respawning as a rogue.
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I firmly believe that putting priority on server stability is dozens of times more valuable than working on any other updates currently. Even if most people won't be able to see or appreciate the fact that no updates were made because our developers had silently been working in the shadows spending tons of hours of dedication and hard work into improving the game. At the end of the day, while a portion of the community might have their complaints in short-term, it is going to make a lot of people happy in the long-term. Personally I've always wanted to see the focus be put in giving players somewhat of equal chances in terms of map switch loading, or running speed for example. I think the advantage given to users with higher fps and lower ping is significantly huge and frustrating to see. I've seen players refuse to use the new client because of the low speed of map switch loading. It has been bugging me personally as well. I also get that some people aren't happy to be used as experimental test subjects on the BR Server. But to me it looks like you guys are trying to build a rocket booster on a brand new car/engine that's still in development. And I don't see an issue in putting it out for a test drive and observe your current progress in real-time in the game. Some would still prefer the old car cause the seats feel smoother, but you guys are trying everything you can to make v2.0 even smoother than that. What is there not to appreciate? I know the "Rory's vision" has been kind of a meme, but I think you have a very clear understanding on where to put your focus on right now. I've watched this game grow from its infant stage from 2013 all the way up until now. You wouldn't have been half as successful if your vision wasn't as good as it is. Is it perfect? No of course not because we all have our flaws. But you do possess the responsibility as you take accountability with your actions, and make changes whenever you note mistakes that you didn't see at first. You also listen to the community really well and made improvements based on the experiences of what you think is the best course of action. The game didn't just miraculously become successful. You put your heart and soul into this master piece of work. You've always shown great professionalism and took your project as seriously as you possibly can. On top of that, you've also given clear transparency on what it is that you've been working on. And for that I'm incredibly grateful and happy that I've been part of this ride for so long as I'm eagerly awaiting where the road takes us next in the future. I'm wishing you nothing but the best, especially cause I can't imagine how much stress this has brought to you. But I'm confident that despite all of your sleepness nights, it's going to pay off greatly at the end. Make sure to reward yourself and take a good well deserved break too, cause you deserve to allow yourself to de-stress and recharge afterwards. You've earned every single dime with the fruits of your labour. And we're able to see you invest your time and money to build things to the next level. As a result you've allowed us to enjoy spending our time here at the expenses of your hard work. So thank you for everything and stay freaking awesome.
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It's kinda ironic when the ones who complain about getting BI warrior'ed today, are also the ones who trash talk and boast about BI warrioring their opposition yesterday. Let that sink in for a minute and grab some coffee.
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Yes please. Been suggesting this for a while now, so I hope it doesn't fall into dear ears this time around. Alt+X for player-targets (so medics can target allies). Regular X to target enemy ninjas first.
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Greetings Leaf Ninja, The Twelve Guardians are here to proudly announce with great excitement that we will be offering Guard Missions to our Leaf citizens. We will assign our Twelve Guardians requested by Leaf villagers to guard them on missions, and escort them to reach their destinations safely. These missions will also be conducted in full RP mode to help encourage and support Roleplay within the village. Guard Mission services will be available through the Guardian Temple based on Guardian availability. Requests will be available by messaging Guardians privately, by public announcements through the Aviary, or using the #GuardMissions on the Leaf Discord. Guardians will also utilize the Aviary to notify that they are available for assignments as well. We will be asking for a small compensation fee of 300 Ryo on average. The fee will be negotiable depending on the difficulty of the Mission. Blank scrolls or items/drops are acceptable as well. Guardians will usually work in pairs of two, but could potentially assign more numbers depending on which difficulty tier the missions are ranked, such as: D, C, B, A and S-Ranked missions. The Ryo that Guardians receive will be split 50/50 after each week, one half goes to our Bank for Sashes/Tools and the other half for those Guardians who did the missions, equally shared respectively. There are various types of Guard Mission examples listed down here below: Example #1: A Level 10 Leaf requests to be guarded and/or helped to kill Tigers, because of enemy ninja's interrupting their grind/missions. Due to its low difficulty of this mission the price is negotiable by trading Tiger Furs worth 100 Ryo. (D-rank Mission) Example #2: A level 15 Leaf requests to be escorted to deliver a Parcel Mission and pays 150 Ryo due to its medium rated difficulty. (C-rank Mission) Example #3: A level 30 Leaf requests to complete Mist Survey Mission at a time where enemy activity is mediocrely high, thus pays a Blank Scroll worth 300 Ryo for its higher rated difficulty.(B-rank Mission) Example #4: A level 40 Leaf Ninja requests the Guardians to do the Snow Wolves mission, because people keep attacking them, and thus pays 300 Ryo due to its higher rated difficulty and longer duration. (B-rank Mission) Example #5: A Leaf Ninja requests to complete Sand Survey Mission at a time where activity is at an all-time time high, thus pays 400 Ryo due to its dangerously high rated difficulty needing more Guardians to assist (A-rank Mission) Example #6: A Leaf Ninja requests to complete Village Most Wanted / Waging War at a time where high-level skilled Ninja’s such as the Puppet Brigade, Seven Swordsmen, Sand/Mist Anbu, or Akatsuki are known to be roaming around, and thus pays 500 Ryo (S-rank Mission) Example #7: A Leaf Ninja requests assistance to kill Bandits/Guren Boss/Monkey Boss and pays 300 ryo for their services. (Self-made Mission) Important notes: -Guard Missions will not include every mission, for example Documents or Spy Missions as Guardians will not partake in tasks that are potentially suicidal. You will be advised to do these missions with a Leaf Raid Squad. -Please do not harass Guardians who decline a mission or are not available to fulfill a request. Last but not least: I’d like to give our special thanks and credits to our previous Twelve Guardian Leader @Dayum for coming up with the initiative, since none of this would’ve come into fruition without his efforts. I’d also like to thank @Jiroubou for his contributions and feedback to improve certain ideas as well. And of course a big thanks to all of our former and current Guardians as well as our current Hokage @Atrane, because this would not have been made possible without their input and support.
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I like some suggestions that Ninja has thrown out there. Using Manpower/Village Influence to set up Jonin NPC's by Council Members/Kage's at Raid Points. Or setting up a barrier that triggers an alert when a main raid point is being attacked. Only question is: Who else would have control with said influence points in Takumi other than the Akatsuki? Perhaps it's time to have the Missings crown their very first Daimyo player.
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1) Definitely yes to suggestion #1. I've mentioned this before on a previous post, but it takes about 1-2h to conclude a full raid skirmish as there isn't enough time to benefit from the bonus. 3) I'd like to see a ''Main Raid Point'' either at the Mission counter inside Kage house/Daimyo house, or inside the Kage room with an extra bonus. 6) Big yes to #6
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If you ask me, it seems like a wasted opportunity to kick Ainz from Akat to take the 300k.. then reinvite him back after.. you'd keep your end of the bargain as promised.
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Yeah, I kept tabs on the timer. Evidently shown here down below as we didn't have even have enough time to capture Mist's Raid points.
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As the title says; I'd like to suggest to set the timer of Reset to 3 hours, because it usually takes about an hour and a half to to complete a raid. There's only so little time left to fully benefit from the experience and ryo gain after a raid is concluded.
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There are many masteries in this game that were made for the sole purpose of support and crowd control. If you wish to be specialized in 1v1, then you should pick a 1v1 mastery class such as Tai/WM. Masteries such as Water or Lightning are more for additional support, stuns, and crowd control. Not every mastery has to be the similar, otherwise it would ruin the uniqueness of each class. Lightning just so happens to be one of the harder masteries to play, because it actually requires skill, precision, and timing. But what's great about Lightning is that it has a fair balance in Risk/Reward. You can get countered if your opponent anticipates your attack which will leave you vulnerable. However if you know what you're doing, you could make Lightning work incredibly well in both 1v1 and team fights. Just a personal opinion, but I'd much rather pick a unique mastery combination/build that's unpopular to others so I could keep myself separated from the rest of the meta pack. No one is forcing anybody to stick to a certain mastery. But if winning every 1v1 is all that matters to you, then by all means go make a Tai/Med and cheese the game.
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I can't say that I disagree with you there, @Souei. I get the impression that Bubble was created as a support / crowd control mastery, but at the moment it seems to do a pretty terrible job as you pointed out the design flaws in Bubble Clone and Bubble Shark Jutsu. As you said, adding a bit of dmg would not solve the existing problem, though it would help at least a little for the time being. I do however agree that a redesign for Bubble is definitely needed. Thanks for adding your thoughts.
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Edited post adding my quick thoughts about Pipe, cause I firmly agree with you there. I had asked @Ueda once if he'd consider locking Pipe to Mist Water Mastery only as he said that he would think about it.
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Keeping this short and concise, because these have been pointed out numerous time while falling into deaf ears. Bugs Bubble Chakra Charging Bug: Charging Chakra of the Bubble user is interrupted whenever an enemy mob walks into their Bubble (melee) Bubble Clone: Does not register kills with missions ----------- Improvements Bubble Clone Improvement: Bubble has a very limited amount of jutsu and is very underwhelming as a solo mastery. I would like to see Bubble Clone be used as an additional summon, rather than being interchangeable with actual summons. Potential Buffs: Bubble could use a little bit of a damage buff on their jutsus since they tickle more than they actually hurt people. I'd also like to see a new lvl30 jutsu because there's a gap between the lvl25 Bubble Clone Jutsu and the lvl35 Bubble Shark Jutsu. ----------- Pipe I firmly believe that Pipe should be locked to Mist+Water Mastery only, because this weapon has been more beneficial to Non-Bubble Int users making them capable of doing the most ridiculous combo's with it.
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As a Lightning user who's been dedicating himself into playing this mastery since 2013, I can say it's one of the finer balanced masteries currently. It is slightly underwhelming compared to other masteries as I can only think of 2 possible improvements. 1: Lightning current self stun reduced to 0.8s 2: Changing Lightning Senbon to piercing through multiple opponents (just like it originally was back in Alpha)