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Everything posted by Seifer
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I do not see a problem.
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The problem is the tier system with swords. They are vertically tiered instead of horizontally tiered. [EXAMPLE] What I mean by this is that swords should not be base 50, 60, 80. They should be at max level: 40 +4 chak, 40 +4 int, 40 +4 fort, 40 +4 str. Lv10-49 should be adjusted for proper scale to this cap, each with horizontal tiers. 15 base + 1 chak, 20 base + 2 int, 30 base + 3 fort etc. ------- This is because there are two reasons that risky got justifiably nerfed. 1) Z damage on vertically tiered swords is cause for lower jutsu dmg and effects 2) Hybrids usage of risky and int jutsus ------- - Once sword tiers are addressed, Crescent Moon Beheading should have its slow on usage taken off. - Shadow Kunai needs to have a mastery lock or have a self-stun like Fuuma.
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NINJA TOOL TECHNOLOGY: A possibility for testing a Mastery
Seifer replied to question's Sirch in Suggestions (Old)
If it's just for testing other masteries and seeing new jutsus, I do not think it should cost ryo when it is unusable outside the building. If it had an arena or reward aspect tied to it, then I would consider adding ryo. -
@Ueda A long while back when you added official clans, you had said you were going to make an option for people to permanently leave their clan. I am wondering if you are still going to do this and if so, anytime soon?
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Suggestion - Make all of the following sell for half original price: Ranked Gear ANBU/HN Gear Akatsuki/PB/7sm/12g Gear MPF Gear Medical Gear Like if you agree
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FDI is often rejected when it the country isn't benefiting. It only looks bustling cuz it ain't 1 trillion acres. You enter village, cloak breaks, and you are 100% able to make it to that house before tagged by anyone. You can then log out and comeback 10m later and finish anything ezpz. That's abuse enough. Not to mention you can house an army in there without people being able to check. All within bombing distance of square. Enemies shouldn't have advantage on others turf.
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Both Sand and Mist have utility vests for their village. It's a nice outfit that can show unity between members of an army. Yet.... LEAF DOES NOT HAVE ONE someone playing village favorites or wut....
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You need to post the hint they give for us to be more helpful. If they talk about a dark forest to the south, you can try going to host map. Larvas -> keep going down until you get to dark spiders -> go left two maps.
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I agree with this. I also think the problem with blank % is the economy. Bosses should guarantee some ryo on death. Typical mob drops should be sold in comparison to level. Blanks should be sellable too.
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- t3 justice
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Shout out to the annoying Login and the 1000+ attempts.
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LOI itself is overkill. The HP should really be toned down.
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Serious questions need serious answers.
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It's WP on basic. No standing still. No CD. No chakra cost. Can flicker use it. Lasts on tile afterwards. And the 2nd one gives DoT.
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The bat should be Lv 20, 40 str req, 20 base damage. The Nikuya should be re-adjusted to around this too. I think it has a lv 63 str requirement or something strange like that.
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I think story-line quests would be an awesome implementation for clans. Obtaining artifacts, revealing history and culture, saving kin, defeating rival clans... Questing with a real lore driven story is a fun way of getting experience points and easy to implement in games. Nin Online is too linear and forces players to play in ways they would rather not to progress. I do not want to do 1000 killing quests against armies of buffed ninjas everyday to obtain a decent amount of experience. Sorry, not sorry. The gameplay only works in a deceiving way because buffed players have it easy or you have people using other accounts to achieve their needs. Or you got players like me who will just not progress for over a year until there is some small window of opportunity due to community change. It is absolutely horrible. The lv 20, 30, and 50 quest line's are no doubt appreciated additions to the game, however they are not casually doable. You cannot defeat a single mob by yourself unless you hit the damn thing with everything in your kit. It is like fighting a boss every-time and you need other players to make it more doable. However, if you are given the opportunity to work with other players for these quest-lines which is at times simply impossible for everyone; you have to deal with the higher level player armies preying on you. Above everything, you cannot solo play. The best missions are hunting missions in which, you run into large zergs on one way maps, get hit once on map change and it is over. Nothing can save you. DoT takes away cloak, players out-run you. We are limited on screen resolution, but players are able to run 3x your speed. Glad to be crippled and blind. We need new quests -- whether it be dailies, story-line, or clan. They have to be doable and not near death experiences for each single mob. Not everyone has a pipe or fan that costs no chakra to do infinite dmg without being hit to mobs. We need quests that are not hunting to be comparable in xp. A 100k xp difference quest that is not hunting does not compare. We need to end one way maps that lead us to our goal. I am saying this because it sucks to logon and run around Nin to find no one in-game or a whole army. There needs to be more ways to achieve goals and other things to do when everyone else is offline. Thanks for my TedTalk
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Yeah, let's buff instant WP some more. When it's Leaf vs majority of players buffed to the teeth, we need it more of a challenge. Not like pure CC class shouldn't do just as much damage as int users.
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Level 20s being camped by lv 60s in a level 20 questline...
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Also, having to access the website to login is painful. In the past I could hit login on the launcher and tab out of it to browse my discord. Now if I tab out, the game gives me an 'oops something went wrong!'. I have to sit on the launcher screen, wait for it to take me to the website to confirm, go back and wait for it to process without clicking anything else. Our technology advanced passed this point for us having to deal with this frfr.
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Bump x 1000. My screen used to look like the top of Amey's SS and now it's the bottom. I can't see anything. My monitor runs a 2560x1440 with 144 Hz. @Ueda I have not played in a year because of this. Can you fix it?
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That mission needs to update with better landmarks oml.
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Add the system for an auction house, then add the auctioned items. @AlexTFM Not wrong pal
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Looks nice @Melodyy. Hopefully the long lost art of RP can one day return to this game.
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There can be bonuses implemented for gold without it being pay to win. They can be cosmetic, certain game mechanics, location/oasis etc. They just cannot give you an edge in pvp or overall gameplay. Imo don't say you don't support this when there was also non-p2w suggestions. Instead suggest your own ideas or better elaborate on what you specifically do/ do not like.
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I am making this post in regards to the Kage's exiling and pardoning system. My suggestion is to make the Kage's have a pop up window in-game when it comes to exiling and pardoning. This window would include a search bar and a scroll down wheel. When you click a players name, there will be an "Are you sure you want to exile/pardon [xxxx]?" This will make there be fewer mistakes when navigating for players and make it an all-in-all easier process. On a secondary tab in the same window there should be a way for players to request pardons or exiles formally with two options of "accept" or "decline". This function will be put into place so Kage's may formally pardon/exile players when they are not playing. Lastly, I would like to add the mailbox feature would be great in supporting communication between players when they are offline to give their reasoning for these requests. Sorry for the paragraph, but it sucks when players have a different schedule then the Kage. @Ueda@Erox Thanks for reading.
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