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Everything posted by Seifer
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1) There is a lack of quests. The quests we do have are not all completable to certain masteries (i.e. stealthing into sand village with no int). Depending on the time of day you cannot do any missions because of 1 way maps (if an army camps a map, you are shit out of luck until they decide to move). The quest's experience scaling is not perfect either. 2) There is actually an abundance of ranked however, they do not get rewarded enough to spend the time doing RP missions and helping others. If you believe that them not wanting to help without a reward is reason enough to not have rank blame the promotion process. Other than that, Kages will accept ranks that don't help into the village while forcing others to pay to get in or not get in completely. 3) There is a village map however your position is not marked. This can be used for realism I guess, but let us be honest it is not. There is no other maps for other locations besides the overarching one that is useless to look at. Having a map would extremely help new players. 4) There is a lot of grinding early on, but once you hit level 36 from toad quests it completely stops. Recently LOI was added, but it is better to not do those missions completely because the experience points rewarded is not worth it. There should be mobs for every level to have a better scale with experience points so that it does not turn into this "hunting monster simulator" early on. Additionally, the zones themselves should be fixed. It is 100% easier to grind in Mist/Sand over Leaf. Reverting Leaf's rats to what it once was may help put Leaf back on equal playing field. 5) When you say "forum" I assume you mean on this website. I never used it, but there is a Wiki that is supposedly more informative on what you can do. Otherwise, it is best to find a mentor in-game to teach you what side quests there is, what is worth doing, and to help your build. For such big villages you would think there would be missions within them to make players fill up the empty spaces. 6) A lot of old players have already fallen, or only touch the game from time to time. That being said, the new players that remain after being weeded out from Nin's inflexibility sort of fill those spots. I believe the game mechanics allow the community to yeet people out of existence too easily. Examples of this are: Hospital camping, one way maps, no organization cycling, rigged elections of Kage positions, broken meta that assist in unethical behavior (i.e. bubbles on doors), and more. @Ueda should really consider this imo.
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That's a pretty cool idea.
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I agree with this. @Ueda I think it is better for more open responses even if you are saying no to things. That way people can think of new ideas together and understand you better.
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I would have to disagree. If you look at elemental users users they have kunai due to putting points into int, then they get fireball/waterbullet/pillar/lightsenbon/poisonsenb at lv 10 Then you got tai which hits fast and is an easy grind past lv 15. All special village masteries have the wooden katana to begin with. It is only pure chakra medics that can only hit for 2 damage with no damaging jutsu at level 10 because they get bandages.
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Well you aren't wrong there. Suggestions are often ignored. Obviously there is a bias when selecting what to change. It sucks, but nothing you can do really. Maybe make a poll on a decision to show that the community is strongly against or for certain changes.
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Yeah, the only problem I see is the level between start and Chakra Scalpel. Other than that, medic is fine. People need to use senbons. If people want actual change to medic meaning more jutsus, there has to be a scaling nerf on heals and BI needs to be applied to all healing.
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Suggestions are a great way to improve the game. Not all of the suggestions have to be good to be heard. You, yourself Primal have made many suggestions. It is obvious this game needs a new balance patch. Aaaaand there is not much else to discuss on this forum other than game related events.
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What chakra medics need are regular medical scalpels for low level characters with a chakra requirement and a str scaling that become useless after the Chakra Scalpel jutsu is obtained. They can even be mastery locked. That will help new players overcome the initial low level grinding.
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Yes, let us have a giant tab over our screen while we sit in a danger zone, that won't be annoying.
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By this logic many of the "non-meta chasers" have other accounts they can use for advance too. The people who picked these masteries knew what they were doing. A lot of them even said they will pick the meta now because Rory will help them change it later. It seems more unfair to those who stuck with their single masteries and combinations that are weaker, to have these people who got to play their over-powered characters and still get a ticket out to get the character they want at the end. The real solution is having a bank and making all gear sell-able for a reasonable price. Honestly, I am not trying to come off as toxic, but I really do not believe you did not know about advance masteries. The time it takes to get to lv 1-50, you would know. Not only that, if you watched Naruto, you would not only ask about it, but reasonably think of elemental combinations. To repeat myself: It seems very unethical to tell the community that these are the set mastery combinations so play how you want, but it has to be in this way to get these advanced masteries then give a ticket out to only those who had ignored this and played strong kits the whole time.
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Why should Meta hoppers get a mastery reset? You have players who are lv 50+ playing as single masteries, crippling themselves because they enjoy that character and RP vs Wm/med, Earth/Med etc who do it to ravage people and call them weak. Why do the latter deserve a mastery reset? They know the choice they made. With the time it takes to get level 50, it is impossible not to. If there was to be a mastery reset (not saying there should), it should be for everyone.
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Imo 1) The BI timer with it needs to be gone. 2) It needs it's own animation 3) It should drain enemies chakra (at least a small amount)
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Dw these threads just have typos. It's supposed to be Friend List **
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Don't do it. You got to pay 5k to be a Sandie. But back on topic. I would try.. 1) Going to settings when launcher first starts and change resolution. The resolution has given myself couple of visual bugs. 2) Try to change settings in config file 3) Re-download or try the other client If it does not work after that, Rory will have to come along.
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Greetings, I have been thinking about how to make Tanzaku a more desirable place since it is considered more upscale. Tool/Weapon Shop Upgrade: The twins Mori Kai and Mori Ko should face towards the counter. For every 50 tools you buy you get +5 on the house. Racks of clothing should be placed where the red rectangles are and clothing NPC should be added to the blue spaces. Bar Upgrade: Stairs should be placed at the red rectangle. Most bars have a basement where their supplies are stored so I think this would be a good addition. Poker/Cards Upgrade: This building will be used as a new gambling center. This is where card gambling will take place! Casino Upgrade: The casino should be split in half. Half the slots will give you the ryo for the mission outside and the other half will be used to obtain special tokens. These tokens will be used at the NPC there to obtain special prizes. The NPC will also give you a complementary drink when asked. Flower/Honey Shop: Ayoko's own Flower/Honey shop! She uses Takumi's special bees to pollinate her flowers. Is there a new flower shop rivalry? Uh oh! Make sure to not consume her flowers as they may make you walk funny! Dice Upgrade: A backroom with Tanzaku's first boss will appear! Of course you can only enter the room when you win three games of dice in a row upsetting Gukai and Guraki. The secret boss will be on the same field of difficulty as Guren and Gafuki. ~Fin~ Let me know what you think!
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Make the mission you pull depend on your stats
Seifer replied to question's antar86 in Suggestions (Old)
I like the idea though I doubt it will be implemented since that would require to have missions that are good for each stat. That's work. wink -
Roei, you will have to buy me a drink at Tanzaku's bar sometime.
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You are always allowed to join me in Tanzaku, friend. Make sure you include your discord name and tag so administration can know which one is you.
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Wym scamming you? The whole thing is a scam since the money only goes towards his pocket.
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SMPF I would like to make a report.
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The new client is super zoomed in. It makes it harder to see anything. Yes, I know about the - + buttons. I know my monitor's specs and it matches the game's. Regardless, of them it is hard to see much. I got enemies spotting me and rushing me from a mile away while using this. Please fix this resolution/zoom problem. @Ueda Other than that, my fps is crazy good with the client instead of in the yellow or red all the time.
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Being rogue is not a punishment. It is just a different life style. People go rogue for the freedom of bias leadership, no rules, or experience points. I believe RP for it simply wasn't bothered with because of there being no rules to not kill host and rogues are by their lonesome mechanic wise. RP is supposed to be a small group event, and rogues are not united with no rank system to have a knowledgeable member host it. Honestly it looks like the programming of the one thing at a time method lead to it being like this and being broadcasted as intended when in reality it was just how it ended up as. CBK is a pain to do compared to WW, but it does give good experience points. The way I see it, Rory put a high amount of kills required to complete the mission to counter the members of the game who farm alts. This in return punishes the rest of the community. There should be a better solution out there, but it would have to be written in code.
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I agree too. LOI missions themselves is alright albeit real time consuming. The experience points should scale more for the time it takes to complete them. The requirement for the iron pieces for the samurai missions should be adjusted/lowered. It should follow the average drop rate it would take to kill that many samurai. I never reached the tower because of the time consumption for the experience rate. It is better to do WW/BH missions and log off most of the time. LOI is no exception to the missions that need fixing in Nin. Lastly, LOI's map-layout should be changed to stop people from getting jumped at low hp. 1) Move mobs far enough away from map switch 2) Add sides maps to change the overall LOI maps to not be a straight line to make it harder to search for people.
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#MasteryLockPipe&Fan #TakeSnare/KnockbackOffFirstWeapons #Isn'tJunIn7sm
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You should be able to get your original character hair back instead of it being gone when you buy your first cash shop hair.