-
Posts
482 -
Joined
-
Last visited
-
Days Won
29
Content Type
Profiles
Wiki
Issue Tracker
Forums
Cash Shop
Gallery
Everything posted by Seifer
-
The boat and general travel length is a huge turn off from Mist. Although Mist has good farming areas much like Sand for lower levels.
-
The forum looks great @Ueda! I like that it is easier on the eyes. I never like forums that has everything super bright. Hopefully you can add a way to customize textbox backgrounds and a light/dark mode switch. Ranks and badges are good motivators to have more forum communication going on. Another great idea are avatar borders.
-
A bubble that bounces rather than floats would be a cool animation to watch.
-
Buff Blood Iron Fan - same as 40lvl Fan (Needs Buff)
Seifer replied to question's Etsu in Suggestions (Old)
It better not drag me across the map again. -
It would work good. Also would need new rewards :eyes: #All_mobs_should_drop_something
-
Thank you. I have and it had no effect. This was the same problem I had on the other client that was released for Gold only before it was replaced with this one. The original client that I was able to use since I started playing in 2017 until now had visual differences with resolution changes. This current one has me with the sight of a closet while in a mansion. I am getting hit by stuff off screen.
- 5 replies
-
- gameresolution
- crosshairtracking
- (and 2 more)
-
A lot of the people may not understand this because they were unable to run Nin on anything, but the lowest settings, however... The game's resolution is too small. I cannot see anything around me. I have used the settings and noticed no difference between the resolutions. Nin automatically set me on the lowest resolution when I first downloaded the new client. I have since then updated my settings to my monitor which is 2500x1444 with no noticeable difference. I cannot follow people inside or outside of battle. The tracking system allows me to follow the person to a certain extent, but lowers my personal visibility. It also snaps back to my player when they move just out of range. This causes my whole screen to twitch causing much confusion. If I set the tracking system off, I could never find anyone -- ally or foe. The way the system is now is completely unplayable. It is one thing to reduce everyone's visibility and another to cause disorientation. My question is can you make it so The resolution scales better and the tracking system does not snap back at a certain range.
- 5 replies
-
- 1
-
- gameresolution
- crosshairtracking
- (and 2 more)
-
I did not even notice the music got wiped until you mentioned it. I hope we get a customizable background for our Ninja bio textbox and more forum emotes -- maybe some animated ones too!
-
@Ouja, I have seen situations like that all the time. People have full on cursed me out telling me to kms and comments about my mother etc -- yet when I tell them to stfu b*** I have a gm on my a**. Anyway -- somethings never change. I learned to not join the official Nin discord for one. @Aesthetic, who cares what people think. If you actually want to socialize go for it. There will never be a guarantee of 100% positive feedback. I only recommend that you actually bring an authentic conversation to the table and do not let it become spam. That is the purpose of the badges in the first place, to increase social behavior and create community leaders -- otherwise yes, as Hageshi put it -- "rep farming".
-
It would have been better as it's own mastery/weapon.
-
Try chasing someone with it without flicker. 10/10 Escaped enemy.
-
Usually in MMOs there is a check off list (chat filter) to show what kind of messages are displayed in your chat box. This idea should be incorporated into Nin. That way people can ignore toxic PMs like that and RP in a more realistic manner if they so desire.
-
Nin Online > Forums (actually click forums don't use drop tab links) > Bugs https://github.com/HitsparkInteractive/NinOnline/issues
-
This game has the mentality that every reward must be a big reward that has the same drop percent as winning a lottery. I would like to call it the Casino Concept. While it may trigger weaker minds to become addicted , normal people can only have the dollar on a fisherman's rod yanked from in front of them so many times... tldr; Give us real achievable rewards we can use and keep.
-
Adding more time to BI will only make the game worst. Add more spawns throughout the village to potentially increase the time it takes to jump back into battle while also making it harder to camp spawns.
-
Honestly, it would be better if everyone did not spawn in the same building with one exit. Everyone is complaining about BI warrioring when the alternative is being camped for potentially forever (because it would depend on how long the enemy is willing to stay there). With one exit, the enemy has a great advantage of being able to spam the door. Add more spawns, entrances, exits. That way enemies cannot camp and villagers have a chance of having a longer run to get to the battle.
-
I do not know what is more shocking. A person paying $500 worth of Nin cred to kill someone in a game/take their akatsuki spot or someone trying to rip off them off and get $500 worth of nin cred for 300k ryo. @Ueda make game mechanics to take spots instead of it being a social thing, honestly.
-
Positions have always been rigged and ran by cliques in Nin. Then the same people in said positions lock down gameplay unless you pay them. It’s p2p in a f2p game. @Ueda Let people have enough power to contest leadership positions OR add in-game ways to make it bearable against them. (i.e. moving organizations spawns. Adding a lengthy mission to become a ‘hero’ and re-enter the village)
-
Downvote
-
Rory said he was going to do this eventually.
-
It was stated that non-clan characters would receive a stat increase of some kind instead.
-
Since "Sasuke" style is a hybrid build and Shirokata is his sword, the sword should have its strength requirement reduced. That makes the most sense, making it viable to more players without making it over powered. Btw, the buff turns off when you feint/die.
-
Rotation being able to deflect jutsus is an awesome idea. MC + Palm no longer comboing is good, however since they knockback away from your basic they should do a good amount of damage as they are finishers. Vacuum being nerfed to 1 tile is not good because again you prioritize in taijutsu, why would you want to use vacuum over basic at that range. Also making it come out faster will not work, people will outrun it making it not hit at all. Vacuum should stay the range it is at or be returned to its original range which was longer. Pressure point adding chakra drain on enemies (even if it is not alot) is great and helps differentiate it from standard Taijutsu. The Bi cool-down on pressure point should be fixed as well.
-
Medic + pipe +anything insta-poison scalpel every second then snare them for a year then blast them.
-
100% this. Additionally, what I personally would be overjoyed to see are the implementation of mini villages with their own locations. That way people can be their own leaders, have their own crews, and not hospital stomp.
- 10 replies
-
- 3
-
- discussion
- opinion
-
(and 1 more)
Tagged with: