This thread looks to be sourced at two primary issues: A balance one, and a PvE one
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Balance
- I think Kona meant that the pills being capable of 150+ heals and what not makes playing a medic feel obsolete since that is their one job. I think there is truth in this, that pills should not out perform medics.
- Medics should have 6 jutsus. I think a replenishing chakra to allies ability or an ability that temporarily remaps enemies movement keys is a great addition.
- At this point, I have seen the manipulation of hybrid classes (str/int wm, int/chak med, str/agi tai etc) always being the cause of balance issues and at this point Nin should really consider locking sub paths down completely (ex: only all chak or all int medic at a time).
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PvE
- I won't go too deep because I made the same suggestions a bunch in other posts, but: level parameters, story quests, repeatable quests (hunting/grinding for xp again), rotating events
- Rory's crafting system which will help a BUNCH once it's finally released for side hobbies and unique items