Seifer

Gold Ninja
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Seifer last won the day on October 17 2023

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About Seifer

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  1. Uzu clothes, cat hoodie and blind monk robe don't have color variations yet. Might make a great addition.
  2. While it's likely true the old organization system through forums no longer works as that's consistent with the many website issues we have been having such as the video player; they can still use the official org template that's in-game and give it to people that submit a roster until they make the updated player org system. If it's not given to us, it's because someone said no -- don't be fooled.
  3. Seifer

    Puppets

    wym, you did learn. That's the sum of it.
  4. Not really because any jutsu they added recently like the chakra medic ones is just to catch up to the 6 jutsu per mastery amount they created. This means 2 masteries = 12 jutsu + basic jutsus. Anything they add (if they add at all) for advance, is going to be one jutsu per pure mastery and then per combo. This is because the totality of them all adds quite a bit of jutsu for them to have worked on. This means when/if level 70 hits you will have the slot for it and an extra. Basically, there is enough slots for you if you keep leveling. I do agree though that unlimited jutsu would not hurt the game, and you should never lose the levels of any jutsu that you toss out for another. The unlimited jutsu has been locked down because of hybrids, but if hybrids are consistently over-powered than they should make you choose a sub-path where you can only have jutsu for that whole path at a time based on the most stat of path. (Example: You were water and pick WM and have 70 str 40 int; the game sets you to str wm and can only use sword techniques yet you can use all your water techniques still) If this was done in the first place we would not have gotten wonky hybrid nerfs that ruined the masteries as a whole because of hybrids.
  5. We used to have unlimited jutsu slots, but then they got locked along with the ability of using the same level jutsu of two different sub-path (example: poison fist and chakra scalpels can't be used at the same time). Now you will have to wait until lv 70 () to be released to have 2 new jutsu slots (1 per every 5 levels).
  6. I want more jutsus, but not a raised level cap
  7. I don't know if this is a bug or meant to be this way, but during spars when I use projectiles I find myself going into or through other players or them doing the same to me. This causes the projectiles to not land because the character does not stop in contact with another character. This does not make sense and should be fixed for a better pvp experience.
  8. Still dealing with this typing problem in game has me #frustrated

    Missing the old client /oof  👻

  9. Seifer

    Earth Spikes Jutsu bug

    It's known, but yeah the hitbox does not align to animation which should never happen in a game imo.
  10. Goddam. 1) Don't pay for spots 2) Don't have tourney's with op weapons that everyone doesn't have access to
  11. This thread looks to be sourced at two primary issues: A balance one, and a PvE one ----- Balance - I think Kona meant that the pills being capable of 150+ heals and what not makes playing a medic feel obsolete since that is their one job. I think there is truth in this, that pills should not out perform medics. - Medics should have 6 jutsus. I think a replenishing chakra to allies ability or an ability that temporarily remaps enemies movement keys is a great addition. - At this point, I have seen the manipulation of hybrid classes (str/int wm, int/chak med, str/agi tai etc) always being the cause of balance issues and at this point Nin should really consider locking sub paths down completely (ex: only all chak or all int medic at a time). ----- PvE - I won't go too deep because I made the same suggestions a bunch in other posts, but: level parameters, story quests, repeatable quests (hunting/grinding for xp again), rotating events - Rory's crafting system which will help a BUNCH once it's finally released for side hobbies and unique items