Mana

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Everything posted by Mana

  1. nub we have @Deviax's calculator now!
  2. I think a lot of people here are over-reacting over very small reasons and are playing the game wrong. First and foremost, I'd like to adress that missings never had a v chat and are still playing up to this date. Sure the structure of their gameplay is a lot different but that does not mean that it is impossible. My personal experience with Aviary so far. I like the RP point about it and that it makes raiding a lot easier as the information travels slower. I do not have a huge problem with this when defending as I make use of team chat or direct messages. It does not make trading difficult as players tend to group at one place (leaf square, sand gates) where normal chat can be used for it, not to mention trades usually go down on discord. How to prevent raids from happening more often? I think while players dont want to waste their time on scouting and instead just chill at leaf square or sand gates, a new mission could be added for both of the villages. Example for leaf. "Scout Duty" - Wait for 10 minutes at (Scout Duty I - Larvae. Scout Duty II - Mini Bridge/Spiders. Scout Duty III - Valley of the End/Dark Bridge. During scout duty, the player who is doing this mission will be able to relay messages in v chat with 1 minute cooldown. This idea would help to solve one of the problem at hand. Also maybe something like aviary/messenger duty. So when there are for example no scouts outside, maybe there is a messenger who everyone should know to relay message in case they have info. @Ueda
  3. No. Then WM's like yourself can abuse it. And low level str wind need it for grind early on.
  4. *cough* Killer Bee *cough*, *cough* Omoi *cough*
  5. Good plans. Chakra Medics are busted in all aspects besides large amount mob PvE (tigers, bears, snakes). Overpowered, nothing like Rin.. more like... HASHIRAMA SENJU THE OG MEDIC GOD THAT HEALED HIMSELF WITHOUT WEAVING ANY JUTSU SIGNS UNLIKE TSUNADE. That's me. Still like the new plans and that medics will take a different and more unique approach. o/
  6. Free Stat Reset only for Leaf/Missing Ninja! February 2019!
  7. Oh yessssssssssssssssssssssssssss~! Enter, the Sunagakure Lightning/Earth Squad.
  8. As the reigning #1 support medic in the game, I can assure the non-medics that this mastery is a valuable support mastery that makes life so much better for everyone. Not only you are good at supporting others but you can also fight back on your own. Revive is very powerful jutsu and can turn tide of any teamfight. While there are pills and oils that can be consumed to gain HP, nothing beats a medic's constant healing support. Grinding becomes a lot more faster with a medic by your side. Bosses require a medic for 100%. Only downside being, you don't have that many jutsu and it can become boring.
  9. The main problem with INT WM is that unlike other masteries that do have a lot of more options to use in a fight (even with higher CP Costs) it only has 1 and I repeat, 1 reliable ability to poke with. In a sense of being a solo mastery, comparing to Gentle Fist which does not require a secondary mastery to be strong, INT WM set of jutsu does not work well together, mostly ruined by shadow shuriken change which everyone agrees upon as it used to give players good use of hit-and-run strategy that worked the best for INT WM. And if we look in the future plans, it is supposed to be a solo mastery. So no, INT WM cannot fight for longer period of time than others, because they cannot put any pressure or even threaten the opponent as they used to. I also feel like hidden explosive tag jutsu is completely useless, it should be removed and replaced by some other jutsu that could compensate for the lack of long range poke that this mastery truly needs and not another suicide jutsu. Also as previously mentioned gazillion of times, the amount of ryo one must must must must spend, even with the changes to Takumi shop is abysmal. The amount of tools you can carry is too low for INT WM, Not to mention the damage nerf/scaling nerf to an already low base damage abilities that INT WM has, made its value far less than it was before. Problems: Lack of poke, a little to no sense of playstyle for a solo mastery, with the exception of pre-setting traps in areas. Has 1 completely useless jutsu and 1 jutsu that just doesnt fit the playstyle in a already empty and not well oiled kit. Abysmal cost of tools, could be solved with more solutions to the economy overall for players past 50. That does not include relying on alts. Amount of tools INT WM can equip. Saying your allies can hold them for you is not reliable option or answer to the problem. The ally can die before you, or you can run out of specific tool that the ally cannot hold by themselves already as they use the same tool. Low Base Damages, with the exception for exploding spike ball. The low CP cost on Shuriken and Kunai does not give this mastery an advantage over others. Unreasonable choice of mastery to choose as solo mastery. Not enough ways to grind with, again kunai the only reliable ability until exploding ball. Cost too high to level with, if it only goes advanced then you must pick INT WM at the start, I cant imagine new players who want to play ten-ten, come after all the advanced changes and see that it is impossible to level up with or even use, early on. As of now this mastery is only possible to play if it is your secondary account. Solutions: A good way to balance this mastery out would be an option to toggle the teleport of shadow shuriken on/off. Meaning when ON, your ability will teleport you. When OFF, your ability will not teleport you. This would make that Hybrids who do not mind to teleport can still do it, and INT WM's who dont really want this to happen, can be happy. Remove hidden explosive tag jutsu, could be replaced with a better trap jutsu like a set of explosive that are connected with a wire that triggers an explosion when passed over the wire. Something like a scroll that Ten Ten used, like many of us have asked before, that could hold tools (unknown capacity) would solve this issue. Increase Base Damages, Increase CP Costs. I think all can agree that this would be a lot better balance. Scrap entire thing and rework it.
  10. If you move in diagonal while casting hidden exp tag or bear trap it will be displaced either above or below you and not where you are facing. Tags/Traps are still bugged and remain visible sometimes even when you re-log and still appear randomly at other maps where you havent placed any.
  11. Here are the list of bugs that have been reported before but not worked on since one year of beta gameplay. Bug 1 - If you're running diagonally and if your opponent is running diagonally, and if you get shot a jutsu like earth spikes / fire walls/ water bullets / vacuum palms etc. your sub will break, you will be put in front of your opponent and take damage. Bug 2 - If you cast Firewall while moving diagonally, it will have a + shaped hitbox instead of a straight | line. Annoyance 3 (not a bug but very annoying feature due to self-stun applied by the system to prevent rubberband) - When your opponent cast mud river and you try to move around to respond, you will be put in a self-stun due to knockback which applies rubberband. If you have any pvp bug to report that you know of, please do. Make NiN at least a bit better place.
  12. Please add kill counter for cbk and waging war. Raise exp gain for time off!? (Sand & Missing) and add a ryo reward for medicine supplies (Missing).
  13. Pay me 20k ryo and I will give you information on who and when new leader was appointed.
  14. Do you need party and balloons for org that changes leadership?
  15. If you were in Akatsuki, you'd knew the leadership has changed. :*
  16. I farmed 2k token in one day. With the nerf to drop-rate 10k in a week should be plausible.
  17. I simply want to add that while people who love to play INT WM will choose to play it, there are not many of those that do. I've seen many try to play it in the past, because it looks and seems fun but after reaching a certain point they all quit. Reason? Not enough income to supply themselves. The grind costs you money. PvP costs you money. Training jutsu cost your money. From missions only you may be able to generate 100-200 ryo a day, at best during early levels. Leaving the player in position to do nothing to do for the rest of the day. While I understand what Rory is saying, but this mastery's weakness overwhelms everyone else's. The only reason one manages to get through is by funneling money from alts into one or by basically asking people for loans or trying out your luck at the casino. I don't think this the right way, it doesn't feel like it. I have many wonderful ideas on how to balance this mastery out. To make it less powerful in a very unique, interactive way and less costly while still remaining above others. @Skyefallen I will not give up.
  18. Not to mention, this is just me PvP'ing at level 50. Back when I trained to level up and get jutsu exp I had to use even more tool. There were days where I couldn't do anything besides missions because I had no ryo and when I got something from mission/ saving up - it all went down the drain in one day.
  19. There is another +400 (for senbon but that's not for int WM it's for medic) to spice it up. 1600x2 at least spent daily.
  20. INT WM is the Batman of NiN online. With enough prep time you have near 100% chance to win any fight within reasonable amount of opponents. But Rory I am not Bruce Wayne. I am not rich. End mi misery.