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Everything posted by Roei
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Now that I rethink that, you're right. maybe the mission requires a bit too much for a daily mission. 14 kills is a big number and it's not usual for some people to be killing 14 people a day (on purpose),and we also need to consider that since it's a daily mission you can get it twice and even 3 times meaning you're day will be spent trying to kill 14-32 people. and that's a big number. For those who actually do it the fair way I can see why it's a struggle, For I know how hard it is as a fuuma player who doesn't abuse alts. I think we can solve this issue by either lowering the requirement for kills or adding more missions that requires not assassination or bloodshed for good rewards of money. But sadly all this talk would be for nothing if no one will do something about it. It's a common problem in Nin, which is the lack of variety missions you can get from your village in each level ranges, and Obviously we all know that it's hard for our developers to come up with all those ideas for missions and implement them by themselves (not to mention the art that is needed for some of them). complaints and suggestions are necessary for the game to grow and develop in the right direction. but sadly all of that is useless if they are just not seen, or ignored by the ones who are working on the game, we need to stop relying too much on hoping that our developers will listen to us and do something about it cause sometimes that doesn't happen very often. (Note for the developers: I know you guys care very much about us and do try to listen, and we truly and deeply appreciate that). I will talk about my idea on how we can solve this problem in a different post. (I honestly wrote a very long message originally regarding this subject but I've decided I'll make it it's own post regarding that topic in more detail). (It's 5:25 AM and I still didn't go to bed. don't judge me.)
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I cannot express to you in words how much I laughed my ass when I saw this. xD
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(Sorry for making this too long to read) CBK One thing that is also needed to be minded of is that there's a lot of the people are killing each other's alts as a way of getting CBK kills, Every time I come to takumi I see lots of people afk at the entrance to takumi waiting for bi to pass so they can kill their alts or what not. The problem here is obviously that Rogues do can kill each other and get the same benfits as killing an enemy villager, and since they're both rogue there is no real worry about running all the way back to takumi, and they get to repeat it very easily. (A lot of the rogues get this mission, and so there is always a constant need for kills and so they help each other out.) Maybe 140 is not the correct amount, but 500 is ridiculous. but for sure no daily mission (imo) deserves such a high reward, we need to remember that this is not a one time mission, it's a daily mission. If you really want to increase it I'd go for 240 MAX, nothing beyond that point. Guard duty (Guard Duty Is a mission where you are supposed to be guarding your village entrance for 30 minutes, We need to remember that there's a difference between what the mission is, and what is done in practice, The thing with Guard duty is that there is a problem with making the players actually guard, The only things that reinforce players to keep an eye out and to be guarding is that fainting resets your time and you have to guard 30 more mins but Guard duty maps are SF so most people don't go there to get kills or anything so a threat is very unlikely, Second is Enemies who are surveying, which Interrupts them by very little time, so it's not worth to even bother.) So Guarding you Village for 30 minutes indeed worthy of having 300 ryo reward. (If you want to fix it so people wont afk at GD than we need to make either more missions that threat the people who are guarding at GD maps or make GD maps a danger zone [I am not really thinking that's what should implemented but yeah that would defiantly encourage more people to Keep an eye when guarding the village.] ) {But than people will see GD mission as too harsh or not worth the time if it becomes so, and they'll rather abandon it, my suggestion is just make Guarding the Village less time}. If you managed to read all of this You get a virtual cookie from me to you.
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I really like the idea and I think it should be implemented honestly. would definitely be used more by some of the weapon masters.
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Mhm, I like the idea of the snare a lot, I think a similar thing can be implemented into gentle fist as well, where instead of palm, knock backs enemies upon hit it can silence them upon hit for 2-3 seconds. and it'll turn Gentle fist mastery to a more reasonable disabling abilities kinda mastery. and maybe also add a bit of slow when they hit their rotation kinda like how that push fan ability works. ( This is just an idea don't get mad at me D: feel free to critic though )
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Not gonna lie, it's a very good idea. I'm so glad to see such a new and interesting way to help the people of the leaf, I wish you all the best in your duties.
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Looks like a Special Hidden jutsu technique. would definitely love to see it ingame.
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It would take some time though to create such a feature, Overall I like the idea.
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As I said many times already, I'm so happy that this year started off with more amazing work from our people and I hope to see that continues! My Favorite is Misty Conflict by the way~!
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As a man who's been Masterless for most of his time, and who's one of the first reasons to why he even started playing Fuuma mastery, was also because he was waiting for advanced, I can say that for a while now I've been leaning more towards not giving Mastery resets, since it sounds ridiculous, and essentially giving you the option of "creating a whole new character" and dumping the other masteries. But as I was reading all of your discussions, I've come to realize that there is truth in what you guys said, no one should wait years and hold on choosing his masteries, and all the work that you've put to your character should not be gone just because you need to reset to get the advanced masteries, and while I still feel like "you guys did knew what you were getting into or not (Choosing a mastery is impactful and needed to be mindful of)", perhaps it would be better to give everyone a mastery reset. And for those who feel like some of the specific masteries do not deserve a mastery reset, Konahri's suggestion is a very good way of with dealing that, regardless of your masteries you'll need to earn it like everyone else. (And for those who're wondering, No, I'm not gonna choose a mastery after masteries advanced are out) LOL #NerfFuuma
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Regardless, It's always amazing to see someone else art. Keep it going!
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I too like the idea, very good job!
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Charky does have a point, but besides I think will definitely encourage a lot of people to raid more. (Which I'm not sure is a good thing necessarily ) and will also put those who're on the board as a target that needs to be taken care of, which will be considered by the enemy villages who are being raided. It's a nice idea overall.
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I agree, It always seemed weird to me that there is only 1 puppet design in the game, and that there is no uniqueness to them aside from just the using the same jutsus normal people use, whereas in the naruto series it was portraited as every puppet is different and is used in specific situations. I really like the ideas and concepts you put out, I definitely think that this needs to be the leading/core concept of the puppets.
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Gotta Love that ninja card it's looks really cool!
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It's a Big brain move, Yamikami.. I love it~!
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That's definitely some great work ,I love it! I'm so glad that this year a lot of people stepped up and contribute in some way or another to the game and the community. LETS MAKE THIS YEAR GREAT~!
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Those look great! I like all of them especially that Ice back shuriken! Keep it up we would love to see more!
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It has been my 3rd year of the game, and I still cannot explain with words how much I love Nin Online and it's community. I know that each and everyone of us has deep love for the game, (And are pretty much addicted at this point ) and will always cherish the past years we spent time on this game, with the people we love. We will continue making Nin online the Awesome place that it is, and help New Players see what Nin is all About! From the my bottom of my heart, I love you guys. And although I haven't contributed much I hope to do so in the upcoming year of 2021~! Edit: And remember Fuuma OP~!
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I've always Loved seeing other people's creations whether that's pixel art, rap songs or even Youtube videos. And you've done a great job with this pixel art, I really liked the execution of the Outfit concept very well done! (I actually Dig that Male outfit too)
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Thanks! I'd like to hear if there are also any people here who are making pixel art or just getting started. I also forgot to also thank all the people who supported me during that phase of getting into the pixel art!
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Back in the day when I was still new to Nin online the very first thing that stood out to me is, well, the pixel art! up until than I wasn't really familiar with pixel art nor did I ever play a game with such esthetics. And so I was thrilled and tempted to start creating pixel art ,and that's how I first got into pixel art~! I started creating mostly hairstyles for the game, which I intended them to be in. I thought of posting those a long time ago to the public but I ended up sending it only did for a few people or keeping it to myself. I believe this was my first ever pixel art creation. created on January 30 2018 at 11:01 And I was really happy with the results back than. I wanted to add that into the game and so I contacted @Ueda about it and he said that "it looks too similar to 2 of the current hairstyles in-game and we're holding back on adding hairstyles at the moment because we have a little too many!" which really, he was right, they were too similar. Later on I also made Cosmetics, and I wanted to have an in-game goggles of naruto just like in the show! created on February 03 2018 at 12:02 I also Contacted @Ueda for this but he never really replied to it, later on they added a headwear item which is the Green goggles, which I really liked by the way, though I still don't know if my pixel art concept was the one to cause the addition of the green goggles. My first attempt to create a hairstyle obviously didn't make it to the game, But I still wanted to create hairstyle like it for the game, I also wanted to keep elements of the first attempt like the spikes and subtle flow! and I also noticed that In my first attempt I used the "old" colors which looked outdated, so I went on and used the "newer" colors (which are more purple!) and those are the results. ---> =====> created on February 15 2018 at 17:02 Those are a few points of my process, which I showed to some people and also @Ueda and @Sezu ,except for the Last one which I didn't show them (The one on the right). They were all kind and supportive in their response, which I deeply appreciate! More Cosmetics! And this time it's Zabuza bandage mask, and I was hoping to add this into the game too. created on May 16 2019 at 08:05 Though I never got to send it to someone, it was later on added to the game anyway. Moving on, I also created this! I really thought this could fit into the game, but I also ended up just showing it just to a few people. created on December 24 2018 at 20:12 Can you tell who it is? Looking back, really all I ever wanted is just to contribute, and that still stands to this day I'd like to contribute as much as I can whenever. If you liked some of my work let it me know! I might keep posting more of my work here. I'd love to hear what you guys think! Thank you again for reading this post, Fumma master out!
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