Whack

Gold Ninja
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Whack last won the day on November 1 2014

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About Whack

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    Michigan

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  1. I agree it's time to close the open alpha until at least we can fix the backend server issues we are having.
  2. looking forward to another summer of nin online programming
  3. Whether or not you celebrate Christmas in your family, Nin Online's team would like to wish you all a Merry Christmas! Thanks for all the support you guys, we promise 2014 will be a bright future for Nin Online!
  4. Whack

    Bullying in Nin

    Respect Robin, he's a lot more than just a person with power on a forum board!
  5. It's down to crunch time boys, lets go
  6. Whack's Development Log #5 More Jutsus & PvP Hello everyone, here's an update on what I've been working on recently. Most importantly is Jutsus. In the last dev log, I spoke about Hiding & Concealment Jutsus. Hiding jutsus will make your player invisible to other players, while concealment jutsus will hide your identity. This means that they can see you, but they won't know who you are, unless they remember what you looked like. Concealment jutsus will last much much longer than hiding jutsus will. The ability to see a player using a hiding jutsu will be determined based on their chakra stat, and the hidden players intellect. Here are the newest Jutsus. Cloning Kawarimi Elemental-based weapon speed/damage bonus Stun Animated projectiles These jutsus require lots of testing, which has been done by Rory and I. In the next alpha, these spells will be used by players so that we can test for bugs and other errors. We have tested these in PvP, and on players. Cloning Jutsu Cloning Jutsus are used to distract and confuse other players. These jutsus do not last very long, and are buff (time) based. When used, a number of clones based on your jutsu's ability will appear around your player, which looks exactly like you in every way, shape, and form. Kawarimi Jutsu Kawarimi Jutsu, when used, will make you appear behind your attacker when they attack you next. If they shoot you with an arrow or fireball from 10 tiles away, you will suddenly appear behind them to fight back by surprise. Elemental based bonuses These jutsus will charge your weapon with electricity, fire, or other elements to increase the damage you will do to opponents. Stun Jutsu This type of jutsu will stun your player for a small amount of time, allowing you to get the upper hand and gain some time to cast a more powerful jutsu, or attack them without them attacking back. Animated Projectiles Thanks to Keezus, we now have animated projectiles for things such as fireballs, including starting up animations, as well as fading away animations and a collision animation. Animated projectiles are also now pixel based, which makes gameplay look much smoother. And here is a video of the Jutsus in action (remember, this was to test for bugs!): http://www.youtube.com/watch?v=ZFC7BoJMJrU Also, kickback is now pixel based, which will make gameplay smoother as well. I am also working on kickback for PvP. I have also been working on many server side improvements and fixes. Anyways, I have to go now. So thanks for reading, and hope you enjoyed the video! Regards, Whack
  7. Looking good? Here's another.
  8. Whack

    Buy My Xbox 360

    Buy it! I need 250 dollars for a ps4, I'm willing to sell it to one of you guys for only $199
  9. I need money, so buy my Xbox 360. http://www.ebay.com/itm/281149710312 It may be advertising, but I'm programming this game...if you say I can't advertise selling my xbox I'll stop lol
  10. Hey everyone! Sorry we haven't posted any development logs or anything recently, we have been very busy! From only a day of alpha testing, we were able to gather enough information to keep us busy for weeks. As you know, we decided to take the server down until further notice. In the mean time, we have been working hard to fix bugs and problems, while adding new things as well. We have fixed the updater, and optimized the server much more. I'd also like you to welcome @Abhi2011 to the team, who will be programming alongside me. Abhi has been working on a separate login server, to increase server speed and stability, while also allowing multiple game servers and forum account to game account integration. I have been working on server optimization, including compression of files for shorter sending times, reducing packets being sent, and texture loading/unloading on the fly. Also, I have fixed numerous bugs, such as not being able to sell items, as well as making major improvements to the projectiles system that will be used for Shuriken Jutsus and more. We are not sure when the server will be back up, but please be patient, and remember we are only in a testing phase, and that gameplay mechanics are nowhere near complete. Thanks, and see you all again soon! Regards, Whack
  11. It will be fixed soon...it's alpha remember.
  12. because the game screen is 768, not including the border. Change your resolution.