Atrane

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Everything posted by Atrane

  1. Good job killing it, but being a 100% drop would be super uninteresting for new content. It would become way too common. Instead the difficulty could be slightly lower by adding some lily pads or tiny islands (like 1 or 2 tiles big) for places to charge chakra since the boss is so damn hard to kill already. Difficult bosses are fun and cool, but at a certain point it becomes uninteresting to a vast majority of players.
  2. These suggestions are way too overloaded with more cc. The last thing lightning needs is more stuns. Light senbon - The damage is fine, I think a cool change could be for it to become piercing instead of only damaging a single target. Light Spear - doesn't need changed, one of lights best jutsus. Cutter - Fine, exerts so much pressure already despite being super easy to avoid. Step outside of a 1v1 and it's one of the best jutsus in the game. Feast - Pretty underwhelming when compared to it's run cast counterparts. Adding a few more tiles of range doesn't compare to the value of being able to chase targets or avoid jutsus while casting. Current - Lightning's best option for a cancel. The base damage is way too low for a higher leveled jutsu. Keeping the Stun/Self stun the same and making it instant cast would be a decent change to give light more options to counter opponents. The other option could be to just give the jutsu some more damage. Pillars - This jutsu is fine, can be game changing outside of 1v1. Lightning in it's current state is something most players avoid choosing at level 10. The grind is tough, the jutsu levels are in weird positions which delays players from gaining new jutsu. Piercing light senbon could help the grind, but it's still in a weird spot. Overall, lightning is fine when you don't focus your balance around 1v1 spars near a spawn point and actually look at it in open world pvp fights. Could still use some minor tweaks to bring it up to par with the other masteries in game.
  3. Dark weasel is fine to be honest, yea it's easier for sand to farm and pretty difficult for any other village to, but every other village has item drops relatively close to their spawn points. Rogues have Bone boss, Guren, Gafuki, and Hosts (6 weapon drops) Mist can farm Kraken, Tanuki, or Ghosts (2 weapons, 3 cosmetics) Sand has Dark Weasel, Big scarabs, Puppets (2 weapon drops, 2 crafted weapons) Leaf has Rats and Rat Kage (1 weapon drop ) When it comes to imbalance of farmable content, Sand is toward the lower end of the spectrum. The new sand item just feels imbalanced right now because it's new and shiny.
  4. The only people scared of this change are the ones who are guilty
  5. This bug has been around ever since the forums were updated however long ago. When trying to view the name history of a player, you are given an error screen that looks like this: Knowing the history of an account is one of the key ways to dissuade people from engaging in account trading, since the original owner would be easily detected. @Ueda
  6. This is funny af but yea it definitely looks better with that pixel removed
  7. 994 damage from 1 wave, this is crazy lmfao
  8. Sounds fun, thanks everyone involved in making this happen
  9. I definitely think that focusing the stats on a certain area, such as simply fortitude and/or chakra, would go a lot further in making the buff feel impactful. Right now its spread too thin.
  10. There's no reason for a puppet to have the same impact as a Bandit Boss npc in the battle field. This amount of burst would be manageable if the puppet didnt have a 0 second cooldown, there could be some gap of time between summons. Compared to a meager 10 all stat buff, the difference is astronomical when it comes to 12g's waist cloth .
  11. Really good idea, I hope it's considered when adding new content or re-balancing the content we currently have.
  12. yea i remembered last year they spawned at the original bounty house as well
  13. AtraneAugust2020.png.e929ed1677373697bfeb6247b69d19c6.png

    It's been a wild ride and I'm excited to see what the future holds.

    Atrane's Arc, 2017-Present.

    1. Furiia
    2. Charky

      Charky

      He became uglier as time went on.... the troubles of being Atrane... T_T

  14. Let us line up at mini one more time in his remembrance It's been a fun ride bro
  15. While Nin Online has plenty of problems, it's ability to create a sense of community is very underrated. If you want to make the most out of what this game has to offer, talking and connecting with other people is essential. It's very cool to me to see each of the different villages develop their own diverse cultures, and for each of their players to take pride in it. Some players get lucky and find their home right away, while others may jump village to village until they finally find a crowd they fit in with. Either way, for many of us the game play is only partially what keeps us playing for months and years. It's the community that exists within the game that brings us back time and time again.
  16. Thanks for hearing the feedback! Looks good!
  17. Yea a dark mode option would be pretty great. The bright white is kind of blinding
  18. Screenshot_157.png.0323b6f0b5f8a2ddac603cd4ad81feab.png

     

    you're his godfather