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Everything posted by Atrane
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I think the venom oil suggestion would be cooler if you could like, take certain ingredients to an npc and have him craft a set of poisoned tools. Like 100x venom + 100x shuriken = 100 poisoned shurikens. Maybe could be something we do ourselves if we ever get a crafting update. I'm against weather being disabled because it makes the world have different effects on everyone involved. For example when its raining it kind of messes with the vision of everyone in the map even if only slightly. Bounty reset you should have to pay the Bounty NPC double the bounty you have. Killing other ninjas is meant to be a crime and it doesn't make sense to remove your wanted status for free. Rest of the ideas are cool.
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Nah this is straight facts, maybe add a couple bears in the mix that are slightly stronger and can stun but every single bear stunning is so god awful to fight in
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Yea, the exp gains scale with what level your character is when you claim
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What level were you when you claimed the bounty?
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Currently the only way to get the bald hairstyle is to register a character with it. I think it would be cool to add this hairstyle either as a cash shop option similar to the other default styles, or maybe as an event coupon item. One other option would be to make hairstyles more like a toggle. Clicking once puts the style on but if you click again it takes the style away leaving your character bald.
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There's definitely 2 paths that can be taken, nerfing like this post suggests and nerfing elements ability to compete with melee masteries. The other option is presenting a weapon to leaf that can be used similarly to bring elements up to par with the rest of the game. Honestly both are fine imo but WM doesnt seem like its going to be changed any time soon, so giving leaf a cc weapon is probably the best chance.
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I've personally never understood it either, the reasoning for it seems pretty irrelevant when you consider that super rare end game items are allowed. Also, summons are locked behind a 2 second cast that can quite easily be interrupted.
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Design wise I don't think it should be like the person who threw the shuriken is having it return to him, just reversing course and coming back to the tile it was thrown from. I don't think it would need a self stun in that case, especially if it is only capable of dealing damage once. All of the current elemental jutsu evolutions relate to making their jutsu do more aoe and I think this is a different way of showcasing that.
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Intellect wind mastery is the only of the elements to have no jutsu that evolves. Fire and Water have single bullets that evolve into triple. Earth and Light have EP/Cutter evolutions. I have an unique idea for wind shuriken to have an evolution that is a bit different than any jutsu we have in game right now. The current wind shuriken is thrown like this: For my idea, the evolved wind shuriken would react different due the users advanced learning of controlling wind. The shuriken would travel forward normally and at it's max range it would reverse course and go back to it's starting point. Also, the stronger wind currents would make the shuriken become piercing. (Possibly hitting twice if someone stays in it's path, but thats a balance decision) images not drawn to scale, just trying to better showcase the idea
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Mobs should show the actual number of HP on their bar when targeted.
Atrane posted a question in Suggestions (Old)
Pretty much title. Bosses are pretty difficult already, it could be nice to know how much more progress you need before killing it. -
Yea i think the bug of jonins following friendly ninjas is a different bug than the one this thread is talking about though
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I actually disagree with this concept, I think there is a place in RP for some massive army of criminals with their own sets of leaders and rules. Completely built by the players. When it comes to balance it shouldn't matter, villages already have this luxury of not worrying about dealing damage to each other. Obviously if this change was made, more war zone maps and different routes could be added into the game to limit massive armies being the only viable option of open world pvp.
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It's not an exploit, jonins have been bugged for quite some time and each village has 1-2 that spawn in seemingly random positions. edit: actually i think sand might not have any that bug to random spots. i know mist and leaf have a couple tho
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not sure where to find the google doc but black bandit shoes bug out when running towards the left. They fly off of the foot when running.
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Good idea, definitely better than running into an invisible wall over and over
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Yea I was actually about to come make a similar post. The jutsu is definitely fun but needs a way to be countered. Sensory fits well since its a jutsu meant to detect and seems like it would rely on the intuition of the player using it. Unlike how with cloak a chakra medic can usually see them and break it without much thought. Would def be a cool interaction that is slightly more skill based. @Ueda
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Stuttering, delay, input lag on new client
Atrane replied to topic's Ainz Ooal Gown in Community Help
I definitely feel some delay on my jutsus as well, don't think its from my end either. EDIT: man just watched someone run through my firewall without taking damage, has to be something with the server -
I think a suggestion like this could be a good base for end game content, even without just being reskins. Like if a certain mob uses an enhanced version of a jutsu you use, it could be a drop that effects a jutsu you already have. Could be simple adjustments, for example adding extra tiles to a jutsu's range, adding additional effects like silence, etc. Overall, good suggestion Hageshi.
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can we revert the org, login and filter system please
Atrane replied to topic's Bogdan in Discussion
Orgs will prob be better off once they're fully implemented, login system is tedious but seems fine for now, and chat filter maybe it could have an option to toggle but I think it's fine as is -
When monks were added they cost 5k and then the price got doubled because it was somewhat easy for 5 or so lowbies to come together and add their ryo to 5k. I agree that its too easy to just rather take the risk of buying 5 nin cred instead of dropping 10k ryo for it, which makes the monks obsolete.
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Yea, these lottery type drops have become extremely stale. The bosses are just meat wall stat checks punching for 1k damage, and even if you bring it down it's hardly worth the time or effort since the drop rates for ANYTHING are so low. Why do bosses like Guren and Gafuki have 100% drop rates on at least ryo while other bosses don't? Not to mention how easy it is for a rogue to walk out of hospital and do them on respawn, while other bosses are in more contested areas giving nothing for hours at a time. Touching up this content really should not take much work but it's been this way for years, like the 10 ryo drop from a bandit that isn't only slightly less rare than a cosmetic or weapon. Hopefully an eye will be turned to this content after the client is finished...
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This is a great idea and shows the types of content that can be added, even if they aren't exactly these passives. Really good idea Antar
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Some of the missions have been buggy for me, relogging fixed any problems i've had so far with missions not completing or outright disappearing lol