Cosbo

Gold Ninja
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Everything posted by Cosbo

  1. White Dojo Shirt//Pants Brown//White Cursed Sakkat Bordeaux ( just a darkish red lol ) Summoning Robe Tbh making every single cash shop item have 2/3 recolors each ( white - black - random color ) would increase sales a lot and it'd be pretty easy to implement
  2. "discontinued", it doesn't mean it was fully deleted, it's just outdated. Can't we just get that same "discontinued" system back? lol literally no one is asking for a revamp
  3. Stats auto reset once you hit lvl 10. If you mess up after that, all you can do is either reset the char, or buy a stat reset scroll from the shop
  4. 100% + shameless promo of sum old post i made, even though its marked as "shipped", i heavily think we can add some more stuff from here Personally, i'm not a fan of heavy guiding in mmos. But i do agree that players rely on the wiki WAY too much because of the lack of in-game information. I'm 100% in for npcs telling ppl some hints about available quests ( Just mini-questlines, like takumi's ). It'd be a nice way to connect every arc & village, since we lack a proper main story. ie, after finishing your village's Seals, you talk to a Jonin Npc, and said joining gives you a " Go to Takumi & deliver these seals to Yuu ". This would not only teach the player village locations and how to travel, but it'd also force them to speak with Yuu ( Npc that triggers Takumi seals mission ) . For regular one-time missions, I kinda like the idea of you randomly bumping on npcs that need ur help. Though a " ! " indicator for missions is pretty needed.
  5. Early experience should be a priority ( just like it is in every single game ). Complaining about dead dzs & such, when 80% of new players don't get past lvl 10 is kinda pointless. Better leveling > More players > More Pvp > More Development $ > More updates
  6. Some masteries are not meant for grinding at early levels ( or at all ), which is why most people would tell a new player to " Pick it as your secondary mastery at lvl 50 " , which kinda sucks but yeah. The early level grind is a huge reason why new players leave the game before even making it to lvl 30
  7. I absolutely hate daily missions lol. Making them the main exp source doesn't make sense, limiting the ammount of time someone can play doesn't make sense. Yeah you can grind, but that should always be the last resource. Spending hours killing the same mob, just to level up 1/2 times, isn't it. Some arcs being extremely grindy ( 30 & 50 ) don't help either. About progression. One time every 2ish months, gms will host a Chuunin exam. Giving players the chance to get a promotion to chuunin. Though i agree it's really off-putting seeing 80% of the playerbase be lv 60 and genin Pretty much yeah. 1 of 3 villages is completely dead, adding a 4th one would do nothing but kill the other 2. I'm a sucker for map design and would 100% want new villages and zones, but first they need to fix player retention, progression, early levels, map layouts, pve, and a bunch of other stuff thats holding the game from getting ( and retaining ) new players.
  8. Yeah try to not take much advices from nik lol, he kinda gone. The zones and how they work are explained in the academy aka the tutorial, which prolly means u just speedran the whole thing ^
  9. white jira vest, old reward for the 7th anniversary. Don't think you can still get it, but its tradeable and a bunch of people are selling it currently ( in ningen )
  10. Agree, but adding p2f methods is not the move. Leveling is just garbage because the exp curve suxs ( lvl 5-20 being extremely tedious & repetitive for no reason, then suddenly easy, then hard again, etc ). As far as i know, erox is working on a lvl 10 " arc " ( that i hope its connected to the academy ). So i wouldn't call them incompetent, let's not forget he's pretty much working by himself rn. After this arc is added, its just a fact of adding new missions for some level gaps ( which he said he'd do in the near future ) , and fixing some existing arcs. And let's be honest, even with an exp buff, the leveling would still feel extremely boring & grindy
  11. Exp boosters? That's awful We should focus on fixing the main problem first ( Bad exp curve) rather than trying to patch it with a p2f buff
  12. this is huge lol, actually does a better job than the ingame tutorial at explaining everything, good stuff fr
  13. Sadly i agree 100%, but erox (adm) is working on it, you can expect an arc connected to the academy ( or something related ) in the close future.
  14. For those who aren't aware, Meds are missing 2 skills currently. A lvl 35 one for the Chakra path, and a lvl 30 one for Intelect path. · What would you add for these two missing jutsus? Any ideas? If good examples can be provided this can help artists know what to work on. If there's enough ideas, i can try commissioning a Vfx pixel-artist.
  15. First and easiest thing to add.....recolors of already existing items lol. Idk why this isnt a thing for every single shop item tbh. Having 4-5 colored versions of each item would drastically increase the ammount of sales ( It also takes 1 click to change the color ). But about new stuff Sai's top & Inojin's jumpsuit//overall////whatever More masks & facepaints
  16. +1000 also adding cause for some reason, it got ignored
  17. Cosbo

    Puppets

    summons are getting rebalanced (hopully reworked) pretty soon, so updating that would be kinda useless. If u need any info bout them just join and ask on sandcord