Seth

Silver Ninja
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Everything posted by Seth

  1. Seth

    Eclipse Worlds

    The site has a long load time, and I think I may know the person who made that game.
  2. Seth

    Eclipse Worlds

    No problem, just make sure to use /admin to open the admin panel. 1.2.1a released! This is the last update. I know I've said this a million times, but any bugs reported are not being fixed from here on out. I am tired of giving support for something which is not worth my time anymore.
  3. July 15th, we will unveil an announcement about it in a few days (maybe sooner) with some other news as well. Just waiting on Rory to do something for me.
  4. No, all we can really promise is a new website frontend if you doubled it (not saying this is what we will deliver since it is hard to limit ourselves in a timespan so short), but the funds will go toward it obviously. The game itself was already pushed back as far as we can.
  5. We've extended beyond our target by $220, thank you all. An upcoming announcement will unveil a special perk for contributors.
  6. Giant creatures such as snakes and spiders.
  7. I fixed where some media wasn't parsing. The missing media links should now properly be embedded.
  8. You can just buy Ninja Credit instead.
  9. Yes, but we wanted to kind of get the website done by Alpha 3 launch to begin hyping for beta.
  10. Every bit helps, thank you and added you to the list of donators.
  11. When Rory gets back, I need to wait on him to make banner images. We're satisfied, but there's always more work to be done.
  12. We could have not done this at all, and just kept the date on July 31st. All I am saying is that, we may increase it, but it is unlikely. I was just letting people know that they can still show their support and know that it isn't going to waste. As much time as we put into the game, we want to see it do well, and having funds allows us to do that. At the end of the day, all we need to get by is scraps which is by no means insulting anyone, but in order to fully get the game rolling along like a better website and all that, requires more money than what we currently have. For example, dedicating Rory to do a custom theme and all that takes up a lot of our resources, and we need to outsource more and focus on the game rather than having the main developers work on the website and public relations.
  13. Our goal has been hit, we may launch further stretch goals, but at the moment we're going to focus on the game. Any new donations will be added to the tracker until the official launch on July 15th! Thank you everyone for your support!
  14. Thank you, we're going to reveal something awesome once we hit our goal.
  15. We've received more donations ($130), thanks everyone and only $70 to go! We're not including Google Wallet only Paypal since we may be unable to retrieve those funds relatively soon. Rory will update the image when he has time. This is a big motivation for the team seeing how much you all care for the game to succeed.
  16. Not ready for Kickstarter. We may do our own campaign similar to Kickstarter, because we are not sure if Kickstarter will deny our game or not due to the nature of fangames. Despite us trying our best to avoid it being one.
  17. Silver is veteran only and is not buyable for any amount of money. There will be events, especially that room I made the other day. I'm almost done with my programming for the alpha and going to slowly shift over to that. This will be part of the new Chuunin Arena area, which players will be able to do team fights of 3v3. I am not doing 2v2 or 5v5, but it may come during beta. All you'll do is form a team and right click the team leader of the opposing team and select Duel, then this will teleport you to the Chuunin Arena whereas you can duke it out. There won't be anything other than that, it is just for fun obviously. Also, I am going to make a lot of other content events which I will host. A lot of other things are planned by Rory, each major GM will host their own events, and the level cap will be increased to 10 with new areas to explore.
  18. It's at the bottom of the website as is our concept artist's website.
  19. We have multi-server this alpha, so it will be easy to develop a separate shard alongside the test ones, and streamline updates every couple of days. During alpha 2, I had to fight and work while people were online which slowed down my progress.
  20. It's not a problem, having you here saying that is enough.
  21. We already plan on adding another Ninja Group, but we're not sure exactly how it's going to be implemented yet. The funds go to the game and any expenses that it requires such as forum software, programming software, and anything else that we could not otherwise afford. The game is worked on by a lot of people for free which we're hoping that someday that won't be the case cause making a MMO is not an easy job to do, especially for what we plan for the game to become. It's a long process, but it will be worth it in the end.