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Everything posted by Seth
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It is tough. We are in the same boat. It is just that I got determination to finish it. We keep coming back after burning out. It is really tough having such high standards.
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The beds before were much harder to land in. When I updated the movement system, it broke the beds, because they relied on a slow movement process timer. It was I believe 25ms you had to stop pressing now it is 250ms. It also works better since, it prevents you from going in directions that are unrealistic like changing directions in bed.
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Will do, thanks!. We already got the snail suggestion, but yeah @Rory drew these very fast. @ didn't do them.
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Each development log has a map in it. I was trying to have a nice map to demonstrate something other than plain images... The development log is pretty bare bones I know, but I have been busy bug fixing and optimization as of late. There's not a lot of time to scatter and present something flashy and new.
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The game will accept donations at the time of Early Access launch.
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Open Alpha 3 is around 2 months away, we're opening Early Access within 2 weeks. I actually spent my entire day off working on Nin and had to go to work right after posting this. Early Access will be earnable if you have both ranks: Gold and Silver, or have been a member of the site for 2 years and have either one. This will change in future tests, it is not permanent. We may allow people to donate $30+ to get in. I don't know yet. $20 is the cost of Gold Ninja, so you would have to donate an additional $10. Anyone who has donated in the past will count, it is not from the announcement of the test.
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"I stole Rory's Development Log image cause I can't make my own. Don't tell him, it'll be our little secret. " Hi Ninjas, This is a fairly short showcase demonstrating some of the new changes we've made to the game as of late. I already am working around 20 hours a week on Nin Online, and this is ramping up the more I get motivated. Pretty soon, @Rory and I will be teaming up to get content flowing out the door for Open Alpha 3. Expect Early Access which will not be the finished game within 2 weeks or less, but it will give our veterans an opportunity to experience what the game has to offer! Even though the game is an alpha, we put a lot of focus on polish and try to make it feel like beta. The main difference between our alpha and beta definition is content. The game's content is by far alpha build quality. There's still a lot of changes we're making to the game of course, like bounties, clans, and more villages to name a few. Beds They are now multi-directional and behave much better. They were also broken before I fixed them yesterday. We also are making the tiles in the game feel more realistic. Social Login We've already posted about this in our social medias, but this will give you more information. There were problems with people being able to login during the Open Alpha 2 and Closed Alpha 3, because users had to reset their password if they used a social media to create their account. We went ahead and ridded you all of that trouble, now you can use your social media that is connected to your Nin Online account to log in without any hassles. Server Selection This was done mostly by @. He is truly one of the best programmers we've had on the team. This allows you to select a server before joining the world of Nin Online, each server will have its own settings and features. Until we hit beta, the servers will behave the same, but we are planning to expand them to have optimized settings for specific player bases in our community. Right now, we have three servers planned for Open Alpha 3. We will expand these if necessary, but they are being made now for preparation for that test and not Early Access. Conclusion We're going to be pumping out more Development Logs now, so this is a short and sweet one, but we have done a lot more to the game than just this. As a side note, we've had a lot of our best team members resign due to real life issues. I am the only programmer left on the team. Most of our artists are still on board, but don't worry we got it under control and the programmers that left, are having real life issues and may return one day!
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As a marketer, I disagree. No game should be open in alpha. We are a rare breed that developed from the ground up around a community.
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We're going to release the game fairly early to Early Access and try to get Open Alpha 3 out in less than 2 months afterwards. This is the last wait, after this the game will remain open for many months for everyone. We need to prepare for a big lengthy test. The game is going to have a hard time remaining active as is, since there's not a lot of content. I hate giving dates cause they are hard to meet, but right now there's plans for a test in the coming weeks. Expect it in less than a month, most likely less than 2 weeks. This is what helps make the game possible. We do Early Access tests, because it allows us to test it like a real test. Once we fix all the bugs and problems, this won't be a problem in the real launch. This is why we spend so long ensuring the game will do well on launch day. Launch day for alpha is not the same as beta or release, but we have further plans to port the game to a new engine during beta which won't take that long. Although, we're keeping the game up and developing it side by side with additional programmers. It is a long journey for us, but we want the game to be successful.
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You don't have to have exactly 2 years here to get it. I just gave it to @. We will have other ways of getting it when it opens up. It's jut for veterans and big supporters of the game, the reason why we have it limited to certain people is due to the game not being ready. Those who help us, deserve to play early.
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You have to have a special rank on the forum, sorry. Although, once the game reopens, you can recruit people to earn it quite easily.
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The game has no release date yet.
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You can also view it below your avatar in the post via Joined.
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Of course not, I have made a topic already about the wiping process. No game ever lets you keep your characters in alpha, most wipe in beta.
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Early Access is only available to members who have been apart of the community for 2+ years and have Gold/Silver Ninja. This will change in the future, but at the moment this is all we offer.
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We have mouse movement control already. Although, we use number keys for Jutsu hotkeys which should be accessible easily using the number pad on your keyboard. We can add in disability features like color blind mode and all that in the future, but at the moment our controls are limited.
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No, a quest system is a generic system in games which is actually very stagnant. There's plenty of resources like an event system to make a story without having quests. It is planned for a later release, but I honestly hate quest system in MMOs. I think they are horrible.
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Click here.
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One more time please.
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Try again.
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It works fine for me.
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This is an engine. I posted this to help get people into game development, which could be a way of getting more active team members. Guild system will be available when we have it for Nin Online. Although, it will not be the same as in Eclipse Worlds but the same framework.
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A character design based on him. But it is a work in progress.