Seth

Silver Ninja
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Everything posted by Seth

  1. No, this was part of the exam and is not inconsistent. More teams could of passed if the RP was good enough. The first test you could have passed strictly if your RP was good enough or if your test was perfect.
  2. If the event followed rules to the tea, then if 4 teams didn't pass then we would of had to change the rules anyway or fail everyone. What is the problem?
  3. The rules of the event can change when circumstances happen. Besides Rory said RP was important at the start.
  4. One team was selected based on RP to pass. It was fair. The other teams had too low of RP. @Argo graded them.
  5. Dear Ninja, This is mostly a bug fix and balance improvement to the game. We also have a new area inside Leaf Village and additional Cash Shop items. Improved login to be more reliable and quicker. Fixed issues with player not being removed from target if they summoned clones. Fixed issues with PvP button not being able to be turned off. Fixed issues with inputs not clearing causing you to move on your own for some users. Fixed items disappearing after 60 seconds from other players. Fixed paperdoll drawing bugs in Shop and Character Window. Fixed Buffs altering stats and corrupting them. This was causing stats to be reset upon login as well as when dying. Fixed dyes and sprite updating packets not sending the new hair color to the entire map. Fixed clipping issues with paperdoll on edge of map. Fixed casting bar not displaying correctly. Cloak of Invisibility now displays an animation after use. Fixed getting stuck bug with knockbacks. You can no longer cast Jutsus on the dead. Fixed crash with reviving yourself. Shift + left click will train 5 stat points at a time. Added From and To to private messages. Added where items dropped from Events like Chunin Exam do not obey the 60 second drop timer and will be able to be picked up immediately. Clones now hide bars of you and your clones as well as target window. Your name color is used for drawing the character details in the top left, PvP is purposely not used since the button in bottom right displays. Added Leaf Village Inn area. Added Skin Dye item to Cash Shop. Added Gender Change item to Cash Shop. Fixed Tutorial bugs with getting stuck and changed parts of it slightly. Added more arrows to Tutorial to help new players. Updated many Jutsu descriptions. Taijutsu and Weapon damage has been nerfed. Made where clone buff and invisibility to be removed when logging out. Made where clone buff is cleared when changing maps and not just the clones be removed. Buffed Chakra formula for healing. Stun reduction with Lightning Spear and Lightning Current down to 1s instead of 2s. Earth Pillar cast time reduced to 1-1-1 down from 3-3-2 and rebalanced. Cooldown for Wind Barrage changed from 120-10-10 to 12-11-10. Revive cooldown reduced from 10-9-6 to 10-8-6. Flame Shuriken level changed from 30 to 25. Slashing Tornado rank 2 casting time has been increased to 3 and cooldown has been increased from 7 to 12. Explosive Kunai now has a 3 by 3 AoE radius as well as the explosion effect which can reach 9 by 9 radius if it hits 3 different targets. Explosive Kunai now has a 12-11-10 second cooldown and 20 cost in Chakra. PvP allows regen of health. Fixed many mapping errors. Best Wishes, Hitspark
  6. Each Chunin Exam will be different, but RP will be still a defining grading factor.
  7. Please post suggestions to Chunin Exams in Suggestions. No again. We made the game and leading it toward our vision as a team. If we listen to every player and what they want, we'd destroy the game before it was finished. World of Warcraft used to be a great MMO before it started listening to all the complaints. If we do Chunin Exam without reward or take back the reward we gave during the first one, no one will participate. We know what we are doing. Just let us do it and stop trying to butt in. Players do not always know what is best for a game. It would be like some random guy on the street complaining toward a master chef about a recipe, where the person who ate it doesn't understand the craft behind cooking or who that taste is aimed for. Each person has their own unique tastes and preferences, a game is not supposed to be created in a specific fashion to hit everyone's exact tastes. This is what causes a game to become bad and tasteless. These games have no soul and only serve the casual players who rarely play the actual game. As a final note, the event wasn't as bad as people are making it out to be. It was pretty close to perfect, we had a few mistakes although these mistakes are prone to happen the first time we host it. We also want to add that everyone could of passed to the preliminaries if they RP properly.
  8. Seth

    Food Guide

    Since the latest patch, we have got rid of food being spammed to heal every 5 seconds. This has been changed to a heal-over-time (HoT) item which can be purchased at the Medicine Shop.
  9. Dear Ninja, Another exciting patch notes for you all, we had to postpone the Bounties and Missions to the next major patch. Sorry guys! We're pushing out the Cash Shop in 1.9.0 and moving Bounties, Missions, and Sand Village to 1.9.5. This will enable us more time to ensure the game is ready to be wiped and transition into a beta without requiring us to wipe two times. We are not going to wipe again following the launch of the Sand Village. We will continue to add more villages during beta and this will allow you to keep making new characters to try out the new content or reset your main one. We typically are pretty open about leveling and trying out the game, constantly wiping players is something we try not to do unless we have to. We also are trying to make this experience as fun as possible for the testers involved, testers help us find bugs and improve the game and make it capable of being launched successfully. As a side note, any content we've been working on that has bugs should also be fixed. We don't say these bugs have been fixed in Patch Notes since they are new content and were not perfect when added before the unveil of the actual Patch Notes. Many mapping errors have been corrected. Fixed Substitution level to 1, it had been 0 - disallowing it to be leveled up. Fixed the client window not being focused correctly, resulting in interface sounds playing when hovering even when the window wasn't on top. Fixed the tutorial in Leaf Village part of the Fighting test, where you could complete it before being killed by Satoshi Clone. Fixed duplicate command being displayed in /help. Fixed game server and Authentication Server crashes. Fixed remaining logged in and various saving/rollback issues. Fixed PvP Mode would not keep you logged in for 30 seconds like when you are a Ninja Killer. Fixed issues where you were unable to move when talking to certain NPCs in the tutorial. Fixed issues with shop forcing you back to the shop location after being closed. Fixed name of the Fighting map in the tutorial to display the correct roman numeral, they were backwards. Changes to client to possibly resolve some ActiveX issues. Events should no longer bug up or cause you to unable to move or process. Events will stop you from moving sooner, preventing glitches or moving you back to an earlier spot. The drawing of the health bar in the target window was off by 1 pixel, it is now aligned. Servers when they crash, will automatically be removed from the Authentication Server. disallowing you to connect to them Sound engine crash related problems resolved. Text rendering optimizations. Focus bug fixes with menu not setting the focus back to the username/password when a message box was closed. Fixed a bug that buttons were pressed after logging out such as social ones. Fixed issues with login such as long waiting and not working sometimes. Fixed where items would respawn when they were dropped, they now only despawn after the timer of them to despawn is over which is 5 minutes and displays correctly. Improved initialization of DirectX and checks to ensure crashes are less frequent. Fixed bugs with certain inputs processing while adding a friend (window shortcuts). Fixed bugs with many paperdolls and reduced sizes of many. Server Select will no longer reset your currently selected server if you have one. If a server goes offline, it will change it though. Right click menu has been improved. Fixed a bug where the inventory and jutsu window could process by clicking on the screen. Right clicking a player that is your friend will display "Whisper" instead of "Add as Friend". Sell all and withdraw all now support stackable items and won't just sell 40. Fixed an issue preventing dropping all items when selecting all. Mastery select should work when electing the 2nd element, in rare cases it didn't work for some users. Windows no longer get focused when hovering over an icon (item or Jutsu for instance). Fixed being able to sell/trade bindable items that couldn't be destroyed. Fixed bugs with displaying hair for items that are supposed to hide hair when facing up only. Shop rendering bugs have all been fixed. Females had weapon render above all paperdoll. Other bugs where weapon would appear above body parts. Fixed Earth Prison rank up for rank 2. Fixed many rank 3 Jutsus not displaying max. Fixed other projectile bugs and made it work better. Jutsu Cooldowns now are sent accurately rather than relying on client to reset each time they are sent. Fixes Jutsu swapping. Double cooldowns. Inventory button should work again. Fixed a bug with logging in as someone else or having their data instead of your own. Improved login speed and reliability of successfully logging in. Fixed tint bugs with fogs. Titles now can be earned again using items. Clones will work in big maps. Windows close with mouse down rather than mouse up. Chakra charge will still check work when the main window isn't focused to stop it if you let go of spacebar. Animations when using items will now stick to your character when displaying. Forgetting Jutsus and destroying items should work properly now. Substitution Jutsu works properly with all Jutsus and projectiles. Bug fixes with Tutorial area. Many other bugs which are less important to note. Fixed many bugs with descriptions and names. Fixed possible bug with moving automatically. While hiding other players in events, it will now hide their names. Weapon damage is now applied correctly to damage you deal. Fixed desync bugs with casting and stuns. Fixed issue with players picking up items that weren't theirs, using the AoE loot system. Fixed items on map disappearing. Added Cash Shop system. Added where a sound effect is played when the splash screen loads and the menu music will not begin playing until after the splash screen ends. Increased the duration of the space screen to match the sound effect's duration. Items that are used to learn Jutsus now display the element they are in the description to aid those with Color Blindness. Server Status now supports all statuses and not just online/offline. it is updated in real-time and each server has their own server status. If there are no servers online, you will not be able to connect to the server select screen. The Authentication Server will be in Maintenance Mode until a server is online. Authentication Server now enforces the same client file size as the one in the Updater. Authentication Server now refreshes servers as they change status while in the server select screen. There is no more connection limit while logged into the Authentication Server, it will no longer disconnect you. Force windowed fullscreen mode for resolutions that have a width or height that is of 1024x768. Focus improvements to menu to set the focus on password if username had text inputted. Added logout fader. Massive changes to error messages from server and changes to order of the messages to be more helpful to players. Added elevated access check in client to ensure the client is ran as an Administrator, with Windows XP support which bypasses the logic. Server Select and error messages display server name. Server Select now automatically detects the best server to select. Friends now display when they go online or offline in the chat. You can now swap Jutsus that are on cooldown and fixed words that used Spells instead of Jutsus. Battle Inquiries no longer is applied while in an Arena Zone. Cursor no longer hides when hiding the interface, it will automatically hide after 3 seconds of inactivity. Holding down mouse button and releasing will train stat points faster - 1 second will train 5 stat points. Removed Lightning flash from weather and made the sound effect less frequent. Logging in will remove any equipment you can't wear. Your player name is now hidden. Added a new Taijutsu called Leaf Whirlwind. Added a new Water Jutsu called Shark Bomb. Added new Fire Jutsus called Fire Shuriken and Ash Burning Pile. Added new Weapon Jutsus called Triple and Hidden Explosive Tag. Added Cash Shop in Clothing Shop. Snake Lair Entrance before entering the cave, is now called Leaf Edge Encampment and will begin to become a camp over time. Removed random damage formula, this did a random amount of your true damage by 50% to 100%. Taijutsu now have an AoE hit passive, that allows them to hit the same range as weapon users. Formulas for Critical, Deflect and Dodge have been changed to 1/10 of the stat which will yield 1% bonus (100 Agility = 10% rate). Critical is based on Agility, Deflect is based on Strength, and Dodge is based on Agility. Random aspect of formulas is still in place, having 10% Critical does not mean you will critically damage 1/10 of the time, it means that it will take that ratio and randomize it to 1 out of 100 ratio aka compounded. If the number 10 is greater than the randomized number that is generated out of 100, it will critical. We may remove this random aspect in the future. It is not something we are sure about just yet. Projectile damage is now calculated and scaled properly with stats. It uses its own formula and does about half the damage as a normal attack. They all now move the same speed, damage, and range. Overkill damage is no longer applied to the percent of help you participated in combat. This means, if a high level player kills an enemy and does way more damage than its total health, they can kill steal you. This is no longer possible. Yori will now explain more when becoming a Genin about the Leaf Village and where to go to begin training. Arrow added to show players how to exit the Academy when becoming a Genin. Visors have been removed from the Genin Shop. All players who bought Visors from the Genin Shop have had them removed. Added arrows to the starting area to point to the exits. Fixed some exits not aligning with the correct entrance positions Shadow Shuriken rank 2 can now pierce. Rebalanced Senbon, Kunai, and Shuriken projectiles. Sand Storm, Hail, and Snow will no longer display with random weather. There's a 500 millisecond restriction with buy/sell transactions. All scrolls and Premium rarity items can no longer be sold for Ryo. Changed many item/Jutsu names, requirements, and descriptions. Substitution Jutsu rank 2 has a 9 second duration instead of infinite. Wolves no longer can walk on water. Revive now heals 10% HP + 0.2% per Chakra point as bonus health restored. Genin Test now requires you to have 15 right instead of 17 to pass the exam. Misc. changes to Tutorial. Added Forehead Protectors Shop inside Clothing shop. Added new shop art for the merchants in Leaf Village. Rebalanced weapons. Food in stalls of Leaf Village have been changed to RP food and no longer serve in combat. Added Blood and Chakra Pills which have a 30 second cooldown to replace foods which can be found in the Medicine Shop. Removed stats from all items except some weapons which only give Chakra. Weapons have had their strength requirement increased. Only Weapon users get an AoE hit from weapons. Weapon Jutsus have been rebalanced. Some Jutsus have been modified to interrupt casting. Flame Dragon now is an AoE projectile that does not explode. Masks render below hair. Removed Reset Appearance from Account Manager. Added new emoticons /clap /slowclap /huh /cry /''. Rebalanced Apply Bandages. Apply Bandages now heals one additional health per 2 points of Chakra. Projectiles have a 3 second cooldown. Best Wishes, Hitspark
  10. No, we removed stats from items and will go live later today. There's no longer any reason to have a cosmetic equipment tab. We were planning on doing this, but realized that stats were kind of bad and we didn't want them in the game at all. Leave it purely to building your character and not relying on equip. All masteries will eventually have their own weapons to add. This means equipment serves no purpose in combat anymore except weapons. Our game is doing a lot of stuff different, we are not the same as another F2P game and shouldn't be compared to them. F2P model isn't too great as is, we're trying to make it better.
  11. Seth

    Cash Shop FAQ

    People will call a game P2W if it makes money and saves player's time - games that are not P2W while being F2P do not survive or grow. Realm of the Mad God, the community didn't want to give the developer money, so the developer sold it off and moved onto Cash Shop mobile games since he couldn't make a living off his game which was good. We already said we are going to make them give no stats in the future. This is why we nerfed them the other day. League of Legends is P2W, because it sells champions and EXP boosts. Any F2P can be classified as P2W. Hearthstone is P2W, it sells cards which increase your chances of winning. We are just trying to make it as balanced as possible for free players. We're still in alpha please hang tight, we have a vision that is more balanced than 99% of F2P games and that's better than what you get typically. Having an economy around paid items makes it really P2W where grinding items becoming more of who has the most money. We are trying to not put capitalism into our Cash Shop economy even if we make more money for doing it. I personally am against this move, but @Rory is the leader and is his call. I generally am for a Cash Shop economy and have seen it work in Guild Wars 2 where players weren't too angry about it. We have to really get away from listening to the people who aren't willing to pay in the games industry, these people are causing the paying customer's to pay more. Although, at the same time if you look at game developers they have got really bad at DLC and splitting content from the actual core game. If DLC is so important to the game where it affects the user score of it, then it shouldn't be DLC. It is really that simple. F2P games are a pro and con, this is why some gamers prefer P2P, because it makes everyone pay their fair share instead of the free players demanding everything for free. I hate the F2P model personally, but I have grown to accept it as a game developer and since P2P MMORPGs are a dying breed. It takes a very magical game to really get people to pay monthly for it, or a much lower subscription cost other than $15.
  12. You could only get it in 2013 before or on October 31st.
  13. Seth

    Cash Shop FAQ

    We would like to offer this service, but there are too many factors which make us unwilling to do it. For example, people can share accounts and link with their friends.
  14. @PoJob you did. I gave you the Forehead Protector, you also qualified for the 50% off Gold Ninja and have unused credits.
  15. @PoJob we do it once a month. We rushed this in order to wipe the game servers. Once we finally wipe, there won't be another wipe after that. We will just increase level cap slowly instead.
  16. It will be on Snake which is in Europe. After that, we will alternate between servers. It will probably happen once a month, we're not sure yet. Although, both player bases will get a chance to become a Chunin with a fair ping.
  17. @James a proper answer is the eyes of the beholder. My answer was the same as Rory's, you just didn't see my perspective the correct way.
  18. I have updated the announcement.
  19. Gave you it as well, there's no invoices. I can't really check.
  20. @Tenshi and @Violence, you both have been granted it due to the fact that there was a flaw in the old transaction system using Gift Cards in 2013. All we can do is verify that you joined before that date.