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Everything posted by Seth
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Not sure, we have a lot to test and may not get around to implementing the new content I had planned.
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Dear Ninja, The server will be down for a few hours on 13th May, 22:00 EST for us to test and release some updates. Please take note and find some other things to do during this time. We will also be pushing out some new content. Regards, Seth
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Patch Notes 9/5/2017 Drop on death items no longer require you to wait 30 seconds. Bounty pages fixed. You can now go beyond the first page. Battle injuries no longer stacks. Right click menu no longer displays if a player is invisible. Fix crash with invisible player targeting. Fix where scorpions could spawn on mountains near Sand Village. Fix Leaf and Sand missions being given to Missing Nin. Fixed the drawing of Team Leader to use donor color if player is Gold or Silver Ninja. Abandon Mission has been added. Do so by right clicking the mission and selecting Abandon. It will consume one of your dailies. You may now share missions in your Team by right clicking the mission and hitting Share. Sharing a quest in a Team is forced, you may not deny the share if you do not have a mission. Only the Team leader can share. Moved Toad to Hawk server, all development now takes place on a separate server. Quest progress is now shared if players are on the same map. Cloak of Invisibility cancels when you begin casting. Reduced Bounty Ryo reward by half. Mutant Rats mission is now only accessible for Leaf Village instead of Sand Village.
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Dear Ninja, The server will be down for a few hours on 9th May, 20:00 EST for us to test and release some updates. Please take note and find some other things to do during this time. We will also be migrating Toad server to Hawk. There are no plans to setup Snake anytime soon. Regards, Seth
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Patch Notes 5/5/2017 Missing Ninjas can team up with other missing ninjas. Fix stat drawing on character window for equipment, it will now display the added stats although it won't be green. Green is only for buffs and red is for debuffs. Fix exploit with reviving which removed Battle Injuries. Fixed bug with Missing Ninjas not able to grab missions from Takumi Castle. Walkthrough other players added to hospital entrances of Leaf, Sand, and Takumi Village. Walkthrough other players added to all Mission Desks. Straw dummies no longer can move. Drop on death items no longer require you to wait 30 seconds. Logout animation now correctly appears over a player. Split and combine stacks are back. Bounties are back! Transferring maps requires you to wait 15 seconds if you are attacked by another player. Introduction cinematic for Leaf and Sand Village. Account Manager can return you back to your original village. Removed arrow in Leaf Village Academy exit. New eye styles in Character Creation.
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Patch Notes 26/4/2017 Fixed Leaf Clothing Shop NPCs could walk on the building. Fixed selling all stackable items when selling more than 34. Removed resolution check for 1024x768. AoE melee Taijutsu works. Fixed duping with dropping and picking up stackable items. None Projectile and Jutsu item types can only stack up to 200.
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The servers are online. Check the server status image from now on.
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The game isn't Naruto, it is based off of Naruto. Anyway, we feel it is the best Multiplayer Naruto game ever made already.
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Higher FPS leads to better fluid gameplay with higher refresh rate monitors and your eye can tell the difference between 60 and 300 FPS. The refresh rate is 60hz in most monitors, but you can still notice the fluid movement and combat better.
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Our host is a French company, OVH. We have yet to find a good host for the United States. OVH dedicated has not been moved to yet, we're still planning our Open Beta plans.
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European players have got a luxury server for years. We're migrating to the US server, for now, to see how it goes. The other server location wasn't that good. When we buy a new server soon, you can pick that which will be more optimized for Europe region rather than the entire player base.
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European players aren't the only player bases we care about. We're targeting mostly the United States and hardcore European players. The United States has the biggest anime fanbase of Naruto next to some places in Europe. Although, the United States is where we care most about and has always been the case. That doesn't mean we won't have a European server, but we will have one after the game opens and has a large enough following for two servers.
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The server will be in Canada near East Coast close to the United States. The ping is really good for the United States and Singapore where Rory lives, so it is good and better than our previous server. It is in between Europe and North America. The ping is the best for both player bases. The France servers we were using were not that great for the majority of people except those that lived around Europe.
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We're looking toward around the 10th.
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Leveling wasn't meant to grind like that. We're spending a lot of time to make leveling more fun.
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All items used will be refunded, meaning all stat resets you bought can be reused.
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The server is hosted in France inside Europe. We're going to add a USA server eventually. A quick update, Closed Beta will not wipe.
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Yes. Daily quests. We have.
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We will be putting Biography back in the website before we launch after Beta.
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@Arufa the picture is in the original post.
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Uploaded another image of the Character Creation screen showing a new hairstyle.
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If the EU server reaches a peak of 300 online at once, we will definitely get a dedicated NA server. Obviously, the server will not take up most of the processing power alone. So running multiple servers on a single machine is also possible.
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@Indra, right now we're trying to draw in the anime fans that know how to make games to an extent. Finding professional people is not going to be possible, this is aimed to recruit novices that want to get better at making games. This is a great place to start, although you need to show you are passionate and have put in the work into something like RPG Maker and Game Maker to an extent. We're working on coding our own engine and not going to be limited to Eclipse Origins, or any other cookie cutter engine which will enable us more control and power over our games.