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Everything posted by Seth
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Fixed Docs. Fixed authentication server crash.
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Improvements to cast, charge chakra being more resilient against cheating. Fix exploit with using charge chakra to interrupt your stun from a casted Jutsu. All damage is not shown that is 0. Fixed mapping bugs in Forest area. Earth Wall has been added.
- 788 replies
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Servers are both running compiled now. Should run faster.
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Fixes to forest maps, the black border. Tora is fixed. Fixed Battle Injuries. Fixed immoral mobs.
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Further improvements to login, fix account not found or disconnected. Fixed where animations for some jutsus displayed in the wrong spot. Fixed mapping bugs with Forest maps.
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Fixed server login issues, saying account not found and now it is much faster to login. Fixed login and logout animations. Fixed animation bugs with certain Jutsus.
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Projectiles that do not move now spawn a tile away from the user. Fixed animation issues. Fix Bounty Book hairs. Fix being able to kill a NPC more than once. Fixed being able to not lose your Bounty by logging out. Fixed being able to kill yourself to gain Bounty. Fixed sounds and animations playing randomly. Fix formulas for combat. NPCs won't attack you when you enter a map for 5 seconds. Animations play to all in events. Added a logout animation. Added more eyes to the character creation.
- 788 replies
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Guard no longer update all NPCs on map, but instead just the guard when they reset. Added shield AI for Jutsus. Damage scaling is more balanced for Taijutsu and Weapon Master. Arena maps drop items immediately, there's no delay that prevents you from picking items up. Expanded animation editor to include still frames, allowing for Jutsus such as Earth Wall to stay in the same frame for a set amount of time. We also plan to use this for other Jutsus in the future. Projectiles have been massively improved, code-wise and organization.
- 788 replies
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Just because the art is done, doesn't mean we can implement it. Our engine is very limited. I have to program custom logic for most new Jutsus we implement.
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As a quick update, we do not exchange items for other items or give items to another account anymore. We don't have the available resources to do this. If the game grows, we won't be able to keep up with the demands of refunds and exchanges.
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Fix game server crashes. Optimizations to Bounty and fixes. Concealed Ninja will not display in the Bounty Book at all.
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Concealment will remove you from Bounty Book next patch.
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Hotbar current page didn't save when you logged out. Fixed a game crash. Attack speed for high AGI users should work now. Organizations are now in the game engine. Next step is content to be connected to the groups.
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Fix duping exploits. Fixed shop sell bug. Target bug with revive. No longer can unequip bound items with a full inventory. Guards now check properly for projectiles if they are an ally ninja. Updated descriptions of several Jutsus.
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PvP timer reduced to 15 seconds. Fixed a shop sell bug which made selling items 1 at a time more profitable.
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Can't move while dead. Fixed a bug with for having a strike or having your Bounty halved when being killed by a NPC. Fixed bugs with some Jutsus for NPCs, they are also smarter. This means we can use more Jutsus with upcoming bosses. Added guards. Guards are Jonin that are specialized to defend the village from outside attacks. They are the most powerful NPC in the game as of right now.
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Fix an issue where casting certain Jutsus would freeze client. Making any inputs not work. Fix issues with desync/rubberbanding with certain jutsus. Fixed bugs with failing to cast a jutsu, it could get your character stuck. Improve movement responsiveness. Fix many duping bugs and exploits. Disabled trading for levels lower than 20 temporarily.
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Fix game server crashes. Attacks no longer go on cooldown after using a Jutsu. There's a 5 second delay before enemies will chase you when entering a map.
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Renamed Vicious Wolf to Arctic Wolf. Increased experience of Arctic Wolf quest from 61000 to 70000.
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Fix alignment of status bar. The area where your name is drawn. Cash shop items disappearing no longer happening. Items such as Rainbow Hair Dye are removed if you didn't buy them. Login speed is much faster with players with Cash Shop items. Moderators can no longer set hair or eyes. Hotbar pages now work with Jutsu rankups. Added an anti-power leveling formula. Each team member's level is added together then divided by the team count. Lower team members are granted less experience. Cash Shop refunding has been improved. Removing items such as Rainbow Hair Dye has been also fixed. Camera has been fixed. Other misc. bug fixes and improvements.
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We are working on as much as we can before the event. Rubberbanding will always happen in our current engine, we will try to minimize it as much as possible.
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https://gyazo.com/8feff3d0811a1f8a02a39a2d5c3c184c
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Dear Ninja, To mark the end of summer, we're pleased to announce our first seasonal tournament. Starting off with a summer tournament for all ninja, we will be hosting one for each season as we move forward. Each tournament will see unique, exclusive prizes for the winner or winning team. I will be shout-casting and hosting this tournament, which you will be able to watch on our Twitch. Time & Date 22nd September 5:00 PM EST Format - Anyone can participate, including Missing Ninja. - Players should form teams of 4 consisting of ninja from the same village - Registration will happen 30 minutes prior to the event at the Event Headquarters - RP is highly encouraged as with all in-game events - There is no entry fee! Prizes Each member of the winning team will receive: Exclusive Weapon Pink Giant Folding Fan + $25 Ninja Credit A weapon perfect for the summer! Regards, Seth
- 33 replies
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