Takezo Kensei

Gold Ninja
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Everything posted by Takezo Kensei

  1. There's a difference I find in being creative in altering the Naruto elements & completely rearranging what it does. No one needs to be online 24/7 in order for systems to work. For example the Bijuu could be reset every 24 hours or 48 hours or so if the player isn't online, no biggie, honestly.
  2. Alright so I understand that the game is mainly non profit but what about the package system for a couple items like buy whole sets of clothing or cute little accessories or visually cool looking weapons
  3. Well lets assume we have a giant player base, I still think we could do the whole exp gain a different way. I'd suggest some things right now like village captures, wars, etc. but I'm too lazy to suggest anything more while I'm on my phone. I'd suggest something else because what you're suggesting (not that there is anything wrong with it) isn't related to the show canon wise. At least not the Bijuu part.
  4. Which is why I suggested NOT doing that Yea but again mixing it up isn't such a bad idea either, you get your money's worth. Auction house would be pretty good too. I could think of a system similar to it myself already haha. Suggestions are just flying out my ass.
  5. As far as EXP boost goes, I would suggest another thing in return but I don't want to get off topic but personally if you're aiming for village cooperation, again, my suggestion would in all honesty be better in that aspect because what you're talking about is a whole village raid from what I read. Not a whole village is always going to be willing to raid one other village for exp boost since capped players won't get any real benefit from it. It would also be unfair to the apposing village if they've got less logged in villagers on to effect an entire villages exp. I mean I'm alright with your suggestion but you're not really talking about A Bijuu suggestion, you're talking about something like a...mix between Capture the flag & tower defense, not sure how to explain it. If you've ever played the game Castle Crashers, you're basically talking about that game because that's what it reminded me of when I read this.
  6. If we're talking about a global market, I would say special items or weapons that were in the show. I wouldn't mind buying stuff with real money, so long as I have my money's worth. Similar to the system they have in Planetside 2 (if anyone here has played the game). The weapons would be not exactly overpriced, in range for a player who is a common player. But you could get a deal or a package of like 2-5 weapons/items for a little bit of money. The kind of deal you would also be getting to be included with 'buying' your weapons or items, you could also unlock them through all your characters on that account. The kinds of packages I would like to see is 2 items & 1 weapon. I wouldn't like to see 3 weapons in a package because people will less likely get the items. People will spend more on packages if they get less weapons if they wanna collect them all. I'm not rich or anything so I'm being unbiased about these packages. I would only buy 1 or 2 myself. Not everything. I think it's fair. The other thing I want to point out is that we (at least me) don't want to see a 'pay to win' kind of weapons. What this means is exactly what it would mean, you pay real money in order to be stronger then those who might not be able to purchase these weapons for whatever reason, it isn't exactly fair. This happens with every game, it doesn't make the game completely unfair & unplayable for the broke, it just doesn't make the game AS fun for them. So my suggestion is to try to make the weapons more of an appearance weapon rather then power. This doesn't mean all weapons are the same stats with a different look to it, by all means go ahead and change the way it works, just don't make it too over powered. Should've probably made my own thread on this
  7. You must be a GOA member to say "youths would-" we don't know what kind of clans or non clans there are gonna be as far as I'm aware but I don't know how I would feel about substances effecting your character, meh. I'm fine with either one, though I wouldn't think they'll get added, I do still think this might be a PG-13 game. As far as community goes, Rated-R.
  8. Well that got me to thinking & here's an add-on to the suggestion Swapping weapons, this applies to only the 'listed' players, in other words, the Seven Swordsmen but this deals with their position in the Swordsmen. If you're the 7th Swordsman, you don't have anybody else to swap weapons with. But if you're the 1st position Swordsmen, you're allowed to challenge any other Swordsmen to swap weapons with theirs. They'll put not only their swords on the line but also the 2 points that I mentioned earlier in my post, so in other words, they'll be putting their position on the line.
  9. Yea Im still personally not liking the ideas (minus the organizations), no matter what language they're in
  10. The point isn't which individual skill takes more chakra then the next. Why should a Fire ball take 50 chakra from someone with 100 chakra when a user with 1000 chakra is losing 500 chakra? Let's also assume that they're both level 100. The Fireball still does the same damage but the chakra difference wouldn't make sense.
  11. I disagree with your post. Like Iman said, sharigan users aren't the only ones who can learn it, they just don't have the common drawback with it, which is causing tunnel vision, leaving you wide open. Your other suggestion is equally as bad because That would negate the purpose of having more or less chakra them someone else. Someone with 100 chakra shouldn't be able to only use 10 skills (10% each) when someone with 10000 chakra is using the same skills and its taking up 10% each as well. That's just absurd. In the other hand, I would suggest skills being able to be charged up.
  12. On that note I guess this is a good chance to try my pro signature making skills again trololol. I'll see what I can do but I'm going to work soon so you'll probably see it tomorrow.
  13. I would hold off on game trailers until we have a stable game with a lot more content so players don't login & log right now when nothing is in the game because they'll most likely look at the game every time after that as a bad game.
  14. I don't know how I missed this comment lol
  15. You know how people talk in imcomplete sentences in English? Speaking that slang? I think that's what he might be doing in his own language. Translators don't pick up on slang.
  16. Alright this time I really don't know what he said, Aido come translate.
  17. I've never made a signature til today lol check it / / /
  18. Sorry but I can't compare anymore since I've already played FFX
  19. If GOA could do it, I have faith that this game would be able to do it
  20. I overall don't like the system of something like prestige. I forgot who suggested the prestige system I think he called it, back in the GOA forum. Every time you hit level 100 you wouldn't level up by experience, you'd level up by time. The longer time you player the more levels you'll gain, doesn't matter how much you train. Something along those lines. It wasn't a bad idea but it could use work.
  21. Yea, there won't be multiple swords for obvious reasons of course. As far as how to enter into the tournament being a sword user yourself or not, I don't didn't really say because that might be decided by the staff. But majority vote would probably say that you should be a sword user in order to enter the tournament. Again, I don't know how a system would be able to tell if you're a sword user or not but that would be a good idea as well.
  22. That would be a good way to go.