SaphV2

Silver Ninja
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Everything posted by SaphV2

  1. most of primal point actually made sense ngl, when I first started playing this game I was so motivate to make gameplay video since there was barely any in this game, but later while leveling I realize that game is very grindy and im pretty sure none of the people who watch my video are going to stay and level up to 50.
  2. the leveling system is the only reason why this game doesn't have a bigger player base once that fixed the game will grow pretty fast.
  3. simple solution add another glacier bear mob
  4. Support I agree these weapons should get reworked. 3 of the level STR are better then the 100 STR weapon by far
  5. Engaging/rewarding group content that can be done with the entire village. Unique pve content with unique mechanics , this game has none of that granted the kraken is pretty unique with the tentacles but everything especially the the land of iron bosses just flicker one shots you, instant stun etc that stuff not fun or engaging and drop rates are ridiculous low especially for the time it takes to kill them as well. Slowly losing interest in the game , hopefully we see some decent updates within the next month or so.
  6. making the jutsu runcast maxed instead of a slow runcast would make it viable
  7. whoever fire is ingame plays a mean hybrid wm/fire
  8. if you think about its probably next on rory to do list, since everything on the last roadmap is finished @Ueda new roadmap pls. Beside that I'm not against minor balance changes.
  9. I would wait til advance mastery come out before doing any major balancing change, because people are probably gonna ask for the new and old jutsu to get rebalanced again.
  10. add these 2 guys to the balance team
  11. decent idea after I had this suggestion this while back I was going to do same with the hidden sound village, but this is fine. I would suggest that there be more hidden rouge base scatter around the world and for sure expand the curse lab base
  12. I agree, shirokata and bandit blade should get reworked. I think making them 80 str would be a good start for both. Also adding a unique effect for bandit blade would be ideal since it probably one of the coolest looking swords in the game.
  13. I was saying this earlier in discord that mini should be connected to the final valley map but this is good too
  14. ahh yes the vision looks a little clearer now
  15. I do agree that some of the bubble jutsu should get re-design for example bubble shark bomb has a 3 second cast time but travels slower then the regular water bomb. Bubble clone is the main source of damage for bubble users, but like @Souei said it dies in 1 hit because it has 50 LP level 1 and I think 100 HP level 3(btw it takes ages for this jutsu to rank up). All the other bubble jutsu are fine for now, I believe once bubble receive a new pipe that require 100 str AND adds base damage to all the jutsu I believe pure bubble user will be fine. My idea for the level 30 bubble jutsu Giant Slime Bubble jutsu similar to Great Fire ball jutsu in size but slow all that is hit on contact
  16. Maybe if it was placed in big desert or add another map above big desert
  17. that movement speed ring should get change into something else until they fixed fps movement speed
  18. Extends that good ole map lock