Ueda

Administrator
  • Posts

    4,918
  • Joined

  • Last visited

  • Days Won

    686

Everything posted by Ueda

  1. Medical Mastery Chakra Scalpel Technique effectiveness scaling was wrong and is now just provides a flat 4/9/14 Bonus Damage + Chakra Stat Scaling. (Experimental) Cell Regeneration Activation is now Run Cast-able Gentle Fist Palm Bottom Technique no longer Silences across all ranks. Palm Bottom Technique Base Damage Increased from 22/23/23 to 26/27/27. Pressure Point Needle Technique Damage Boost increased from 1/2/3 bonus damage to 1/5/9 bonus damage + Strength Stat Scaling. Mountain Crusher Technique Silence Duration increased from 0.8s to 1s.
  2. Ueda

    Inting in events

    It'll be very hard to prevent this without a perfect way to determine if someone is doing it intentionally. We could put things in place like AFK timers that would prevent some very basic ways of doing it like using Alts. But I can't think of a fool proof method to prevent doing it while being there.
  3. This was due to a culmination of a few things. 1 + 2) Sometimes the server thread starts clogging for some reason and we've yet to figure out what is causing it. 3) Our relied upon 3rd party services was having a lot of unexpected maintenances and deprecated service these weeks. This shouldn't happen for the time being but if it does, it's unfortunately unavoidable. 4) The server hardware needed a long overdue maintenance restart, and has been done.
  4. I would like to do all of the above content. I'll be opening a Patreon soon to get more donations which will directly go to hiring more people. I hope you contribute to it.
  5. This is an initial batch of balance adjustments, mainly numerical tweaks to balance to achieve a better player-felt balance for the experiences that players find tilting in the areas of the game that matter to them. This balance tweak is a direct result of the Q1 2022 Mini-Survey we held with over 150 verified player feedback forms submitted. We will hold further surveys once these balance changes have acclimated and base the next batch of balance changes on that. Do note that although we understand players feel strongly about their own Points of View, we also have to consider a multitude of factors above what a single or even most players will see. We balance the game for the entire leveling experience and not just max level PvP, is one consideration, and we also balance for group PvP on top of 1v1s. I've written a lot of Development Logs over the years, some of which describe some of the considerations that go into balancing the game. We also have to consider future gameplay expansions and code changes that are intended that will affect the balance in the future. That being said, we are attempting to make the game feel more balance on the end user perspective for the majority of players as well. Fire Mastery Great Fireball Technique Base Damage Increased from 28/28/30 to 31/31/32. Great Fireball Technique Speed Reduced reduced by 25% Dragon Fire Technique Base Damage Increased from 30/32/35 to 40/40/41. Dragon Fire Technique Range Changed from 10/11/12 to 11/12/12. Combusting Vortex Technique End Cast Time decreased from 1.3/1.3/1.3s to 1.2s/1.1s/1.1s. Combusting Vortex Technique Base Damage Increased from 34/34/35 to 38/38/40. Big Flame Bullet Technique Base Damage Reduced from 30/40/50 to 39/39/40. Big Flame Bullet Technique Cooldown Changed from 20/19/18 to 19/18/18. Lightning Mastery Lightning Senbon Technique Base Damage Increased from 22/24/26 to 25/25/26. Lightning Senbon Technique Range Increased from 12 to 12/13/13. Lightning Spear Technique Base Damage Increased from 25/25/26 to 29/29/30. Lightning Spear Technique Stun Duration Increased from 1s to 1.2s across all ranks. Feast of Lightning Technique Base Damage Increased from 31/32/32 to 38/39/39. Feast of Lightning Technique CP Cost reduced from 47/47/43 to 41/40/40. Lightning Current Technique Base Damage Increased from 5/5/6 to 18/18/19. Binding Pillars Technique Damage Increased from 45/50/50 to 48/50/50. Binding Pillars Technique CP Cost reduced from 67 to 57 across all ranks. Binding Pillars Technique Stun Duration changed from 3.5s/4.0s/4.0s to 4.0s across all ranks. Feast of Lightning Technique Casting Time Reduced from 2/2/1 to 1 across all ranks. Bubble Mastery Bubble Prison Technique Basic Snare Increased from 1.2s to 1.4s. Bubble Solution Spitting Technique Base Damage Increased from 27/28/28 to 29/30/30. Bubble Spray Technique Base Damage Increased from 33/33/34 to 37/37/38. Great Bubble Shark Technique Base Damage Increased from 33/33/34 to 38/38/39. Soap Explosion Technique Base Damage Increased from 27 to 35 across all ranks. Medic Mastery Chakra Scalpel Technique duration reduced from 40/50/60 to 40/45/50. Chakra Scalpel Technique effectiveness increased massively with damage boost increased from 10/20/30 to 20/30/40. Poison Scalpel Technique Base Damage increased from 21/21/22 to 23/23/24. Poison Scalpel Technique Poison Debuff changed from Rank I/II/III to I/II/II. Poison Senbon Technique Cooldown Time Increased from 10/10/9 to 11/11/10. Poison Senbon Technique Base Damage Increased from 14/14/16 to 20/20/21. Poison Senbon Technique Stun Duration Reduced from 1s to 0.8s. Poison Senbon Technique Poison Debuff changed from Rank I/II/III to I/II/II. Poison Cloud Technique Base Damage Increased from 26/28/28 to 31/31/32. Mystical Palm Technique CP Cost reduced from 50 across all ranks to 50/45/45. Mystical Palm Technique Casting Time reduced from 10 across all ranks to 10/10/9s. Treat Wounds Technique Casting Time Increased from 1s to 2s across all ranks. Cell Regeneration Activation CP Cost reduced from 150/150/140 to 125/100/100. Cell Regeneration Activation Range changed from 10/10/11 to 10/11/11. Cell Regeneration Activation Base Healing Massively Increased - Doubled. Antibodies Activation Fortitude Buff increased from 18/20/22% to 25/25/30%. Antibodies Activation Buff Range Increased from 3/5/5s to 5/6/6s. Wind (Fan) Mastery Slashing Tornado Technique Casting Time Increased from 0s to 1s across all ranks. Wind (Int) Mastery Wind Claw Technique Bleeding Rank Increased from II to III. Wind Claw Technique End Cast Time reduced from 0.7s to 0.5s. Wind Shuriken Technique Cooldown Time reduced from 13/12/12 to 11/10/10. Hurricane Blade Technique Base Damage reduced from 38/38/39 to 36/36/37. Drilling Air Bullet Technique CP Cost reduced from 30 to 25 across all ranks. Earth Mastery Earth Prison Technique Range reduced from 8/9/9 to 7/8/8. Great Earth Prison Technique AoE Range reduced from 9 to 8 across all ranks. Great Earth Prison Cooldown Time Increased from 18/17/17 to 18 across all ranks. Great Earth Prison Base Damage Increased from 5 across all ranks to 5/7/7. Mud River Technique Base Damage Reduced from 30/30/35 to 30/30/32. Ravaging Earth Spikes Technique Base Damage Reduced from 40/40/44 to 39/39/40. Ravaging Earth Spikes Range Reduced from 20 to 15 across all ranks. Weapon (Sword) Mastery Shockwave Slash Technique Cooldown Time increased from 15 across all ranks to 19 across all ranks. Dance of the Crescent Moon Cooldown Time increased from 31/30/30 to 34/33/33. Risky Blade Dance Technique Cooldown Time Increased from 20/20/19 to 21/21/20. Crescent Moon Beheading Base Damage Increased from 29/29/30 to 33/33/34. Crescent Moon Beheading Cooldown Time Increased from 27/26/26 to 30/39/29. Wild Slashes Technique no longer pierces. Weapon (Tools) Mastery Bear Trap Technique Cooldown Increased from 26/26/24 to 28/28/27. Bear Trap Technique Technique Base Damage Reduced from 19/19/20 to 15/15/16. Shadow Shuriken Technique Cooldown Increased from 18/17/17 to 22/21/21. Exploding Spiked Balls Technique Cooldown Time Increased from 18/18/16 to 19/19/18. (Great) Explosive Kunai Technique Base Damage Increased from 20/20/22/22/24/24 to 20/20/24/24/28/28. Triple Explosive Tag Technique Base Damage Increased from 15/15/17 to 22/22/23. Taijutsu (Agi) Mastery Breaking Kick Technique Cooldown Time increased from 6/5/5 to 8/7/7. Breaking Kick Technique Knockback Distance increased from 2 to 3 across all ranks. Speed Mirage Technique Duration reduced from 8/8/9 to 7/7/8. Youthful Spring Mirage Duration reduced from 10s to 8s. Morning Peacock Technique Base Damage reduced from 40/40/41 to 37/37/38. Seismic Dash Technique Base Damage reduced from 18/18/19 to 17/17/18. Whirlwind Kick Technique Cooldown Time increased from 20/20/19 to 24/24/23. Gentle Fist Mastery Palm Bottom Technique Cooldown Time Increased from 11/11/10 to 15/15/14. Palm Bottom Technique Knockback Distance increased from 2 to 3 across all ranks. Revolving Heavens Technique End Cast Time Increased from 0.5s to 0.8s. Revolving Heavens Technique Cooldown Time Increased from 26/25/25 to 30/29/29. Revolving Heavens Technique Base Damage Increased from 21/21/22 to 29/29/30. Vacuum Palm Technique Cooldown Time Increased from 5/5/4 to 10/10/9. Vacuum Palm Technique Base Damage Reduced from 28/28/29 to 25/25/26. Pressure Point Needle Technique Cooldown Time Increased from 322/320/318s to 340/338/336s. 16 Palms Technique Cooldown Time Increased from 12/11/10 to 16/15/15. Mountain Crusher Technique Cooldown Time Increased from 18/18/17 to 20/20/19. Mountain Crusher Technique Base Damage reduced from 32/33/33 to 25/26/26. Mountain Crusher Technique Range decreased from 3 to 2 across all ranks. Mountain Crusher Technique Silence Duration increased from 0.5s to 0.8s.
  6. aRKzM6p.mp4 Added Lighting Effects to a bunch of projectiles for Fire, Water, Lightning, Sword and more More to be added soon! Fixed Character Rotating in Character Creation Screen Improved Lighting on Projectiles
  7. Exile Cooldown now happens when you are forced into exile from killing allies Blessing Messages are now censored the same way normal messages are Fixed 2 Null References Errors Fixed a Byte Error in Casting Jutsu Raised Maximum number of Variables/Switches accounts can hold from 200 to 250 to expand content
  8. Dear Ninja, No more logging in with Usernames Beginning May 1st 2022, players will no longer be able to login to their accounts with their Ninja Names. This is part of measures to increase account security on top of our OAuth 2.0 Standard Login System and (optional) Two-Factor Authentication. As Nin Online grows, so does the attractiveness of hackers or stealing accounts. There has been few, but some reports in the past of people using weak guessable passwords without Two-Factor Authentication and getting their account stolen. If you are currently using your Ninja Names to login for certain accounts with throwaway emails or email addresses that are forgettable, you are recommended to do the following... Save your email of each account somewhere safe on your own PC/Machine, or a cloud storage service like Dropbox. Use a password manager like LastPass or Chrome Password Manager to save your login details on our login page. As a reminder, with the new web-based login systems, logging still only needs to be done once per PC/Machine, and with the help of password managers, switching between accounts should be extremely quick and simple! EDIT 4/30/2022: We've launched a new feature to quickly login to multiple accounts without re-authenticating each time. We planned this launch to coincide with the increased security measures for convenience. Regards, Ueda
  9. New Additional Military Police Clothing Options Each village Military Police Force has 3 new clothing options, a vest, undershirt and pants. They are now available from the respective Military Police Force HQ stores. Art contributed by @Hari Nogin
  10. Fixed the following tournament bugs/exploits If a player joins a tournament but immediately leaves, he would still be rewarded his teams wins at the end if at least 1 of his team members were still in the tournament by the end. Players still getting warped in to the start of a match even if they left the event with "/event leave" If a player left the Event he would still be added to the Player Group when their match started, so if two people inside the same team left the tournament, they would not be able to hurt each other while a match is active with their team even if they are no longer in the event If a player is Online but no longer in the Tournament, he would still be counted towards the Teams Deaths, and knowing when the match is finished, which could result in a match hanging/waiting for that player to leave, since it no longer checks when he faints either, so quitting would be the only fix Player would still have his Corp items equipped at the start of his match even if he left the event If a player left a tournament but was still online he would still receive all the Packets and Data the server sends to his Team. If a player left a tournament and his match started then rejoined the event after this match started, he would be in the spectators but he would have been given PVP Whitelist, so he then could kill spectators and they could do nothing about it except leave the event until his match ended. If a player left a tournament and was fighting outside the tournament, and his teams match Started, he would receive a Free magical Heal If a player quit the game and a new player took his Index, it was possible for the new player to receive his Teams Packet data from the server
  11. Fixed Bye Rounds causing Automated Tournaments to get stuck. (Admin Only) Raised max variables developers can work with to make way for new missions/events.
  12. Yeap, it's planned!
  13. Never destroy items when sending them via mail (for tournaments) (Hopefully) Fixed auto-tournaments getting stuck in Event List Fixed server appearing offline on login sometimes Fixed an exploit on tournament prizes
  14. Fixed Tournament getting bugged out by players leaving mid-match. Increased time for Tournament Start from 60s to 180s.
  15. Fixed exploit on Kuraken Map
  16. Added King Premium Hairstyle to the Cash Shop! Fixed 2v2 Automated Tournaments not being ran Fixed wrong person winning disqualified matches Fixed exploit using /event leave during a tournament match
  17. I made a mistake in announcing the timings for automated tournament. In order to streamline time zones, there's going to be a slight change to the scheduling of dailies. From here on out we'll be standardizing in US/Canada Standard Time (UTC-5) aka EST. This includes the resetting of dailies which will occur at 00:00 EST. Tournament schedule looks like this now 12PM EST - 3v3 Tournament 6PM EST - 1v1 Tournament 12AM EST - 2v2 Tournament 6AM EST - 1v1 Tournament Added One-click to join Event Notifications when tournaments are hosted. Fixed tournament scheduling timings from since Discord announcement. Fixed Kaito's Tool Shop (in Takumi) causing endless "Not enough Ryo" loop sometimes.
  18. Automated Tournaments are now scheduled every 6 hours There are still some bugs we're working out. 12PM EST - 3v3 Tournament 6PM EST - 1v1 Tournament 12AM EST - 2v2 Tournament 6AM EST - 1v1 Tournament Added Projectile Lights Projectiles can now light up. Added Level 40 Questline: Bandit Raid Thank you @Erox for your hard work in creating this Questline. We now have a level 20,30,40,50 quest arc! (Hopefully) Fixed tournaments warping in the wrong players Fixed Torii and Gangster Han causing crashes and hanging Fix crash from Right-click Menu when player you right click leaves the map Send/Receive Animation RenderState Fixed Scheduled Tournaments not being joinable due to space in name (Admin only) Fixed Attack speed not going down to 0.1s speeds. (Admin only) Fixed projectile damage label being too small to see what you're setting. (Admin only) Fixed Music not loading in map properties.
  19. Inoshishi Mask, Tengu Masks and Winter Hanzo Mask now conceal identity. Fixed Soap Bubble Explosion losing its knockback on Rank 3
  20. Automated Tournaments Part II Team tournaments added. Any team size can be used eg. 2v2, 3v3. Teams are randomly picked and players are added into a group where friendly fire is turned off for the duration of their rounds.
  21. Large Poof Animations for Larger Summons Tanzaku Dice got more generous Tanzaku Dice rewards increased from double Ryo to triple Ryo for winning bets. Bubble Clone changes Bubble Clone no longer does Bubble Prison Technique. Bubble Clone can now cast Bubble Spray, Bubble Solution Spitting and Great Soap Bubble Technique. Cell Regeneration Technique now heals more times with shorter intervals (3s -> 2s) in smaller increments Although the description will say that it is healing less, because it is in shorter intervals (5 times over 10s) vs (3 times over 9s) this is a huge buff because it will include 2 additional chakra scaled heal ticks. Poison Senbon Stun reduced from 1.5s to 1s. Poison Scalpel Technique Cooldown Reduced from 9/9/8 to 8/8/7 seconds Land of Waves no longer has Danger Zones, conforming to Land of Toads Level 20 is a bit early to introduce harass to players. Adding sitting animation to seats in Leaf Mission Assignment Desk map. Fixed spiked baseball bat animation. Fixed crash related to missing graphics 0.nin in items folder. Fixed large snake summon outline error.
  22. Dear Ninja, As much as we want to focus on making the old players happy with new content, Nin Online has to continue to become a better game for new players as well. A better experience for new players, means more players will stick around and join our community after all. We're starting off 2022 with a new location, the Land of Waves. Following the same format as the Land of Toads and Land of Iron Arc, the new location comes with a level 20-30 story arc. Nin Online's main story missions take place in a chapter format that all start from Mission Assignment Desks in each village. This new location contains 15+ quests, new items, enemies, bosses and more! Thank you to @Both for helping out with the artwork for the exterior of the train, the mobs and more. Regards, Ueda To discuss this announcement, reply to this topic: