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Everything posted by Ueda
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Well, you can learn for the game sake, that's easier since we all speak English here. People who don't know Japanese and don't watch the anime will find it harder to start memorizing Japanese words/names. Also, Henge/Transforming will definitely be in I'm planning two kinds, one that transforms you into target players, and one which will turn you into objects. You'll have to remain stationary for the objects one, so it'll be pretty hard to utilize in actual combat. But imagine its possibilities as a way to ambush or escape. Lots of fun things we can do with this as well, like find the admin events xD
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Great ideas :0 Especially the first one. Also, sounds good
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Because its an English game, and people who don't watch the series can still understand Body Replacement Technique. Kawarimi will confuse them.
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Welcome to the Nin Online community, Dustin. Was it my post on a Naruto forum? Also, Im glad the Dev logs interested you. Stay tuned for the early alpha release on August 1st.
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@Sam to escape, you'll have other Jutsus, like cloaking. But that's detectable by sensor ninjas. It also dispels if you get hit, or attack. Yes, you can use Jutsus all the time @Ryoshi I'm glad!
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Sorry, I'll be calling Jutsus with their English names though. Body Replacement Technique Shunshin is pretty OP, but I'll see how I can have it in, but a very balanced version of it. One possibility is that I can make it simply move you about 3-5 tiles nearer to your enemy, but it won't instantly teleport you to the enemy if he's too far away, just close the gap a little. It also will not be able to be used to run away. I emphasize a lot on making it hard to escape from fights because it kind of makes PvP annoying, and make PKers need to do burst damage instead of sustain damage in order to be viable. This way, you can have it as a method to move you nearer to your enemy, while enemies who are already far away, can escape.
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To end off, only admins will have Global chat when we make a proper release. For convenience sake, while we have a small community, we're giving players such an option. This will eventually get abused with "S> Scroll of God Jutsus", when such a time comes, we'll remove it. Also, players are free to chat any way they like.
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The reason I won't make stuns limited to Genjutsu is because then only Genjutsu users will ever get to their opponent. There will probably be explosive kunais that stun people, taijutsu skills that stun people, earth Jutsus that stun people etc.
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I'm gonna watch this Silver Spoon now, it looks awesome
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Body Replacement Technique With this technique, users replace their own body with some other object, generally with a block of wood, the moment an attack lands. This creates an optical illusion, making the enemy think the attack was successful. From this, the user can use the lapse in the enemy's attention to attack or flee from the battlefield. http://naruto.wikia.com/wiki/Body_Replacement_Technique I'm going with the attack one for Kawarami, because if you wanted to escape, you could just use our cloaking jutsu.
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Yeah, I thought about the Shunshin-ing thing. Because characters run, it'll be hard to catch an opponent if there's no way to move to the opponent fast. I'm planning on giving players Crowd Control jutsus with slows and stuns.
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Welcome to the Nin Online community
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Yeap, Kawarami is in it works like a buff, you prepare it, and on the next attack it teleports you behind the enemy. There will be a cooldown for this of course.
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:0 IPB 1.3 that's got to be like in 2006. I used IPB 2.0 starting around 2008. Welcome back, Hayate. What was your name back then? Sorry I broke your heart mate.
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Welcome to the Nin Online community, however you pronounce that name. Nice to see another girl here. The last thing I would want is for me to be designing these female characters for Nin Online - for guys.
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GMT tba Will probably be in the afternoon US time.
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Use your forum profiles for bios, then make a forum topic and link it. Make accumulative posts which list profiles of all Leaf, Kiri characters etc. by rank. I don't want people's characters to be a forum topic. I want them to own an identity, that's why they belong in the profile. If you have a clan, just organize yourselves with a topic and I'll pin it. As long as its legit RP and fits into the world fine.
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No ideas for this at the moment. I personally do not like any system in any game that I've seen implementing it. The idea is alright - just not special, and doesn't fit into our current combat system. thanks for the suggestion though.
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Dust will not bad sand, don't worry. It's just that Sand will be a combo of Earth + Wind. I can't follow everything in the series religiously, but I will try my best to make everything make sense. Most importantly it has to be balanced and fun.
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Welcome to the Nin Online community Cylan! We're only two months into development, and we've gotten Konoha done, you should only expect Kiri/Suna to make an appearance in early 2014 though. We're going to be focusing on creating a great first village and then expand from there, repeat what we did, but faster.
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When a new village is added, people can just make new accounts to play those villages.
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We've changed that. You can only use hiding spell on yourself, it will self cast no matter what you target now You will not be able to cast it on anything except yourself xD It was a test Jutsu name
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There will be equal amounts of powerful jutsus for each chakra nature, and each combination (Earth, Wind), (Wind, Water) etc. It's not a difficult system to balance. Take Kekkai Genkais out of the picture for now. What we have is somewhat similar to any game's class system. At level 5 you pick a "Class" which is your first Chakra Nature. Within this class, you have the option of being a Kenjutsu user, Taijutsu user or Ninjutsu user (Genjutsu - we'll work more on this later). At level 50, you pick a job advancement, which is your second Nature, which then becomes somewhat a job advancement. Because every combination of chakra natures will eventually have the same amount of skills, and powerful jutsu. At level 50, you will have the choice to be any combination of elements, instead of being a Haku or Gaara clone. Back to Kekkai Genkais and clans. They will play a significantly smaller role in Nin Online. I do not plan to have entire "Classes" based on Uchiha, Haku, Gaara. As for how they will work with Chakra Natures without destroying the game's balance. We'll have to think it out more. But one thing for sure, there will not be an early game choice to be a Uchiha or Hyuuga which starts you off with a Sharingan or Byakugan.
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