Ueda

Administrator
  • Posts

    4,918
  • Joined

  • Last visited

  • Days Won

    686

Everything posted by Ueda

  1. You idiots, I reserved that post to post stuff about the competition, not for my entry. Anyone who dares reserve spots after this will get warnings >_>!
  2. Dear Ninja, I would like to thank everyone who has submitted a piece of fan art for Nin Online! It was really lovely seeing so many people show their dedication to our project and the community by participating and showing their support. On behalf of Amazi, here are the winners chosen by the judge panel which includes Brandon Byers, Seth and myself. Winners 1st Place - Tetsuki 2nd Place - Djordje 3rd Place - Johnjo1012 Congratulations to all the winners, and thank you everyone for participating! We will keep each piece in our archive of Nin Online's history.
  3. That would be ugly
  4. We're using an engine built on top of Eclipse Origins at the moment the engine created by @Robin Thank you!
  5. 1. Stuns will be balanced later, having your enemy stunned for too long is OP. 2. http://snag.gy/hD8je.jpg that's wood. Wood will have a Square cage in the future. 3. You don't understand how much work this is, it would take months of editing paperdolls to get one new frame in. I'm the only active artist, with a little help from Fernando atm.
  6. @Shauri It's not a real Jutsu! Was just a mock up I did as a style test for future wood Jutsus.
  7. It's only right now stretching to fit the screen, may sound easy, but it's a lot of work. Eventually, we'll add support for multiple resolutions, and then it'll look perfect
  8. They will be used for Scrolls mostly Depending on the rarity of the scroll. Not all scrolls will be sold in shops.
  9. There's going to be a clear difference! Don't worry
  10. Rory's Development Log #16 Lightning Current Technique Dear Shinobi, Today I worked on the technique animation for Lightning Current Technique aka. Chidori Nagashi. In the past few days, I've worked on a lot of random techniques and their art, and spent some time to implement the Earth Techniques done by Kimi a long time ago. Lightning Current Technique AoE Lightning Technique which deals damage to all enemies in it's 3 tile radius. Poison Cloud Technique Again I've smoothed out the Poison Cloud Technique animation with more frames at the start, and I've improved the overall look by cleaning up the pixels. It's now working in-game! Rock Pillar Prison Technique This technique was done by @Kimi awhile back, but it's finally been implemented! It stuns the enemy for a brief while to open him/her to attacks. Earth Stump Technique Another technique by Kimi, this is the Earth Stump Technique, a targeted damage attack. Special Weapon Techniques These are 3 special techniques that utilize ninja tools as ammunition. Poison Senbons (Medical) Explosive Kunai (Weapon) Wind Shurikens (Wind) That's all for today! Look forward to more exciting Jutsus from me soon. Regards, Rory
  11. It's okay, atleast you know about unspoken forum rule #13.
  12. Thanks for the offers guys, if you're serious about helping out with Nin Online feel free to drop me a PM!
  13. 2-3 seconds of running gets you like 10 tiles away xD
  14. Hey Shinobi, This may be a little pointless if you've been keeping up with the development logs. But I'm writing to express my excitement about our progress in the past months. If you were a member since our early alpha tests in August, you would have known how much we were lacking in the combat department. Exciting combat, however, is starting to be a reality in-game thanks to the tireless efforts of @ and @Abhi2011 Coupled with amazing new sound track by our resident composer, @Afilion, the world of Nin Online is starting to take full shape. This isn't an official announcement about the next Open Alpha test, but right now we have a few goals and expectations for the upcoming open alpha and an internal dateline to achieve these by. When we are approaching the date with more assurance, we will announce it, so stay tuned! On behalf of the whole staff team, I'd like to thank all our members for staying excited, believing in us and giving Nin Online your continued support! Ino has something to say as well! Regards, Rory
  15. I agree, but I'm just thinking about how long the warning would be, and if you could just run past explosive tags, you could just do that right? Making them pretty useless.
  16. Thanks for all the comments, I'll rework the lightning spear graphics when I get the time
  17. There will be a good balance between the benefits of each elemental nature but yes, some will use a certain "perk" more than others.
  18. Rory's Development Log #15 Explosive Tags & Lightning Shocks Dear Shinobi, Glad to be here again to bring you more updates about progress with our current crunch for more Jutsus and animations. Seth, Abhi and Suirad have been working long nights to implement new features and fix existing ones for the past few weeks. Stay tuned for Seth's programming development log really soon and some great announcements coming your way! First of all here's something very true to the Naruto series. Explosive Tags! I don't want to spoil you guys too much about how it will work, I'll leave that to when Seth has them programmed in and I'll let him do the honors. Just know that here will be many ways to use tools such as this! Lightning Shock Animation An animation that plays when you land a lightning technique. Charging Chakra We're revamping the way you regenerate Chakra while in combat, it's going to be much more dynamic. This isn't exactly how it's going to work, but that's the current animation! You will press "Spacebar" to get into your chakra charging state where you will make the handsign and remain there for as long as you need. Out of combat, chakra regenerates quickly. That's it for today again! I hope you guys are enjoying the updates as much as I've been enjoying sharing them. Regards, Rory
  19. Rory's Development Log #14 More and More Jutsus Dear Shinobi, Today I'm going to showcase 3 work in progress techniques I'm working on at the moment. Let me take time to remind you all I'm not that great an animator. Poison Cloud Technique This is a offensive technique for Medical Nins. Still a lot of work required for this! Lightning Spear Technique This is a directional AoE Technique for lightning users. Mystical Palm Technique This is one of the most basic techniques for a Medical Nin! It can be used to bring back a fainted ally before he returns to the hospital. That's all for today! Regards, Rory
  20. Ueda

    Streams

    I like all your streams because your music is awesome.
  21. I agree as well, I think a suitable balance would be around 15 seconds. I think I'll make it so you can use it multiple times before it starts cool down, as you level the technique up.
  22. Thanks for the feedback guys! Those are valid points. When we go into testing pvp, we'll take a look at it!